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Found 10 results

  1. Edit: Solution found! Hey friends I'm making a mod which involves some custom food and recipes. I've got mostly everything worked out, but I have the problem that the cooked food isn't displaying in the cookpot when ready to be harvested. I've seen there are other topics regarding this, from Lumina, the tutorial from Squeek, and a tutorial mod from Kuloslav. Also saw the text about when modded food animation was first enabled in the game, eliminating the need for a manual code fix. I've tried reusing the resources in the above examples and tutorials to make Lumina's chocolate, tried reusing assets from the PickleIt mod, and tried reusing assets from DST's included cook_pot_food animation build. I must be completely oblivious to some small thing. In every case the inventory item displays correctly, and the proper animation is used as an idle animation when dropping the item on the ground. But in a total of zero cases have I gotten the food to show in the cookpot when finished cooking. I even extracted the game's scripts.zip so they would be loaded and modified cookpot.lua's ShowProduct function to give me debug statements to ensure the correct food name was being passed to inst.AnimState:OverrideSymbol. The relevant code in my Prefab: inst.AnimState:SetBank("food") inst.AnimState:SetBuild("applesauce") inst.AnimState:PlayAnimation("applesauce") The animation root in the .scml is called "food", it has an animation timeline within this root called "applesauce", and the resulting anim .zip is called "applesauce.zip". The animation plays correctly in Spriter, and a proper centered pivot point is set. I've decompiled Klei's cook_pot_food .bins using nsimplex's Krane from ktools to generate an .scml and ensured my .scml's underlying XML matched where necessary. Does anybody have any further tips on what I could try or double check to maybe find out what I've missed? Thanks for the help
  2. I want to show all the recipes along with all the game tabs from the start. I mean that even tier two science recipes, volcanic, food etc all the tabs and all their recipes should be shown at all times. However they should not be accessible. This means that I can view the ingredients of any recipe at any time, whether I am near a alchemy engine or not. But I should not be able to make them without being near to it and having proper ingredients. How can I do that? Even if I have not built the engine, I should be able to see the recipe in crafting tabs. Only see.
  3. I always make the same base layout, and I'm sick of always having to redo it every time I start a new game. I'm trying to figure out how to combine the idea of a set piece and a blueprint (not a Don't Starve blueprint, a real blueprint). I want to create my base, in-game, then somehow copy it all and create a blueprint out of it, or like a set piece. Then in another save, I'd like to collect all the materials necessary and have the base layout as a recipe and be able to place it like an item. I've been trying to figure this out for a while, but none of the other posts really explain how to do this.
  4. Hi guys, sorry if this isn't modding related... but does anyone have any ideas on how to disable crafting recipes? I mostly want to disable the science machine as I want to create an adventure map but I don't want people to build things unless I reward them with blue prints. I've searched everywhere and it seems odd that I'm the only one who would want something like this... Anyone have any success so far?
  5. Fruit Medley View my other recipes Ingredients: - 1 cup of pomegranate seeds, about as much as you get from one pomegranate* - 1/4 cup dried cranberries - 1/4 cup chopped strawberries - 1/4 cup blueberries - 1 chopped banana* - 1 cup chopped fresh pineapple* - 2 cups peeled, diced mango - 1/2 cup sprigs of fresh mint - 3/4 cup whipped cream (optional)* Directions: 1. In a medium bowl, toss together cranberries, strawberries, blueberries, banana, pineapple, and mango. Mix in pomegranate seeds. 2. Spoon ingredients from bowl into sundae style cups. Top with spoonfuls of whipped cream (optional) and garnish with sprigs of mint. Chill in refrigerator before serving. * I did not have these ingredients.
  6. So now we have caves, soon the second level of caves will be added. There is also anti winter season planned for surface world.Now the threat level on the first level of caves is minimal, you can go there plant berry bushes, trees, twigs and grass, build few farms and you can just live there forever, its independent from surface world, sanity drain is minimal and no hounds or deerclops will be there. No matter what will be implemented for surface world to make game feel balanced again, cause we can skip it in caves.The reason we can do this is you can get everything from surface world in caves and don't have to worry about hounds and deerclops. You can now make winter much harder, anti winter can be hell, and it won't have any effect since caves are there.First level of caves is very bad design, its just surface world in constant night with few new mobs. Caves never should have that much food and other surface resources, replanting things from surface in caves shouldn't be possible, and there should be some kind of threat there along with cave only resources. You could bring cave resources to make better things on surface, that will help you with surface threats a little, but now you can skip every danger and live happily on first level of the caves with all stuff from surface. Caves are braking whole game balance.
  7. You just conquered your fears shoulden't this relax you make you braver and restore some sanity?
  8. Straw rolls. Sleeping restores sanity so stuff like the top hat and stuff becomes useless if you have grass farms. That's pretty much all I have to say on the matter. Fistfull of jam is in the game (4 berries in a crock pot, possibly restores sanity). I never saw the aggressive reaper like shadow turn fully visible, he buggered off after I started going below 30.Overall, well done Kevin. Although beefalo hat is still slightly OP.
  9. Ok, Im new to this game(It is awesome btw) just one thing makes me wonder though, I cant change any settings, I can only change blossom and audio settings but nothing else.
  10. Just an idea, maybe there could be a lava lake, forming from maybe a crack in the ground or maybe even a mini volcano. This lava could be farmed (bucket, new recipe?) but would empty after a few bucketfuls. After maybe a about 2-3 days the crack/volcano gushes out lava again, this would make a deep BOOM noise and make the ground shake a bit so you know. When this happens a few boulders are spewed out in the near proximity, this would also make people actually farm the lava, so they work for the boulders because they are rather rare in the later days. (Just an idea, these boulders would be slightly darker than the average boulder and could have the chance of dropping obsidian, or something similar, when mined). Also lava/obsidian could be used for new weapons/armour/alchemy overall new recipes. Sorry for the wall of text and leave some feedback on what you think!