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Don't Starve Together

Found 13 results

  1. Hello everyone. I know there are some tutorials that cover this topic, but in my opinion it might seem to be too hard to follow by fresh members of this amazing forum. In fact I have learnt a lot from those ancient manuscripts, so don't get me wrong. I will try to explain you how to create custom crafting tab and custom items (on head, body, hand slots). Template is ready to download in attachment section. I think you will spot differences between original ESCTemplate and my version with items, so it's self explanatory. I have described some stuff inside .lua files, but if something will cause you trouble just let me know in the comments and I will explain it further. I have used already existing armor and hat graphisc, because I am too lazy, but you can do whatever you want. In order to decompile anim from game you can use ktools: ktools: Cross-platform modding tools for Don't Starve 4.4.0 and if you don't understand it yet, check this out: [TUTORIAL] How to use Krane from Ktools Sources Work of the Old Masters -------------------------------- [Tutorial] Using Extended Sample Character Template [Tutorial] Creating a "handslot-equippable-item" from scratch Hat Example 1.0 I hope you will find it useful my dear Newcomers. Of course I forgot to attach template. There you go. Custom items and item tab [tutorial].rar What to do if your game doesn't crash but your custom item is invisible? 1. Make sure that you placed location of .zip file (inside of anim folder) under local assets={} function. 2. Make sure that you saved Spriter project (.scml) as [name_of_your_custom_item].scml and marked .scml file format.
  2. I always make the same base layout, and I'm sick of always having to redo it every time I start a new game. I'm trying to figure out how to combine the idea of a set piece and a blueprint (not a Don't Starve blueprint, a real blueprint). I want to create my base, in-game, then somehow copy it all and create a blueprint out of it, or like a set piece. Then in another save, I'd like to collect all the materials necessary and have the base layout as a recipe and be able to place it like an item. I've been trying to figure this out for a while, but none of the other posts really explain how to do this.
  3. I've made a new recipe for the game and it's almost done but I just can't seem to overcome this last problem. It displays fine in the inventory, I can give it using console commands, and the cookpot cooks it up just fine. The problem is if the item is dropped it is invisible, and doesn't appear in the crockpot wither. As far as I can tell I've done everything right, I just can't seem to resolve it though. My process for making the mod was to take an existing Don't Starve Together/anim .zip file, in this case "butter", and decompile it using ktools-4.4.4, specifically krane, to get a SCML file. I then altered the details in the SCML file to match my image's height and width, and change all name references to match my folders and images. Then I used the compiler provided in the Don't Stave mod tools, specifically scml.exe to output a zip file. I've extracted the zip file and examined it with HexEditor and it only mentions the correct files, and the tex file, viewed through TexTools seems fine too. I just can't understand it. I've included a link to a folder with all the files I've used in it. If you could take a look and maybe shed some light on it I would be grateful. Link to files here EDIT: After some testing it now appears in the crockpot, but it vanishes if put onto the ground. I don't understand why that would happen, I thought that the same files would be used in both cases. Has anyone encountered similar problems?
  4. Heyo, I added a bunch of custom prefabs with recipes in a mod which also includes a bunch of structures. I can craft and place the structures just fine, but the item's recipes dont show up in the recipe tab. I've tried using a few different recipe formats but none of them seem to work. So how do I get the recipes to work? Also I was kinda wondering how to add a crafting tab, I can get this to work in DS but not DST.
  5. For example, recipe of "yellow umbrella" is gold nugget + umbrella. How make durability of new crafted yellow umbrella the same as one of the ingredient (red umbrella)?
  6. For Don't Starve Together, I have a recipe, as a part of character mod. It's placed in modmain.lua. looks like this: local someitem_recipe = Recipe("someitem", {Ingredient("rocks", 10), Ingredient("log", 25), Ingredient("twigs", 8)}, RECIPETABS.TOWN, TECH.NONE)someitem_recipe.sortkey = 1someitem_recipe.atlas = resolvefilepath("images/inventoryimages/someitem.xml")STRINGS.RECIPE_DESC.SOMEITEM = "bla blablabla blah!"Like this, if mod is enabled, everyone on the server can make it. And the deal is - to make it ONLY the character the recipe comes from specific.So no other characters can craft it. I guess it's very simple, so sorry for stupid question -.-
  7. Here is the error I encountered today. Note that YESTERDAY (!?) everything was working just fine. None of the files or codes have been changed. Just... suddenly an error came. Seems to be about these in the modmain: if not GLOBAL.TheNet:IsDedicated() then local OldIsRecipeValid = GLOBAL.IsRecipeValid local function IsRecipeValid(recipe) return OldIsRecipeValid(recipe) and ((GLOBAL.ThePlayer and GLOBAL.ThePlayer:HasTag(recipe.name.."_builder")) or not recipe.tagneeded) end GLOBAL.IsRecipeValid = IsRecipeValidend Error from the log: [string "../mods/workshop-389385830/modmain.lua"]:75: variable 'IsRecipeValid' is not declaredLUA ERROR stack traceback: In character I have tag of "something_builder". So the purpouse is to not let other people obtain this recipe (unless thet play the same character of course). So... Question is:Why it just stopped working if it was working just fine?How to fix it and how to avoid it in future?
  8. How would I make it so that my character has access to the magic tab by default?
  9. Fruit Medley View my other recipes Ingredients: - 1 cup of pomegranate seeds, about as much as you get from one pomegranate* - 1/4 cup dried cranberries - 1/4 cup chopped strawberries - 1/4 cup blueberries - 1 chopped banana* - 1 cup chopped fresh pineapple* - 2 cups peeled, diced mango - 1/2 cup sprigs of fresh mint - 3/4 cup whipped cream (optional)* Directions: 1. In a medium bowl, toss together cranberries, strawberries, blueberries, banana, pineapple, and mango. Mix in pomegranate seeds. 2. Spoon ingredients from bowl into sundae style cups. Top with spoonfuls of whipped cream (optional) and garnish with sprigs of mint. Chill in refrigerator before serving. * I did not have these ingredients.
  10. You just conquered your fears shoulden't this relax you make you braver and restore some sanity?
  11. Straw rolls. Sleeping restores sanity so stuff like the top hat and stuff becomes useless if you have grass farms. That's pretty much all I have to say on the matter. Fistfull of jam is in the game (4 berries in a crock pot, possibly restores sanity). I never saw the aggressive reaper like shadow turn fully visible, he buggered off after I started going below 30.Overall, well done Kevin. Although beefalo hat is still slightly OP.
  12. Ok, Im new to this game(It is awesome btw) just one thing makes me wonder though, I cant change any settings, I can only change blossom and audio settings but nothing else.
  13. Just an idea, maybe there could be a lava lake, forming from maybe a crack in the ground or maybe even a mini volcano. This lava could be farmed (bucket, new recipe?) but would empty after a few bucketfuls. After maybe a about 2-3 days the crack/volcano gushes out lava again, this would make a deep BOOM noise and make the ground shake a bit so you know. When this happens a few boulders are spewed out in the near proximity, this would also make people actually farm the lava, so they work for the boulders because they are rather rare in the later days. (Just an idea, these boulders would be slightly darker than the average boulder and could have the chance of dropping obsidian, or something similar, when mined). Also lava/obsidian could be used for new weapons/armour/alchemy overall new recipes. Sorry for the wall of text and leave some feedback on what you think!