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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

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Found 11 results

  1. Hi everyone ! I have came across something really annoying and I don't know how to fix it. I think that I tried everything in this case, but if I am wrong and I just overlooked something...well...execute me at the dawn. So, in my mod I created item that is ingredient for other custom items. Generally it's fine, I can see this item (star) on the ground and in my inventory and containers, but one main issue is that I can't see it in crafting tab. All what I see is just name of it (when I move my mouse there) on a empty icon field. If someone here knows the solution or met something like this before let me know. Info: - modmain.lua --STAR Data GLOBAL.STRINGS.NAMES.STAR = "Star" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.STAR = "A reward for my patience!" GLOBAL.STRINGS.RECIPE_DESC.STAR = "A reward for my sacrifice!" local star = Ingredient( "star", 1 ) star.atlas = "images/inventoryimages/star.xml" local star = AddRecipe("star", { Ingredient(GLOBAL.CHARACTER_INGREDIENT.HEALTH, 200)}, namwar, TECH.NONE, nil, nil, nil, nil, "usmccaptain", "images/inventoryimages/star.xml") Assets Its prefab file is included in PrefabFiles section. Speak of the devil, so here it is. local Assets = { Asset("ANIM", "anim/star.zip"), Asset("ATLAS", "images/inventoryimages/star.xml"), Asset("IMAGE", "images/inventoryimages/star.tex") } local prefabs = { } local function fn(Sim) local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst.AnimState:SetBank("star") inst.AnimState:SetBuild("star") inst.AnimState:PlayAnimation("idle", true) inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "star" inst.components.inventoryitem.atlasname = "images/inventoryimages/star.xml" inst:AddComponent("inspectable") inst:AddComponent("stackable") inst.components.stackable.maxsize = 40 MakeHauntableLaunch(inst) return inst end return Prefab( "common/inventory/star", fn, Assets) Thank you for your time and have a nice day/night !
  2. Hello there! I've been trying to make a custom crockpot burger food recipe for my character mod, by following this item sample: https://forums.kleientertainment.com/files/file/202-sample-mods/ Following this and even going to check out mods that succeeded the same doesn't quite work for me? The item DOES exist it the game, as I can spawn it in my inventory (using c_give, as c_spawn doesn't work for it), but it is impossible to put on the ground (it disappears instantly and doesn't exist at all anymore) And it also does not cook in the crockpot with the recipe I made. I assume it has to probably do with the way I get the anim.zip to work. I didn't really find a tutorial that shows how to proceed once the art is done to make the zips and all, so I made a spriter in the exported folder to get it to compile the anim automatically. I don't really know if I do it properly, so any help would be amazing! I have attached my whole mod folder as a zip to this topic, (below the gif) if anyone is willing to help me! Thanks for reading! Here's a gif of the issue in-game:
  3. Hey! After a long time and trying to figure out, I couldn't find a solution to my problem, so my last hope is this forum. I tried to edit a recipe and add an option to it, in this example I want to change the recipe of the beefalo hat so you need 2 horns to craft it! My code: modmain.lua STRINGS = GLOBAL.STRINGS RECIPETABS = GLOBAL.RECIPETABS Recipe = GLOBAL.Recipe Ingredient = GLOBAL.Ingredient TECH = GLOBAL.TECH local updateRecipe = GetModConfigData("BEEFALOHATRECIPE") AddRecipe("beefalohat", {Ingredient("beefalowool", 8),Ingredient("horn", updateRecipe)}, RECIPETABS.DRESS, TECH.SCIENCE_ONE) modinfo.lua name = "Beefalo Hat Testing" description = "..." author = "NAVY" version = "1.0" api_version = 10 dst_compatible = true restart_required = false icon = "modiconbeefalo.tex" icon_atlas = "modiconbeefalo.xml" priority = -1 configuration_options = { { name = "BEEFALOHATRECIPE", label = "Beefalo Hat Recipe", hover = "Change how many horns you need to craft a beefalo hat.", options = { {description = "1 Horn", data = 1, hover = "You need 1 horn to craft a beefalo hat. (Default)"}, {description = "2 Horns", data = 2, hover = "You need 2 horns to craft a beefalo hat."}, }, default = 1, }, } Then in the modinfo you have option to change "BEEFALOHATRECIPE" to 1 or 2. It works all fine in a normal world! However in a world with caves enabled it doesn't work at all. I tried to change the recipe or twist around, but it simpy doesn't want to impelent the optional feature. It works only if I set the number by myself to 2 in the Addrecipe(), but since I want to make this optional, I want to handle this feature through the settings. Any ideas what I am missing? Really confused why this works on a normal world, but has no effect on a world with caves enabled. :/
  4. Hello there! This thread is for sharing recipes and tips for the GORGE Event. For more detailed Guide and Walkthrough by Raenboe : Your Guide to being Gorge-ous! Or if you prefer to play the game without any guide, below are some tips you should to know: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - : Tips play the GORGE Event : - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - You need to feed the right CRAVINGS, Mumsy (Mama Goat) will tell you what Gnaw wants. Correct Cravings = the slower Gnaw Meter will reduce. There's also a recipe book on your bottom right, you can see more details of what recipe will drop what coins after you unlock them. Some rare drops (drops different than the usual coin) are used to buy Key to open the Gate to get more or better ingredients. The CookPot seems to work easily with everything at the beginning of gameplay. Balance the money for buying food and to buy Grill/Oven. Food perish very quickly in the game, so be prepared what recipe to use them. It is POSSIBLE to win the game with 2 Players or Solo (1 Player) Each Characters of Don't Starve Together have their own Specialties : click on this link to view ---- Players can also "switch roles" by giving their tools to other player. ---- Basically, there's no such thing as roles, but it's easier to work together this way. ---- It is recommend that players try to learn or memorize the recipe and be the Chef, especially for level 30+ : The CHEF : Wait for the pot to change animation to know it's done cooking (it has tiny steam come out) Recommend to switch roles between roles with Farmer. Chef are usually the shopper for every items. Drop some unused coins for the Farmer to allow them buy seeds. : The LOGGER / RUNNER : Harvesting about 40 woods is already enough for 8 cravings round. Mushroom is near the forests, be careful not to pick them up since it will not grow back, rotate the map frequently. Collect 10 woods to trade with Pig Elder to get Bucket-O-Poop, the poop is used for speed grow crops. Dig out tree's stump using shovel (Trade logs with Pig Elder) is much faster. The Logger is in charge for Salt Run and checking the Sap's Tappers. Salt Run : - Harvest Salt from the Salt Rack then grind them using Millstone. - Trade the 3 Salts for a Key from the Pig Elder. - Bring the key to the Ponds area, find the safe and unlock them. (Drag the key to the safe) - Open the safe, take all the items then place all the items at the base. - Repeat 3 times as there are 3 safes. : The FARMER : Don't spend all seeds respectively since the food perish very fast. Recommend to switch roles with Chef, leave your garden hoe on the farm area when helping Forager. Wheat mostly needed to make Flour in the cooking. See the below for seed information. Do not harvest the crops, just leave them rot itself unless the crops is needed for cooking. Do not leave the harvested crops on the ground, the Rabbits will eat them. Do not leave the unpacked seeds on the ground, the birds will eat them. : SEEDS : Fluffy = Potato Round = Turnip Pointy = Onion Oblong = Carrot Blue = Wheat Spiky Seeds = Tomato Seed Pods = Garlic Rotten Stumps = Mushroom : GNAW Cravings Round : --- The rounds can be random sometimes Snack Bread / Veggies Soup / Meat / Fish Dessert Veggies / Snack / Soup Fish / Meat / Bread Pasta Dessert Cheese : OTHERS : Salt : Salt rack and install over salt pond. Wait until it is ready to harvest (about 1 half minutes) then grind them at the Millstone. Meat : From buying birds from Billy or from Trapping birds or Rabbits. Flour : Need 2 Wheat, use on Whet Stone to make the Flour. Spice : Collect 3 spotted fern at the "Sugar Forest", then grind using Millstone. Syrup : Buy Tappers from Pipton or Unlock one of the Safe (Luck). Need 3 saps, cook in Sap pot. Crab : Get crab trap from Billy. It requires one red mark coin. Note : If the living Crab is dropped on the ground, it will run away instantly. THERE ARE THREE SAFE, ONE OF THEM HIDDEN NEAR THE MILLSTONE (Wheat Grinder Stone). Just rotate the Map. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - : The ACHIEVEMENTS Tips : - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Note --- This is not a guide to unlock the achievements. You can read some of the guides at the Buddy's Thread Section below. : No Silver Linings Achievement : Silver Plate is not needed for this achievement. So there's no need for Salt Run but the Salt will help to increase the Gnaw Meter time. You need to run for Syrup instead, which is Tapper needed to taps Sap. Usually, minimum rounds are 20 Cravings rounds. Which is 20 food you need to cook. You can skip some cravings, but you have to made it up for the next craving fast and salted them so the timer won't decrease fast. Just use the simplest recipes, since it is faster and easier to cook. For the Favor coins, only Dessert Rounds can get them, so you need 3 Dessert Rounds. Your first dessert round is for getting Sapphire coin to unlock the gate and Tapping saps. Your first favor is by cooking Dessert with Syrups. Your next Dessert Rounds will be recipe with milk, so spend your Red Mark Coin wisely. : Zero Wait-Staff Achievement : You will have to cook below 7 Cravings. Salt Run is important to get the Silver Plates and Cooking Items from the Safes. You need your second Craving to be on Silver Plate, then all the next cravings must be in Silver Plate. During the second round, Buy Salt Rack then wait for the salt to be ready and opening the safe. Don't worry, you have enough time. Do not cook the food before the salt is ready. Wait until the runner trade the salt for the key. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - : RECIPES of the Gorge Event : - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After the GORGE Official Release, Klei also releases The Recipe Book databased. The Recipe Book shows the list of recipes that have been unlocked or found by players during in-game. The Official GORGE Recipe Book : https://forums.kleientertainment.com/gorge-recipe-book Other Amazing Recipes List and Books made by Don't Starve Together Fans and Communities: Forums : Mumsy's Recipe Book [Printable] by @SkyCommision & @gwacha The Gorge Recipe Filter by @cheewind & @adai1198 6 dish Solo Wes strat 100% consistent RNG Proof by @Zarklord Don't Starve Wiki : The Gorge Event Recipes Guides : The Gorge Recipes / Рецепты The Gorge [RUSSIAN] by @SkyToFly Recommend Mods : The Gorge - Endless Gorging Mod [English], translated by @xyrilyn An Attempt At Compiling Gorge Recipes [DOC Sheet] shared by @xyrilyn Gyorg Recipe List [DOC Sheet] given by @Ressayez (Contains specific Offerings drops according to Cravings) DST Gorge Recipe [DOC Sheet] by Don't Starve Together Steam Group : Diverse Survivors The Recipe Collection is fan made recipe book made by me, with help from other awesome players. : Updates List : The GORGE [Beta] Release : 12 June 2018 : forum link GORGE Recipe and Help Thread OPEN : 13 June 2018 Host by Amiexa The GORGE Official Release : 14th June 2018 until July 9th 2018 Recipe Update : 16 June 2018. ( New Look ) If you read my previous post, It took me about 17 hours to make the documents/images below (I didn't rest too). :'D Nothing special I guess, I just took from all from Klei The Recipe Book and simplified them for personal uses. Feel free to download and use them. Do share with your friends too! Recipe Update : 17 June 2018 (Text Version is Out) As some players requested, I've finish the text version. The behind the scene can be found on the link below: https://forums.kleientertainment.com/topic/91741-gorge-help-recipe-thread/?do=findComment&comment=1051221 Also, the Thread is added banner for more organize view. Recipe Update : 22 June 2018 [Fix Image Version] Fix image version for Cravings; Meat, Soup and Veggies. Thanks to @Orangex for the heads up! About the version 2, I planned not to do it since some recipes above already done it and the Official Recipe Book has been updated. This is probably my last update for the recipes, Thank you so much everyone! Preview Content : The Text Version of the Recipe is made using Notepad and Uploaded at Pastebin.com, It is very useful when you want to highlight ingredients fast using Ctrl+ F or "Find in Page" using mobile. below are the links and download file: Recipe [RAW], for Desktop view : https://pastebin.com/raw/WTqcSCR4 Recipe [Mobile Friendly - Google Chrome ] : https://pastebin.com/jUnDdARF Tap the Menu button (either below the screen on some devices or at the top-right corner of the browser) . Select the Request Desktop Site checkbox (you may need to tap More first) Recipe [Print] : https://pastebin.com/NGcxyETb To print, click on the print button on the top right. Or download the pdf file below instead. Recipe PDF File, uploaded via Klei Forum : GORGE Recipe Text Version.pdf *** Download only works if you have Klei Forum account. Recipe Original Notepad file, uploaded via Klei Forum : Original Text Recipe.txt *** Download only works if you have Klei Forum account. Note: If the text is scattered, you may need to change the Browser Window size (using windowed mode instead of full screen) or zoom out the page. If you still having hard time, download this doc version below and open the file using Microsoft Word application, though it's a bit ugly : GORGE Recipe Text Version (Microsoft Word).doc *** Download only works if you have Klei Forum account. All the recipe is collected from Klei's Official Recipe Book and compiled by me using Photoshop. Note: The Coloured Background of the recipe is the type of Cooking Station that you should use. I have listed the information on the forth picture. Please do not remove forum Title and link. If you found mistake, please inform them in this forum. Scroll down more below for Cravings Collections. **** Important : - Offerings drops can be different based on Luck, not enough Rounds, giving Gnaw wrong Cravings and Spoiled foods. - Read the Cravings section for the Offerings drop related. Users been telling me that they didn't get Favor offerings in some of the recipe, apparently the game mechanism is very detailed. It may need to a lot more research for every 70 recipes for each cravings that have and a lot of players to cooperate. Though, if you didn't get the Favor offerings, you may get 1 Red Mark. If you didn't get Red Mark, you may get Sapphire. If you didn't get Sapphire, you may get Coins. So you may need to experiment the recipe yourself.... OR Wait for a little longer, other players been research about it, they on their way finishing the documents! @Extant Thank you for the heads up! If you want to win the game solo or get the achievement for less than 7 dishes, visit: 7 Dishes Win Strategy by @co.op 8 Dishes Gorge Solo Guide by @Extant If you having hard times understand the images or if you have idea for simpler design, do ask/tell me in this forum. Forums: 100% 7 Dishes Win Strategy by @co.op 8 Dishes Gorge Solo Guide by @Extant 6 dish Solo Wes strat 100% consistent RNG Proof by @Zarklord Gorge [Beta] Thread: Compilation of Best Useful Recipes by @MatheusR31 REALLY Important Points to Win the Gorge by @collect12 Recipes? FOR ANYONE THAT HELP THIS THREAD WILL BE TAGGED HERE. DO COMMENT OR CHAT ME IF YOUR USERNAME IS NOT IN THE LIST. @The Noon Fish @amethystMushroom @landromat @HeatAndRun @bradk_1749 @webbermain252 @Alacandor @Quoth143 @Zhuzha @Ali Bun @Mixbri@I Heart Popcorn @jem288 @Red Rain @Acid Rain @Cef @Axelocke @gustavogsl @GearNdlb519 @zepplin12 @Hungryeviltoast @collect12 @Chewy Candy @Mikro @Sultanamir @EzLo54 @HardenSugar @orian34 @thenumberf5ve @Purple Mandrake @Fluffy animal @squidley @ItsPizzaTime @AlasKa1999 @MatheusR31 @Zillvr @GottaBeGreg @FuffledBeeQueen @Alarsin @MrDeepDarkmind @Moonshade @SovietPotato @TieuPhong @Wesguerber @none06 @Zeklo @Caoticose @Nanoking308 @DragonMage156 @Extant @Predator25 @xyrilyn @Ressayez @Seri @SkyCommision @gwacha @Orangex @SkyToFly @Zarklord Thank you so much to the DST Diverse Survivors, DST Chinese Community and the tagged usernames above for sharing their recipes during the GORGE [Beta] release and after the official release. We found about 60 recipes during the BETA release before the Recipe Book database exists; from users who help here, Steam Groups Discord chat, others guides, and users sharing from their own communities. This may sound kind of cheesy but it's been a wonderful experience to be with you all, love you all! Also, Thank You Klei Team and Devs for making this tasty event that we're starving for. Bon Appétit!!!
  5. I always make the same base layout, and I'm sick of always having to redo it every time I start a new game. I'm trying to figure out how to combine the idea of a set piece and a blueprint (not a Don't Starve blueprint, a real blueprint). I want to create my base, in-game, then somehow copy it all and create a blueprint out of it, or like a set piece. Then in another save, I'd like to collect all the materials necessary and have the base layout as a recipe and be able to place it like an item. I've been trying to figure this out for a while, but none of the other posts really explain how to do this.
  6. Fruit Medley View my other recipes Ingredients: - 1 cup of pomegranate seeds, about as much as you get from one pomegranate* - 1/4 cup dried cranberries - 1/4 cup chopped strawberries - 1/4 cup blueberries - 1 chopped banana* - 1 cup chopped fresh pineapple* - 2 cups peeled, diced mango - 1/2 cup sprigs of fresh mint - 3/4 cup whipped cream (optional)* Directions: 1. In a medium bowl, toss together cranberries, strawberries, blueberries, banana, pineapple, and mango. Mix in pomegranate seeds. 2. Spoon ingredients from bowl into sundae style cups. Top with spoonfuls of whipped cream (optional) and garnish with sprigs of mint. Chill in refrigerator before serving. * I did not have these ingredients.
  7. So now we have caves, soon the second level of caves will be added. There is also anti winter season planned for surface world.Now the threat level on the first level of caves is minimal, you can go there plant berry bushes, trees, twigs and grass, build few farms and you can just live there forever, its independent from surface world, sanity drain is minimal and no hounds or deerclops will be there. No matter what will be implemented for surface world to make game feel balanced again, cause we can skip it in caves.The reason we can do this is you can get everything from surface world in caves and don't have to worry about hounds and deerclops. You can now make winter much harder, anti winter can be hell, and it won't have any effect since caves are there.First level of caves is very bad design, its just surface world in constant night with few new mobs. Caves never should have that much food and other surface resources, replanting things from surface in caves shouldn't be possible, and there should be some kind of threat there along with cave only resources. You could bring cave resources to make better things on surface, that will help you with surface threats a little, but now you can skip every danger and live happily on first level of the caves with all stuff from surface. Caves are braking whole game balance.
  8. You just conquered your fears shoulden't this relax you make you braver and restore some sanity?
  9. Straw rolls. Sleeping restores sanity so stuff like the top hat and stuff becomes useless if you have grass farms. That's pretty much all I have to say on the matter. Fistfull of jam is in the game (4 berries in a crock pot, possibly restores sanity). I never saw the aggressive reaper like shadow turn fully visible, he buggered off after I started going below 30.Overall, well done Kevin. Although beefalo hat is still slightly OP.
  10. Ok, Im new to this game(It is awesome btw) just one thing makes me wonder though, I cant change any settings, I can only change blossom and audio settings but nothing else.
  11. Just an idea, maybe there could be a lava lake, forming from maybe a crack in the ground or maybe even a mini volcano. This lava could be farmed (bucket, new recipe?) but would empty after a few bucketfuls. After maybe a about 2-3 days the crack/volcano gushes out lava again, this would make a deep BOOM noise and make the ground shake a bit so you know. When this happens a few boulders are spewed out in the near proximity, this would also make people actually farm the lava, so they work for the boulders because they are rather rare in the later days. (Just an idea, these boulders would be slightly darker than the average boulder and could have the chance of dropping obsidian, or something similar, when mined). Also lava/obsidian could be used for new weapons/armour/alchemy overall new recipes. Sorry for the wall of text and leave some feedback on what you think!