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Found 8 results

  1. Hi everyone ! I have came across something really annoying and I don't know how to fix it. I think that I tried everything in this case, but if I am wrong and I just overlooked something...well...execute me at the dawn. So, in my mod I created item that is ingredient for other custom items. Generally it's fine, I can see this item (star) on the ground and in my inventory and containers, but one main issue is that I can't see it in crafting tab. All what I see is just name of it (when I move my mouse there) on a empty icon field. If someone here knows the solution or met something like this before let me know. Info: - modmain.lua --STAR Data GLOBAL.STRINGS.NAMES.STAR = "Star" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.STAR = "A reward for my patience!" GLOBAL.STRINGS.RECIPE_DESC.STAR = "A reward for my sacrifice!" local star = Ingredient( "star", 1 ) star.atlas = "images/inventoryimages/star.xml" local star = AddRecipe("star", { Ingredient(GLOBAL.CHARACTER_INGREDIENT.HEALTH, 200)}, namwar, TECH.NONE, nil, nil, nil, nil, "usmccaptain", "images/inventoryimages/star.xml") Assets Its prefab file is included in PrefabFiles section. Speak of the devil, so here it is. local Assets = { Asset("ANIM", "anim/star.zip"), Asset("ATLAS", "images/inventoryimages/star.xml"), Asset("IMAGE", "images/inventoryimages/star.tex") } local prefabs = { } local function fn(Sim) local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst.AnimState:SetBank("star") inst.AnimState:SetBuild("star") inst.AnimState:PlayAnimation("idle", true) inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "star" inst.components.inventoryitem.atlasname = "images/inventoryimages/star.xml" inst:AddComponent("inspectable") inst:AddComponent("stackable") inst.components.stackable.maxsize = 40 MakeHauntableLaunch(inst) return inst end return Prefab( "common/inventory/star", fn, Assets) Thank you for your time and have a nice day/night !
  2. Minimap Icons

    So I am trying to make a minimap icon for my new bush type. local function fn() local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local minimap = inst.entity:AddMiniMapEntity() inst:AddTag("bush") minimap:SetIcon("berrybush.png")This makes it have the same icon as a berry bush but if i try and change that to a path or to anything else it just doesn't show up. No errors. Where should I put the image, what should I code to get it to show up? Thanks
  3. Before the forum change, when you registered there was a selection of default icons you could choose if you didn't have your own. Now that we have the new forum, we don't have that anymore Id just like to provide some DS themed avatars and icons, taken from my own art; that new users can use as they like on this forum! Anyone else can add their own icons to this thread! Just make them 200x200 px and it has to be your own art, simple stuff. Icons under the spoiler.
  4. Don't starve icons

    Hey guys, I made some icons for the brilliantly designed playable characters. If anyone would like to use any of them for any reason I'm more than happy to send them to you in whatever format you like. Just reply to this let me know your email, what format you want them in, and out of curiosity which one's your fav. Oh also I may be inclined for requests, i.e. color change or maybe other slight alterations of the basic design i.e. wilson without beard. Let me know, we'll see how it goes. If you'd like to check out my other work, you can see it HERE thanks everybody j
  5. A pen would be better, so i can draw on my own map. I don't If its posible to make a pen draw on our map.Use Charcoal + Sapling = Pen be able to mark on Wilson's map.
  6. It would be great to add a small Pig House icon on the map once discovered, and if there is a lot of pig houses bunched together (let's say in a village), then have 1-2 icons on the map in that location. This would make it so much easier to revisit discovered pig houses along our travels!
  7. Bug Submission Please choose a category [Gameplay] Platform [*]Steam Version Number 73726 Issue title Bug with digging graves Steps to reproduce When I dug up the grave, sanity not decrease. Describe your issue Please fix it because it not normal.
  8. so currently im on day 12 after i was killed on day 21 by a pig. now i currently have a little camp in a field area next to about 4 rabbit holes so that i have some food to fall back on. ive been doing a bit of exploring and im trying to get a berry farm going for some extra food income. ive found a graveyard and ive been collecting all the miscellaneous items from them. now my questions are: what are these items used for other than research i.e: kazoo,gnome, etc.? and also i have found a pig king and when i gave him a morsel he gave me gold. is gold the only thing he gives you? and what should i be working on to survive for the long run? thanks.