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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

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Found 9 results

  1. Hi everyone ! I have came across something really annoying and I don't know how to fix it. I think that I tried everything in this case, but if I am wrong and I just overlooked something...well...execute me at the dawn. So, in my mod I created item that is ingredient for other custom items. Generally it's fine, I can see this item (star) on the ground and in my inventory and containers, but one main issue is that I can't see it in crafting tab. All what I see is just name of it (when I move my mouse there) on a empty icon field. If someone here knows the solution or met something like this before let me know. Info: - modmain.lua --STAR Data GLOBAL.STRINGS.NAMES.STAR = "Star" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.STAR = "A reward for my patience!" GLOBAL.STRINGS.RECIPE_DESC.STAR = "A reward for my sacrifice!" local star = Ingredient( "star", 1 ) star.atlas = "images/inventoryimages/star.xml" local star = AddRecipe("star", { Ingredient(GLOBAL.CHARACTER_INGREDIENT.HEALTH, 200)}, namwar, TECH.NONE, nil, nil, nil, nil, "usmccaptain", "images/inventoryimages/star.xml") Assets Its prefab file is included in PrefabFiles section. Speak of the devil, so here it is. local Assets = { Asset("ANIM", "anim/star.zip"), Asset("ATLAS", "images/inventoryimages/star.xml"), Asset("IMAGE", "images/inventoryimages/star.tex") } local prefabs = { } local function fn(Sim) local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst.AnimState:SetBank("star") inst.AnimState:SetBuild("star") inst.AnimState:PlayAnimation("idle", true) inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "star" inst.components.inventoryitem.atlasname = "images/inventoryimages/star.xml" inst:AddComponent("inspectable") inst:AddComponent("stackable") inst.components.stackable.maxsize = 40 MakeHauntableLaunch(inst) return inst end return Prefab( "common/inventory/star", fn, Assets) Thank you for your time and have a nice day/night !
  2. suggestion for new icons for pipe layer. Below is what i want. Currently, is it possible for players to post a Steam Workshop Mod which replace specific images ? How do you think ?
  3. Minimap Icons

    So I am trying to make a minimap icon for my new bush type. local function fn() local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local minimap = inst.entity:AddMiniMapEntity() inst:AddTag("bush") minimap:SetIcon("berrybush.png")This makes it have the same icon as a berry bush but if i try and change that to a path or to anything else it just doesn't show up. No errors. Where should I put the image, what should I code to get it to show up? Thanks
  4. Before the forum change, when you registered there was a selection of default icons you could choose if you didn't have your own. Now that we have the new forum, we don't have that anymore Id just like to provide some DS themed avatars and icons, taken from my own art; that new users can use as they like on this forum! Anyone else can add their own icons to this thread! Just make them 200x200 px and it has to be your own art, simple stuff. Icons under the spoiler.
  5. Don't starve icons

    Hey guys, I made some icons for the brilliantly designed playable characters. If anyone would like to use any of them for any reason I'm more than happy to send them to you in whatever format you like. Just reply to this let me know your email, what format you want them in, and out of curiosity which one's your fav. Oh also I may be inclined for requests, i.e. color change or maybe other slight alterations of the basic design i.e. wilson without beard. Let me know, we'll see how it goes. If you'd like to check out my other work, you can see it HERE thanks everybody j
  6. A pen would be better, so i can draw on my own map. I don't If its posible to make a pen draw on our map.Use Charcoal + Sapling = Pen be able to mark on Wilson's map.
  7. It would be great to add a small Pig House icon on the map once discovered, and if there is a lot of pig houses bunched together (let's say in a village), then have 1-2 icons on the map in that location. This would make it so much easier to revisit discovered pig houses along our travels!
  8. Bug Submission Please choose a category [Gameplay] Platform [*]Steam Version Number 73726 Issue title Bug with digging graves Steps to reproduce When I dug up the grave, sanity not decrease. Describe your issue Please fix it because it not normal.
  9. so currently im on day 12 after i was killed on day 21 by a pig. now i currently have a little camp in a field area next to about 4 rabbit holes so that i have some food to fall back on. ive been doing a bit of exploring and im trying to get a berry farm going for some extra food income. ive found a graveyard and ive been collecting all the miscellaneous items from them. now my questions are: what are these items used for other than research i.e: kazoo,gnome, etc.? and also i have found a pig king and when i gave him a morsel he gave me gold. is gold the only thing he gives you? and what should i be working on to survive for the long run? thanks.