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Idea about new sensor. Add please :3


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In my last game i had trouble with water system and I assumed that tube water pressure sensor could be the solution. But I was really surprised that there is no such sensor in game!
I wish Klei will see this message and add this type of sensors in future upgrage.
I think measuring both gas and water pressure in tubes can be usefull in some situations.
Thanks for your attention!)

8 hours ago, he77789 said:

Why do you need pressure sensors? Properly organized and planned pipes should have known and constant flow(except in special cases).

Out of the top of my head I can think of this scenario:

The pipe is fed with 5kg/per packet water, with the sensor you check if it is under 10kg. Then you can could open a shutoff valve and open the overflow. Let's say it's the bathroom and since the polluted water is more than the clean water you supplied you would fill up your bathroom loop. If the pipe is full and at 10 kg you can dump the rest. 

2 hours ago, Enno said:

Out of the top of my head I can think of this scenario:

The pipe is fed with 5kg/per packet water, with the sensor you check if it is under 10kg. Then you can could open a shutoff valve and open the overflow. Let's say it's the bathroom and since the polluted water is more than the clean water you supplied you would fill up your bathroom loop. If the pipe is full and at 10 kg you can dump the rest. 

You could do that already by having a second exit after the first, just fyi.

Although it'd completely empty the pipe so...

 

EDIT: I think the only current way to do it is have a reservoir and have an overflow on that.

4 hours ago, Yunru said:

You could do that already by having a second exit after the first, just fyi.

Although it'd completely empty the pipe so...

 

EDIT: I think the only current way to do it is have a reservoir and have an overflow on that.

True, I didn't think about that. Does the lavatory give double the input water? If not wouldn't I have to pay attention because every other packet goes the "wrong" way? 

I'd prefer not to use another pump, it would be useful. 

I have been thinking about this when using a hydrogen power generator.  My vent pipes get clogged and causes a backup of hydrogen in my electrolizer room. My thought was to add a blow-off valve, similar to a turbo engine blow-off.  When pressure (or in this case flow rate slows or stops at full capacity) then the valve opens, relieving the pressure and venting the gas.  

 

11 hours ago, xantar2482 said:

I have been thinking about this when using a hydrogen power generator.  My vent pipes get clogged and causes a backup of hydrogen in my electrolizer room. My thought was to add a blow-off valve, similar to a turbo engine blow-off.  When pressure (or in this case flow rate slows or stops at full capacity) then the valve opens, relieving the pressure and venting the gas.  

 

After Yunru mentioned it being possible already, I finally remembered this one option. 

If you put a pipe down and put one bridge on it leading to another pipe that leads to the generator, and the rest of the first pipe gets connected to a vent, hydrogen will always take the bridge unless the pipe is full. Then it takes the other pipe and vents. 

I use this thread to suggest another "sensor".

 

It could be great if we can use a "material sensor". This sensor could be set to any of the known material, for example "sand", and just like temperature sensors, we could set an amount and if the sensor should be active when the value is upper or lower than the one we set.

 

This could allow to activate some equipements we don't want to use every time.

In my example, I can just check out the amount of sand and add recipes when it goes low. But it could be better if I could set an infinite recipe to make sand, and have the grinder automaticaly activated if my colony have less than 1 ton of sand. :)

13 minutes ago, Gwido said:

I use this thread to suggest another "sensor".

 

It could be great if we can use a "material sensor". This sensor could be set to any of the known material, for example "sand", and just like temperature sensors, we could set an amount and if the sensor should be active when the value is upper or lower than the one we set.

 

This could allow to activate some equipements we don't want to use every time.

In my example, I can just check out the amount of sand and add recipes when it goes low. But it could be better if I could set an infinite recipe to make sand, and have the grinder automaticaly activated if my colony have less than 1 ton of sand. :)

So you mean a sensor that test how much material you have in the whole base combined? 

If you want to automate it, why don't you place a smart storage compactor next to your machine, give it a max of 1000kg and let it be filled with sand (preferably with the arm). Then you need to play around with the priorities of this storage, but if it gets under 1000kg you could toggle your machine again

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