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About xantar2482

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  1. I would like to see the dupe checkpoint handle this issue. It should have an 'allowed item temp' and/or an 'allowed item'. The checkpoint would stop the path finding if the dupe is carrying that criteria. Just a thought.
  2. I have the same thing happening. I think you can reproduce it at the turn of night or the turn of day and be clicking and moving the mouse to place something during the transition. It does it with build and deconstruct, I haven't noticed cancel.
  3. 4K UI Research Menu Scaling

    This is still present in the official release.
  4. Long Hair Slicksters No Petro

    Wow, I know exactly what I did. This was the first time I used them, so I went to the dictionary and this is how I wrongly read the information. It is slightly confusing, IMO the line break should be above the 'Longhair Slickster', not used as an underscore for a new topic. Anyway thanks guys.
  5. It does not seem as if Long Hair Slicksters produce petroleum.... ever. View the save. Also this save contains the same 4k UI zoom issue that I reported. Example.sav
  6. Date: 7/12/2019 @ 2210 CST ASUS PB287Q 4k (3840 * 2160) @ 60Hz GeForce 970x Windforce display port ONI preview build LU-351503 I don't know what else you need... just let me know. This is as far out as I can zoom.
  7. game freeze during pipe building.

    I am as well. This save file is saved right at the crash. All you need to do is connect the pipe from the sieve to the bathroom loop, then the game crashes to the desktop. Settlement.sav
  8. When a dupe is holding their breath and require oxygen the To Do list gets reset. Example: - A dupe is carrying an item - They are holding breath - They require oxygen and run to get O2 (the notification bubble pops up) - They drop the item - Then after catching their breath, they will not go back and pick up the item I would expect them to go back to the task, in the same manner that the sneezers now will go back to the task. ****** Please note that this is different than the task reset when sneezing, that issue appears to be fixed. *****
  9. When a dupe 'sneezes' or coughs, the 'To do' list is reset. This even happens when the dupe is on their way to get food. The list will reset and the eating chore disappears. This even occurs when they are eating and haven't completed the eating animation. This leading to very frequent starvation alerts. I think that they should 'remember' what they were doing when they sneeze, and continue, if available. Pound Town Cycle 188.sav