twink Posted August 20, 2018 Share Posted August 20, 2018 In my last game i had trouble with water system and I assumed that tube water pressure sensor could be the solution. But I was really surprised that there is no such sensor in game! I wish Klei will see this message and add this type of sensors in future upgrage. I think measuring both gas and water pressure in tubes can be usefull in some situations. Thanks for your attention!) Link to comment https://forums.kleientertainment.com/forums/topic/94687-idea-about-new-sensor-add-please-3/ Share on other sites More sharing options...
he77789 Posted August 21, 2018 Share Posted August 21, 2018 Why do you need pressure sensors? Properly organized and planned pipes should have known and constant flow(except in special cases). Link to comment https://forums.kleientertainment.com/forums/topic/94687-idea-about-new-sensor-add-please-3/#findComment-1076063 Share on other sites More sharing options...
Enno Posted August 21, 2018 Share Posted August 21, 2018 8 hours ago, he77789 said: Why do you need pressure sensors? Properly organized and planned pipes should have known and constant flow(except in special cases). Out of the top of my head I can think of this scenario: The pipe is fed with 5kg/per packet water, with the sensor you check if it is under 10kg. Then you can could open a shutoff valve and open the overflow. Let's say it's the bathroom and since the polluted water is more than the clean water you supplied you would fill up your bathroom loop. If the pipe is full and at 10 kg you can dump the rest. Link to comment https://forums.kleientertainment.com/forums/topic/94687-idea-about-new-sensor-add-please-3/#findComment-1076147 Share on other sites More sharing options...
Yunru Posted August 21, 2018 Share Posted August 21, 2018 2 hours ago, Enno said: Out of the top of my head I can think of this scenario: The pipe is fed with 5kg/per packet water, with the sensor you check if it is under 10kg. Then you can could open a shutoff valve and open the overflow. Let's say it's the bathroom and since the polluted water is more than the clean water you supplied you would fill up your bathroom loop. If the pipe is full and at 10 kg you can dump the rest. You could do that already by having a second exit after the first, just fyi. Although it'd completely empty the pipe so... EDIT: I think the only current way to do it is have a reservoir and have an overflow on that. Link to comment https://forums.kleientertainment.com/forums/topic/94687-idea-about-new-sensor-add-please-3/#findComment-1076191 Share on other sites More sharing options...
Enno Posted August 21, 2018 Share Posted August 21, 2018 4 hours ago, Yunru said: You could do that already by having a second exit after the first, just fyi. Although it'd completely empty the pipe so... EDIT: I think the only current way to do it is have a reservoir and have an overflow on that. True, I didn't think about that. Does the lavatory give double the input water? If not wouldn't I have to pay attention because every other packet goes the "wrong" way? I'd prefer not to use another pump, it would be useful. Link to comment https://forums.kleientertainment.com/forums/topic/94687-idea-about-new-sensor-add-please-3/#findComment-1076251 Share on other sites More sharing options...
goatt Posted August 21, 2018 Share Posted August 21, 2018 this doesn't make much sense in this particular game, since when a pipe has a clog, all the 1kg water behind the blocking will merge into 10kg eventually. you can't really monitor "pressure" with such pipe mechanism. Link to comment https://forums.kleientertainment.com/forums/topic/94687-idea-about-new-sensor-add-please-3/#findComment-1076283 Share on other sites More sharing options...
ImpalerWrG Posted August 22, 2018 Share Posted August 22, 2018 A sensor that measures FLOW rate, not mass in the pipe is whats needed. A valve is able to report a flow rate even when the pipe before and after it are full. Just make that into a sensor. Link to comment https://forums.kleientertainment.com/forums/topic/94687-idea-about-new-sensor-add-please-3/#findComment-1076323 Share on other sites More sharing options...
xantar2482 Posted August 23, 2018 Share Posted August 23, 2018 I have been thinking about this when using a hydrogen power generator. My vent pipes get clogged and causes a backup of hydrogen in my electrolizer room. My thought was to add a blow-off valve, similar to a turbo engine blow-off. When pressure (or in this case flow rate slows or stops at full capacity) then the valve opens, relieving the pressure and venting the gas. Link to comment https://forums.kleientertainment.com/forums/topic/94687-idea-about-new-sensor-add-please-3/#findComment-1076572 Share on other sites More sharing options...
Enno Posted August 23, 2018 Share Posted August 23, 2018 11 hours ago, xantar2482 said: I have been thinking about this when using a hydrogen power generator. My vent pipes get clogged and causes a backup of hydrogen in my electrolizer room. My thought was to add a blow-off valve, similar to a turbo engine blow-off. When pressure (or in this case flow rate slows or stops at full capacity) then the valve opens, relieving the pressure and venting the gas. After Yunru mentioned it being possible already, I finally remembered this one option. If you put a pipe down and put one bridge on it leading to another pipe that leads to the generator, and the rest of the first pipe gets connected to a vent, hydrogen will always take the bridge unless the pipe is full. Then it takes the other pipe and vents. Link to comment https://forums.kleientertainment.com/forums/topic/94687-idea-about-new-sensor-add-please-3/#findComment-1076900 Share on other sites More sharing options...
Gwido Posted August 27, 2018 Share Posted August 27, 2018 I use this thread to suggest another "sensor". It could be great if we can use a "material sensor". This sensor could be set to any of the known material, for example "sand", and just like temperature sensors, we could set an amount and if the sensor should be active when the value is upper or lower than the one we set. This could allow to activate some equipements we don't want to use every time. In my example, I can just check out the amount of sand and add recipes when it goes low. But it could be better if I could set an infinite recipe to make sand, and have the grinder automaticaly activated if my colony have less than 1 ton of sand. Link to comment https://forums.kleientertainment.com/forums/topic/94687-idea-about-new-sensor-add-please-3/#findComment-1077883 Share on other sites More sharing options...
Enno Posted August 27, 2018 Share Posted August 27, 2018 13 minutes ago, Gwido said: I use this thread to suggest another "sensor". It could be great if we can use a "material sensor". This sensor could be set to any of the known material, for example "sand", and just like temperature sensors, we could set an amount and if the sensor should be active when the value is upper or lower than the one we set. This could allow to activate some equipements we don't want to use every time. In my example, I can just check out the amount of sand and add recipes when it goes low. But it could be better if I could set an infinite recipe to make sand, and have the grinder automaticaly activated if my colony have less than 1 ton of sand. So you mean a sensor that test how much material you have in the whole base combined? If you want to automate it, why don't you place a smart storage compactor next to your machine, give it a max of 1000kg and let it be filled with sand (preferably with the arm). Then you need to play around with the priorities of this storage, but if it gets under 1000kg you could toggle your machine again Link to comment https://forums.kleientertainment.com/forums/topic/94687-idea-about-new-sensor-add-please-3/#findComment-1077890 Share on other sites More sharing options...
Gwido Posted August 27, 2018 Share Posted August 27, 2018 You're right. I don't think to use this type of container. Link to comment https://forums.kleientertainment.com/forums/topic/94687-idea-about-new-sensor-add-please-3/#findComment-1077970 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.