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[Suggestion] Storage Tanks for Liquids and Gasses


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Was wondering if it's a good idea the have Storage Tanks to store Liquids and Gasses.

  • I imagine a Liquid Tank (maybe 2 wide x 4 high) that basicly works like a water tower with an intake and an output. It could be low tier and be unlocked by researching Plumbing or mid tier by researching Improved Plumbing.
    The storage capacity would be equal to the amount of liquid per tile in a conventional "tank" (like 1000.0 kg Water per tile, not sure if it differs for other liquids).
    Uses Raw Metals.
  • The Gas Tank (maybe 4 wide x 2 high), also with intake and output, would be high pressure and could be unlocked by researching Improved Ventilation.
    The storage capacity would be equal to the amount of gas per tile in a conventional "tank" (like 6.0 kg Oxygen per tile, not sure if it differs for other gasses).
    Uses Refined Metals and Plastic.

 

What do you guys think?

Honestly, with the clever ways people have compressed gasses and the large fluid tank set-ups people run the only real constraints that a  dedicated building subverts are space and complication. Dedicated tanks would be a no hastle set it and leave it solution that takes a lot of challenge, ingenuity and creativity out of the game.

1 hour ago, Deshiba said:

Honestly, with the clever ways people have compressed gasses and the large fluid tank set-ups people run the only real constraints that a  dedicated building subverts are space and complication. Dedicated tanks would be a no hastle set it and leave it solution that takes a lot of challenge, ingenuity and creativity out of the game.

That is not true:

- there is a perfectly valid filter in the game, and yet people have been making clever mechanical versions of those just to save on that bit of electricity.

- there is a perfectly usable high pressure vent, but people have been using water-vents to fill gases to capacity.

- there is an easy to use water filter, but people have been trying to boil water just to save that bit of resource used in changing pH2O to fresh H2O.

Etc.

That being said, dedicated tanks should have some kind of drawback (always drain, cannot valve? Limited capacity? End-game materials like the OP suggested?) to offset it as compared to manually built tanks. Otherwise IMO it is a valid suggestion.

 

13 minutes ago, lurkinglurker said:

That is not true: there is a perfectly valid filter in the game, and yet people have been making clever mechanical versions of those just to save on that bit of electricity.

That being said, dedicated tanks should have some kind of drawback (always drain, cannot valve? Limited capacity? End-game materials like the OP suggested?) to offset it as compared to manually built tanks.

Optimization wil always be part of the game. Of course people wil try to get around a drawback like power because we go trough great lengths to generate it. Another example for this would be a refrigerator, why build the power drain if you can dump a ration box in carbon dioxide or chlorine?

This habit further validates my point because the 2 main drawbacks of a water tank right now, is sheer size. A water tower would maybe get around that, but if there's no drawback then it takes all challenge and creativity out of the game. On the flip side I can't think of a single drawback that would fit but also be enough to stop people from just building the large tanks they do right now. A power drain or water leak would be something people would want to avoid at all costs, so what's left?

I do like this idea, It support my play style of ONI. those storage can basically be used as buffers (batteries) between pipe systems or as a small building you could heat/cool using near by machines.

  • make them from metal only that way they will not be allowed to be a perfect insulator, if you are going to insulate them with abyssal then better off build your own tank.
  • the intake accept only one type of liquid/gas if this change, the storage must be emptied first. 
  • water tank should be fairly large, gas tank more compact but compress gasses real high.
  • if the material state change (gas to liquid, liquid to solid or gas) then the building break, and start leaking until fixes. please don't make it explode every thing out in a single frame.
  • they could act like a water/gas bottler using pipe systems instead of a pool and maybe we could mark them with toggle option to accept dupes filling them or from them manually (I have no idea why would i want dupes to move gas/liquid manually when they have pipes on lol).

Edit: Do we need a smart storage version of this? 

6 hours ago, lurkinglurker said:

- there is an easy to use water filter, but people have been trying to boil water just to save that bit of resource used in changing pH2O to fresh H2O.

It is NOT for saving filter(who has too much regolith?), but for the cooling(the difference in heat capacities)

12 hours ago, Deshiba said:

Honestly, with the clever ways people have compressed gasses and the large fluid tank set-ups people run the only real constraints that a  dedicated building subverts are space and complication. Dedicated tanks would be a no hastle set it and leave it solution that takes a lot of challenge, ingenuity and creativity out of the game.

how so? all that would change is that instead of enclosing a space with tiles and leading your gas or fluid in you build a tank and lead your gas or fluid in. neither requires a lot of ingenuity or creativity.

IMO the tanks should be a kind of buffer in your pipeline. Imagine you want a hydrogen generator going for a while after you stop adding hydrogen to the system (for whatever reason). You could make a really long pipe so it takes time before it empties itself. Now the gas tank should work as a long pipe that takes less space. It should work like a bridge if there`s room in the pipes after it but if the pipes are blocked it should store a large amount of gas.

A tank like that could also have automation attached to it. It would give you more control over your pipe system allowing to shut off certain branches when they are filled.

The tanks shouldn`t be good enough to completely nullify using open tanks. Probably should be high on resorces and serve more of a optimisation purpose than replacing the classic method of stroing liguid/gas.

5 minutes ago, TheJollyKraut said:

how so? all that would change is that instead of enclosing a space with tiles and leading your gas or fluid in you build a tank and lead your gas or fluid in. neither requires a lot of ingenuity or creativity.

I'm talking about compressing gasses and liquids in the first part, not just storing it.

Aside from that, having control over the shape size and logistics of your open world tanks with overflows and purification options is arguably more creative then just having a storage tank item with a couple of settings. Take into account that any system before the input and after the output can be implemented equally on both type of tanks. 1 shape is static and more space-efficient (convenient) the other is more dynamic (creative) but takes up space.

I hope this makes my comment clear.

1 hour ago, Deshiba said:

I'm talking about compressing gasses and liquids in the first part, not just storing it.

Aside from that, having control over the shape size and logistics of your open world tanks with overflows and purification options is arguably more creative then just having a storage tank item with a couple of settings. Take into account that any system before the input and after the output can be implemented equally on both type of tanks. 1 shape is static and more space-efficient (convenient) the other is more dynamic (creative) but takes up space.

I hope this makes my comment clear.

It was clear the first time, which is why is asked how storing liquids or gasses takes out challenge, ingenuity and creativity. what does the one have to do with the other? storing is just storing, and if you plan on building some kind of elaborate treatment plants you'll still be able to do that, since arguably things like the Liquid Tepidizer or Vents in general wouldn't work or would be obsolete.

I'm not trying to be condescending or anything, just you keep trying to shoehorn creative freedom into this idea which makes no sense.

1 hour ago, Bizzum22 said:

they have a water tank skin, they might add it into the future

liquidreservoir_0.png.edbe8d0d02c2754ec85ca049c5775ba1.png

 

brilliant! :)

42 minutes ago, TheJollyKraut said:

It was clear the first time, which is why is asked how storing liquids or gasses takes out challenge, ingenuity and creativity. what does the one have to do with the other? storing is just storing, and if you plan on building some kind of elaborate treatment plants you'll still be able to do that, since arguably things like the Liquid Tepidizer or Vents in general wouldn't work or would be obsolete.

I'm not trying to be condescending or anything, just you keep trying to shoehorn creative freedom into this idea which makes no sense.

brilliant! :)

Not gonna fight you, if you cant see how something static allows for less creativity then something dynamic in just pure shapes and structure then that must mean I was mistaken. Sorry.

15 hours ago, TheJollyKraut said:

brilliant! :)

It's in the data since very very very very loooong time and was removed.
I use such stuff for gas..
Liquids i dump into open space (i to use -V- bottom section of abbyssalite tiles, installing pump there first..)
storage_liquid.jpg.187de9d86cc659b9c9e633813b9c8b60.jpg

It would be very nice if these gas/liquid tanks could be stretched when being placed, much like a transit-tube you click and drag with a graphical top and bottom of the tank and X number of 1 tile high levels between up to some maximum.  This lets you match different size rooms and avoids having to put in multiple tanks for multiple sizes.

Gas tanks might need to be connected directly to a compressor building (like a checkpoint and dock) which consumes power to store the gas.  low tech low power compressors at the start and high tech high power ones later game which can put much more gas into the same tank.

There used to be a water tank in a very old version of ONI:

My best guess is that it was removed because it compressed liquids to the point where there was little challenge in dealing with the liquids on the map beyond storing it all in an array of tanks. It's a necessary thing for solids in compactors because there is just so much of it but I think gases and especially liquids are not intended to be compressed to the point where you can harvest and store everything in the asteroid in tiny neat little tanks.

Liquids are not supposed to be easily compressed. a water tank should be just a water tank, nothing special, using pipes will make it used as a perfect sealed storage or a buffer. and yes currently I can build my own with the tool provided.

@Deshiba in my personal opinion, The compressed storage using vents and tiny rooms is a very cheesy exploit that need to be fixed. and as long as creativity go, adding more tools will always add more creativity options, not the other way around.

I like the idea of having tanks. I think for gas though I’d like to have something similar to a storage container 2 heigh 1 one wide and just be able to lump it into a tank like that or even have them be moveable objects and have a machine you have to build to fill said tanks up then then have another building where they can store the tanks

On 8/13/2018 at 10:07 PM, NGMZero said:

I do like this idea, It support my play style of ONI. those storage can basically be used as buffers (batteries) between pipe systems or as a small building you could heat/cool using near by machines.

  • make them from metal only that way they will not be allowed to be a perfect insulator, if you are going to insulate them with abyssal then better off build your own tank.
  • the intake accept only one type of liquid/gas if this change, the storage must be emptied first. 
  • water tank should be fairly large, gas tank more compact but compress gasses real high.
  • if the material state change (gas to liquid, liquid to solid or gas) then the building break, and start leaking until fixes. please don't make it explode every thing out in a single frame.
  • they could act like a water/gas bottler using pipe systems instead of a pool and maybe we could mark them with toggle option to accept dupes filling them or from them manually (I have no idea why would i want dupes to move gas/liquid manually when they have pipes on lol).

Edit: Do we need a smart storage version of this? 

I like these ideas.  The one thing that would be nice that we can't really do is a gravity feed system.  Set up a water tank say at the top of your base and have plumbing pipes to your showers and toilets.  Turn on a pump to fill the tank up, then only run the pump when the water level drops below a certain threshold.  

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