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Signal Switches


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Signal switches are a bit useless right now, there worse in every aspect than an atmo/hydro/temp sensor.

(Don´t get me wrong, I like our instant sensors to tinker with some more complex builds without dupe interaction. Just give the signal switch at least some use case)

Only way to amke the switch usable is to make hydro/temp sensors manually tunable like the valves so pretty much nerfing them to the point it requires a dupe to set them. Might be the way the devs go when the game is released so enjoy the instant switches while you can.

6 hours ago, Sasza22 said:

Only way to amke the switch usable is to make hydro/temp sensors manually tunable like the valves so pretty much nerfing them to the point it requires a dupe to set them. Might be the way the devs go when the game is released so enjoy the instant switches while you can.

I hope not but I bet you're right

6 hours ago, Sasza22 said:

Only way to amke the switch usable is to make hydro/temp sensors manually tunable like the valves so pretty much nerfing them to the point it requires a dupe to set them. Might be the way the devs go when the game is released so enjoy the instant switches while you can.

The problem with this is that then you can't adjust the sensor's anymore when they're walled up, meaning that they have to remain accessible by dupes, which often defeats their purpose. The only way I can see something like this working is if there is some means to use adjust them by remote.

 

20 hours ago, Sasza22 said:

Only way to amke the switch usable is to make hydro/temp sensors manually tunable like the valves so pretty much nerfing them to the point it requires a dupe to set them. Might be the way the devs go when the game is released so enjoy the instant switches while you can.

You mean, apart from making them instant like the amto/hydro/temp sensor, which would also make them useful.

A lot of devs have a tendency to nerf things, the anti-nerf in this case would be much more favourable and wouldn't infuriate gamers by making there builds unusable by having inaccessible sensors.

Actually the atmo/thermo/hydro sensors aren't instant, they do take a little bit of ingame time to switch. The plain automation switch could stand out here by actually changing its signal instantly when the player toggles it, or at least as quickly as the simulation allows. It could be made more convenient if you could toggle it directly with a left or right click without having to go through the info panel.

If you want

19 minutes ago, Sevio said:

Actually the atmo/thermo/hydro sensors aren't instant, they do take a little bit of ingame time to switch. The plain automation switch could stand out here by actually changing its signal instantly when the player toggles it, or at least as quickly as the simulation allows. It could be made more convenient if you could toggle it directly with a left or right click without having to go through the info panel.

In the context of this discussion, by instant I mean, when I change the value, the devices registers it with little or no perceptible delay.

Changing a switch with a left or right click might mean that I accidentally change a switch when I scroll the screen with the LMB.

3 hours ago, Sevio said:

Actually the atmo/thermo/hydro sensors aren't instant, they do take a little bit of ingame time to switch. The plain automation switch could stand out here by actually changing its signal instantly when the player toggles it, or at least as quickly as the simulation allows. It could be made more convenient if you could toggle it directly with a left or right click without having to go through the info panel.

Really love this idea.

Let´s increase the delay of atmo/thermo and hydro sensors even further (maybe 1-10s) and make the signal switch instant

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