Crystal Kourosh Posted July 11, 2018 Share Posted July 11, 2018 all textures below belong to the naughty and nice update (game files) Spoiler the name is "bbq" bag arrow_indicator some arrow if anyone wants to use it "amulet_gem" not sure bout this but seems to me it changed later on not sure about this too "beefalo_baby_build" burnt berry bush aparantly eggs were sideways on the ground and cracked the sunken boat (available on the wikia) "broken_tool" a bucket (available on the wikia) "build_status" for anyone wants to use for their mods (when a new update is coming etc...) "bush_marsh" interesting a chester with a weirdly long tongue old clock indicator "cloths" pretty sure the eye is different now old crafting bar "death_fx" tallbird with a really disturbing purple beak "farmplot_2d" flint with a blue tint flour burnt flowers aparantly we have a diggable gold most likely near graves makes sense not sure bout this but this is pretty 3d "goo_flammable" burnt grass bucket hat thing (also available on the wikia) "hat_fruit" the goat eyed green mouth krampus old lantern pretty sure the phases arent that short music note thing nuts "perd_build" pretty sure he was a trader at some point broken phonograph a 3d-ish normal pickaxe again big totem aparantly it had phases and it had a burnt texture scarecrow "shop_basic" tool shopkeeper (also available on the wikia) "shoveldirt" home sign silk ball slurtle textures a few months before the caves existed high res spider queen 1 week before release high res spider with a silk string tallbird egg but i uploaded this for the frozen tallbird egg idk if that exists now huh some wall aparantly webber was planned for a long time wheat (used in the gorge with a different but similar texture also available on the wikia) wilton sprites high res winnie sprites wich means she was close to release? wx sprites before he was a character "xmas" tree clump so thats all i found i hope you found out something new in this you can also download the data folder from here: https://drive.google.com/open?id=1nvaYXzVrE6TQWYGAPxTIA7qIzeJhHR1- textool link :https://drive.google.com/open?id=1MEYDRIrvJD6aXBAHxY4uPANcovX9JYjB Link to comment Share on other sites More sharing options...
watermelen671 Posted July 11, 2018 Share Posted July 11, 2018 12 minutes ago, crystal_clodet said: [snip] Okay, first of all, please put the pictures in a spoiler. Second of all where did you get these? Link to comment Share on other sites More sharing options...
Crystal Kourosh Posted July 11, 2018 Author Share Posted July 11, 2018 3 minutes ago, watermelen671 said: Okay, first of all, please put the pictures in a spoiler. Second of all where did you get these? thanks for that i did it and second one the devs wouldnt like to hear that Link to comment Share on other sites More sharing options...
watermelen671 Posted July 11, 2018 Share Posted July 11, 2018 4 minutes ago, crystal_clodet said: thanks for that i did it and second one the devs wouldnt like to hear that Is it illegal? Because I do datamining for ONI and the Devs haven't smote me yet. Spoiler Key word there being YET. Link to comment Share on other sites More sharing options...
Crystal Kourosh Posted July 11, 2018 Author Share Posted July 11, 2018 Just now, watermelen671 said: Is it illegal? Because I do datamining for ONI and the Devs haven't smote me yet. Reveal hidden contents Key word there being YET. yes but datamining with what version? if its the current and you bought the game i see no problems with that (yes i myself have bought all ds games soooo... does that mean i dont get banned?) Link to comment Share on other sites More sharing options...
spiderdian Posted July 15, 2018 Share Posted July 15, 2018 Most of these were can be found here with a little of info http://dontstarve.wikia.com/wiki/Unimplemented_Features The rest does raise some of my curiosity. death_fx seems to be what they used when mobs died. If I recall the Early Access progression for DS, Mobs used to die and their corpse would stay in the local for a while, then were changed to disappear in a smoke cloud, then changed to the current fade into nothing...thing that they do now. I came in expecting the beta wall files in the levels/tiles folder Spoiler its noce to see what the ruins were supposed to look at Link to comment Share on other sites More sharing options...
Crystal Kourosh Posted July 16, 2018 Author Share Posted July 16, 2018 15 hours ago, spiderdian said: Most of these were can be found here with a little of info http://dontstarve.wikia.com/wiki/Unimplemented_Features The rest does raise some of my curiosity. death_fx seems to be what they used when mobs died. If I recall the Early Access progression for DS, Mobs used to die and their corpse would stay in the local for a while, then were changed to disappear in a smoke cloud, then changed to the current fade into nothing...thing that they do now. I came in expecting the beta wall files in the levels/tiles folder Hide contents its noce to see what the ruins were supposed to look at yes i am aware these existed and i plain told these exist however some of them on the wiki are ingame screenshots not png files (tree clump for example) and burnt versions of plants arent in the wiki from what i know Link to comment Share on other sites More sharing options...
minespatch Posted July 23, 2018 Share Posted July 23, 2018 I tried my best to compile these. Needed them for my print sheet. On 7/15/2018 at 6:04 PM, spiderdian said: I'm curious as to what's with the glowing green goo on the ruin walls? On 7/11/2018 at 8:27 AM, crystal_clodet said: The spirals look like MAxwell's animation in the adventure. Beefalo in puberty. RIP Lucy... Maxwell is Virgil S. Horne?! Those need to be official. I wonder why the shopkeeper's shadow has a tail? What do those bloody numbers mean? Winnie seems to be a positive character, even when she's fried. Such a contrast from the spurned-Wigfrid. Link to comment Share on other sites More sharing options...
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