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My Oxygen Not Included Turing Machine Part 1: D latches and T flip-flops


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Welcome. With the Automation update came out(a long time ago), Turing machines are already possible but no one tried until now, CU. Which is me. Keep track of my posts!

Plesantries aside, the below screenshot is my desin of D latch and T flip-flop.

image.thumb.png.68e58873165007d806a3b9fdb642310d.png

Legends: clock sensor = clock

                Thermo sensor = Input

                Power shutoff = output

The left one is the D latch, The right one is the T flip-flop.

image.thumb.png.550e3951c17d6eca31f3193cd64622e9.png

2 minutes ago, he77789 said:

Welcome. With the Automation update came out(a long time ago), Turing machines are already possible but no one tried until now, CU. Which is me. Keep track of my posts!

Plesantries aside, the below screenshot is my desin of D latch and T flip-flop.

image.thumb.png.68e58873165007d806a3b9fdb642310d.png

Legends: clock sensor = clock

                Thermo sensor = Input

                Power shutoff = output

The left one is the D latch, The right one is the T flip-flop.

Nice. How long before Bethesda releases Skyrim on it?

1 hour ago, he77789 said:

Welcome. With the Automation update came out(a long time ago), Turing machines are already possible but no one tried until now, CU. Which is me. Keep track of my posts!

Plesantries aside, the below screenshot is my desin of D latch and T flip-flop.

image.thumb.png.68e58873165007d806a3b9fdb642310d.png

Legends: clock sensor = clock

                Thermo sensor = Input

                Power shutoff = output

The left one is the D latch, The right one is the T flip-flop.

Yeah but what does it do anyway? 

google "D latch" and "T flip-flop"

9 hours ago, JonnyMonroe said:

Nice. How long before Bethesda releases Skyrim on it?

the T flip-flop is already introducing 0.1s delay to make it stable... good luck if you can get 1 fps in Skyrim

To be pedantic, I think you mean "Turing complete machine", not "Turing machine", since a Turing machine has a tape with input written on it.  Or maybe you're planning on making a literal Turing machine using items on a conveyor belt as the tape...

I was working on making Flip Flops myself a while back and found using a Not with an And gate (as is normally done in real circuits), you can create a edge detector for your input. Then you can feed the edge to memory toggle set, and edge + output to memory toggle reset. Since the input signal is off again by the time the memory toggle is set, it does not immediately reset itself. Toggles on each rising edge, and avoids the 0.1 second filter gate. Also included in the image is it's use in a 3 bit down counter. Toggling off is 1 tick slower than toggling on.

Upper left: Edge Detector
Upper right: Flip-Flop
Bottom: 3 Bit Down Counter made with Flip-Flops

2018-06-27.thumb.png.1be112f43fdb1c3f3a458254b1ac6e21.png

If you don't want to go full Turing Complete, then you could use Flip Flops and latches as part of a Finite State Machine. Otherwise, building turing complete systems in video games (and other games too https://www.toothycat.net/~hologram/Turing/HowItWorks.html) is a challenge many players enjoy working on.

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