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Whats The best way to raise slicksters?


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Recently finished my gas factory.. cant set it to full power until I can consume the by product.. co2.

Current numbers/estimates Im looking at 3.75kg/1.25kg water/co2 per second compared to status quo. Later upgraded to 8kg/sec but this will eat out the magma slowly.

Colony is 180 cycles old & I still frequently have expecting! debuff on my dreckos and slicksters.

Looking at making 4 new slickster ranches 96 x 4. My old ranch had a sweeper+incubator+conveyor loader + refrigerator. Idea was to use the incubator whenever there is meat in the fridge.. but incubator cannot Be automated so I Lost 6 slicksters to old age while auto-eating their newborn....

1 hour ago, Carnis said:

Recently finished my gas factory.. cant set it to full power until I can consume the by product.. co2.

Current numbers/estimates Im looking at 3.75kg/1.25kg water/co2 per second compared to status quo. Later upgraded to 8kg/sec but this will eat out the magma slowly.

Colony is 180 cycles old & I still frequently have expecting! debuff on my dreckos and slicksters.

Looking at making 4 new slickster ranches 96 x 4. My old ranch had a sweeper+incubator+conveyor loader + refrigerator. Idea was to use the incubator whenever there is meat in the fridge.. but incubator cannot Be automated so I Lost 6 slicksters to old age while auto-eating their newborn....

If you ranch for the material conversion of a critter then you don't need to overproduce them (that is for meat/eggs production).

The 'expecting' debuff is actually helpful in that regard, it just hinders them to reproduce before they would get the overcrowded debuff, which actually hinders metabolism because it makes them unhappy, which you want to avoid when you ranch for material conversion.

Everything you need to know is here:

 

7 hours ago, Carnis said:

Current numbers/estimates Im looking at 3.75kg/1.25kg water/co2 per second compared to status quo

Erm...5kg Natural Gas per seconds its 56 NG Generators or 44800W of energy. What are you want to do with all this energy? Its 37 Auqatuners! Want to overcool whole asteroid?

8 hours ago, AnotherBoris said:

Erm...5kg Natural Gas per seconds its 56 NG Generators or 44800W of energy. What are you want to do with all this energy? Its 37 Auqatuners! Want to overcool whole asteroid?

I burn it as waste energy, co2 becomes meat and pW becomes water.

I have 42+5 built, but not enough slicksters.

Its an impressive system.

 

3 minutes ago, Carnis said:

I burn it as waste energy, co2 becomes meat and pW becomes water.

That is, you do not grow mushrooms from CO2 + water? This is much more effective than meat from Slicksters.

And where are my screenshot of your oil boiler?! :D

 

11 minutes ago, Carnis said:

Co2 to slicksters is most effective.

Hm?

180kg CO2 can feed 9 Slicksters. 1 Egg per 6 cycles, so 9 Slicksters its a 1.5 * 2 = 3kg Eggs per Cycle. Or 1.5 * 2 = 3kg meat. Plus 90kg of Oil/Petroleum.

180kg CO2 + 600 kg Water = 600kg Polluted Water = 600kg Polluted Oxygen

600kg Polluted Oxygen can feed 20 Pufts.. 1 Egg per 4.5 Cycle. So 20 Pufts its 4.4 * 0.5 = 2.2 kg Eggs per Cycle. Or 4.4 * 1 = 4.4 kg Meat. Plus 300kg Slime. 12 kg Slime per Duplicant (mushrooms) = food for 25 duplicants

 

Where is 'most effective'?

3 minutes ago, Carnis said:

Saved 600 litres of water for breathing, and recycles 90kg CO to oil.

 

18 hours ago, Carnis said:

Current numbers/estimates Im looking at 3.75kg/1.25kg water/co2 per second

You have 3.75 kg Water per second. 40% of this you spend in Oil Well. So you have 3.75 * 0.6 = 2.25kg. Its enough for 22.5 duplicants...

Ok, you right :) I think about ot :)

 

P.S. So you do not want share your realisation of my theorycraft, yes? Its sad :)

Spoiler

 

 

12 minutes ago, AnotherBoris said:

P.S. So you do not want share your realisation of my theorycraft, yes? Its sad 

  Reveal hidden contents

 

 

Need to be sure my gaspumps survive transitioning from waterboiling to polluted waterboiling, this will save 22K in waste heat management, but the ambient temp will come very near 125. Had issues in a previous model, where cooling and gascollecting shared room and all the pumps melted. I will put something up later.

19 hours ago, Carnis said:

3.75kg/1.25kg water/co2 per second

I thought!

Some more funny numbers for you :)

1 hatch produce 2kg egg per 6 cycles. Its 5600kcal. 1 hatch require 140kg clay per cycle for food. As i calculate before, PWater->Oxygen convetrer produce 96kg clay per Duplicant per cycle.

So. (5600/6) * (96/140) = 640.

1) PWater->Oxygen convertrer produce 640 kcal per cycle per duplicant.

96kg of clay its 48kg of coal. After coal generator its 48*20 = 960g CO2.

1 Slickster produce 2kg egg per 4.5 cycles

So (5600/4.5) = 1244.44kcal per cycle

640 from hatches, so from slicksters we must obtain 360kcal

360/1244.44 = 0.29 slickster per Duplicant.

Slickster eat 20kg CO2 per cycle. 0.29 slickster eat 5.8kg CO2. Minus CO2 from coal: (5800-960)/600 = 8.1 g/s

NOTE: I do not know where CO2 is from the exosuits, so here I do not take into account 2g per second from each duplicant

2) For feeding of duplicants only by omelets, 8.1g/s CO2 is enough.

 

Conclusion: you do not need puft ranch. You do not need any farm You are comletely free from agriculture! :D

16 hours ago, Wolfcream23 said:

if all you want to do is get rid of excess CO2 (byproduct) than you can just dump it out to space, in my latest playthrough i have a dedicated line of pipes meant to dump gasses out to space, and i say its quite useful.

Very, what I used to do before was make a room full of automated doors and fill it with unwanted gases. Then during the night it was set to close and destroy the gas. Now I just can pump it up and that's it.

25 minutes ago, Carnis said:

If you are Happy destroying co2 maybe try playing with less resources / More dupes. I'm on fence about chlorine. Very annoying, but useful to dreckos.

I have found Chlorine to be a very curious, if particular, coolant.  I'm working on making it awesome, but for 'gasses just lying around' it's quite useful.

I have large slickster ranches set up, but my issue is that my slicksters are always glum and produce less oil. How do I remove that debuff? do they require small amounts of crude oil in their vicinity or something? How close does it need to be then, or is there something else I'm overlooking?

2 hours ago, Man in the Mist said:

You need a grooming station in the room that they're located in, and have ranchers groom them daily.

thanks, I already had grooming stations but I stepped up the priorities and employed more ranchers, now my slicksters are happy!

ranches have a 96 tile limit making it crowded for more then 8 critters set your auto wrangle to 5-6 critters and they wont over crowd. have young brought to their own raising area then auto wrangled back to the living pens when they are all grown up. will stop both over crowding and expecting you can let eggs lay there and hatch or gather them if you want. you can even have a separate larger area for runoff critters or a kill floor with no auto wrangle set as long as its priority is less then the pens they will stay loaded and any extra critters are fair food.

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