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Summarize my knowledge about power,and oxygen production design


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Here's my power and oxygen production design. That I use and I think it was efficient.

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At the first floor is a bunch of transformer pair with smart battery and single automation wire.

Reason for this is to maximize it power output and save some heat production at a cost of 400 J/cycle (transformer produce 5 W heat smart battery is 2.5 W)

 

Second floor is main power production grid and some battery

The Idea is to use 2 Smart battery and power shutoff to swap power grid.

So why did I add battery instead of just single smart battery.

  • Have a huge reserve power to use e.g. using bunker door
  • It's nice to build it if your production is less than being use
  • well you can add battery without automation but only have half capacity

*sive is just circulate water for skimmer can add some more automation if i have more space 

Spoiler

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It use OR gate and NOT gate

 

Third floor is oxygen production and hydrogen gen

Since  oxygen production itself have produce more power than it use, So I add an automation to swap power grid and have hydrogen gen produce power for main grid.

Spoiler

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From top to bottom is 2 AND gate and 1 OR gate

If have hydrogen in pipe and being request to produce power then check if It charging battery or not

then use OR gate to turn on generator

 

On the right is small oxygen production and filtered with cost of 20 W (mechanical filter is possible but with more confusion)

  • System will not fail even if pipe blocked gas will circulate in a loop and prevent to pump new gas and will over pressure electrolyzer
  • If you don't have water or power (It should not run out of power) still no fail

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Spoiler

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Using bridge to prioritize hydrogen generator and excess will go to AETN or whatever you want to do with it.

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Atmo sensor is set above 500 and 700

 

Here is save file: The Messy Spacerock.sav

4 minutes ago, BlueLance said:

I am curious about the water at the bottom with no liquid vent and the NG with no Gas Vent. Obviously the Gas can just be pumped in cuz there is space, but the water?

that water was created by debug.

Spoiler

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What's the Aetn for? 

One suggestion. You could use the h2 with radiant pipe to "cool" your stuff. I wrote "cool" because it is still 70°C but would still absorb some heat over time before it gets used by the generator....so basically the machinery wouldn't go over 90 100tops

5 minutes ago, old_fantom said:

Why do i never see anyone using the tune up station for power?  Is it not, basically, free power?  It costs some refined metal and time, but your output is at 150% of normal.  

Funnily enough I keep forgetting it exists... but I think part of the problem is that you cannot choose which refined metal it uses and if you run a system which need reliable power your upgrade might stop short and grind it to a halt.

Can you choose which buildings it powers up? Cuz i would love it on my hydrogen gens. if you can get it to use only iron you get that for free from comets.

3 minutes ago, old_fantom said:

Why do i never see anyone using the tune up station for power?  Is it not, basically, free power?  It costs some refined metal and time, but your output is at 150% of normal.  

I always use tuneup stations as soon as I can train an engineer.  They use very little resources, and with both volcanoes and meteors, refined metals aren't a finite resource.  One engineer can keep quite a few generators all tuned up.

Just now, BlueLance said:

Funnily enough I keep forgetting it exists... but I think part of the problem is that you cannot choose which refined metal it uses and if you run a system which need reliable power your upgrade might stop short and grind it to a halt.

Can you choose which buildings it powers up? Cuz i would love it on my hydrogen gens.

Use automation and a storage compactor.  Put the metal you want to use in the storage compactor and the automation will feed it into your tune up station as soon as there is room.  Unless you have lots of idle dupes that could get the delivery job instead.  Then you ALSO need to lock up whatever refined metal you DON'T want to use...

2 minutes ago, KittenIsAGeek said:

I always use tuneup stations as soon as I can train an engineer.  They use very little resources, and with both volcanoes and meteors, refined metals aren't a finite resource.  One engineer can keep quite a few generators all tuned up.

Use automation and a storage compactor.  Put the metal you want to use in the storage compactor and the automation will feed it into your tune up station as soon as there is room.  Unless you have lots of idle dupes that could get the delivery job instead.  Then you ALSO need to lock up whatever refined metal you DON'T want to use...

Well, your suggestion is noted, cuz I have a copper volcano! Now i just need to figure out how to make my room etc fit into my current design

On 6/19/2018 at 10:44 PM, Yoma_Nosme said:

What's the Aetn for? 

One suggestion. You could use the h2 with radiant pipe to "cool" your stuff. I wrote "cool" because it is still 70°C but would still absorb some heat over time before it gets used by the generator....so basically the machinery wouldn't go over 90 100tops

Just example of excess hydrogen :D

37 minutes ago, BlueLance said:

Funnily enough I keep forgetting it exists... but I think part of the problem is that you cannot choose which refined metal it uses and if you run a system which need reliable power your upgrade might stop short and grind it to a halt.

Can you choose which buildings it powers up? Cuz i would love it on my hydrogen gens. if you can get it to use only iron you get that for free from comets.

You have to choose the metal(s) assigned now.  QOL improvement from the Cosmic Update.

You can choose which buildings are powered by having them be the only buildings in the same room.  It acts a lot like the farm station, where you go into the room, build your microchip (microfertilizer) and then have your dupe feed it into the target for a good long while.

2 hours ago, old_fantom said:

Why do i never see anyone using the tune up station for power?  Is it not, basically, free power?  It costs some refined metal and time, but your output is at 150% of normal.  

It is a good early to midgame solution if you are short on power/ressources, especially now with smooth hatches. But...

1. You can't choose the refined metal you want to use with it, which makes it awkward in the late game.

2. Wasting materials such as gas/petroleum/coal is almost a non-issue since we got smart batteries. I don't run into power problems in the later stages of the game.

3. The oil => gas/petrol => polluted water conversion is more beneficial than saving up on oil/gas/petrol.

4. It has some awkward downsides as it uses up duplicant time which is a timesink and is slightly unreliable. Also smart batteries make it so you waste some of the buff when the generators are not running.

1 minute ago, clickrush said:

It is a good early to midgame solution if you are short on power/ressources, especially now with smooth hatches. But...

1. You can't choose the refined metal you want to use with it, which makes it awkward in the late game.

2. Wasting materials such as gas/petroleum/coal is almost a non-issue since we got smart batteries. I don't run into power problems in the later stages of the game.

3. The oil => gas/petrol => polluted water conversion is more beneficial than saving up on oil/gas/petrol.

4. It has some awkward downsides as it uses up duplicant time which is a timesink and is slightly unreliable. Also smart batteries make it so you waste some of the buff when the generators are not running.

1) That's no longer true.  Quiet QOL upgrade in the Cosmic upgrade.  Helps tremendously.

2) I'd say that's it still valuable, even when you're into petro generators with just a refinery, as it helps you get better control of your CO2 until you're able to deal with it, then yes, you can probably turn them all off.

3/4) Fair statements.  For 4 the timesink is a similar cost for me as farming.  My electrical engineer typically can keep between 6 to 8 generators up if he's got nothing else to do, so I aim to get him between 4-6 of them.  It saves me a lot of other time resources (digging coal, ranching, etc) while I'm able to get his skills up to maximum for a permanent Mechatronics swap.

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