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Suggestion: Multi-Item Gas Filter


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I don't know about others, but something I like doing later in the game is putting a gas pump at the bottom of my base and using it to filter out all the weird gasses that get mixed together for various reasons.  However, doing this creates a massive collection of messy filters and gas pipes daisy-chaining eachother. 

My idea is simply to allow people do add a new filter compartment onto an existing gas filter; thus, removing the need for daisy chained gas filters and cleaning up much of the messy gas pipes.  You could increase power consumption for every filter compartment added.  Maybe make the filter compartments a higher tiered research item.  

Frankly I'm a bit concerned at how bridges preferential pulling ability can be used to create filters, it kinda subverts the point of the actual filters. I've seen filters that will done even before pipe-sensors but now they are WAY less complex and look like they could start to supplant normal filters.

A multi filter has been proposed many times and I think their is some merit in the idea.  But I tend to imagine it being a new building that resembles a cracking tower, with a pre-determined separation of gas by density.

On 6/18/2018 at 12:30 PM, ImpalerWrG said:

Frankly I'm a bit concerned at how bridges preferential pulling ability can be used to create filters, it kinda subverts the point of the actual filters. I've seen filters that will done even before pipe-sensors but now they are WAY less complex and look like they could start to supplant normal filters.

Agreed.

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