Jump to content

Is it possible to choose or to know in advance the temp of material you're building with?


Recommended Posts

From my understanding when you mine out something like Abysslite the raw material keeps the temperature it had, so Abysslite from a cold biome is ultra cold in storage, but materials from next to magma biome is gonna be hot. So some questions:

1) Can I control, either directly or in some round-about way, what material I'm building with - ie, the cold or the hot abysslite? I've thought about strategic storage placement for different temperature materials, but with the way dupes handle storage tasks it seems impossible (they return materials to the storage closest to where they began to prioritize the job, rather than closest to where they picked up the material).

2) What is the best way to control material temperatures, is there any efficient way to cool stored abysslite?

I dont think you need to cool/heat abyssalite. It has an neglictable amount of thermal conductivity, which makes it a perfect thermal isolator. So the internal temperature of abyssalite does not really make any difference.

Conversly it is extremely difficult to heat or cool abyssalite for the very same reasons.

 

So regarding abyssalite you should just ignore its temperature. Regarding everything else, there surely is some nice way with smart storages and conveyors that store materials in a cooled/heated area.

 

I think storing stuff merges the heat value?

 

If you get a copper volcano that is something you have to put extra effort into, because the temperature is so extreme.

 

It's a good idea to put effort into storage container areas, it can really cook the area around it (or cool it with ice/snow containers), so I try to make insulated rooms for storage, that also means I can put extra effort into the storage area being below 30C.

 

If you create a small main base and use ExoSuits outside, temperature doesn't matter much, I think my core base is mostly cooled by the water storage, store a few containers with ice and put some effort into cooling fresh water added and the water will be a great source of cooling the core base.

 

Insulated stuff reduces the problem of heated materials, I generally use igneous Rock everywhere and only in very extreme cases use abyssalite. (When I REALLY REALLY need to have the temperature not change).

 

So store metals in a cool area (ice biome) and store the few types of materials you need in an insulated room in the core base, so you have "cool" materials for building new stuff in the core area.

 

Also build a new addition to the core area outside, close the area up, pump the gas out of the rooms and then add it into the main base.

 

Core base is food production, sleeping area and a cool water tank. Insulated walls all around it and it takes little effort to maintain the temperature, because the area is so small.

When construction finish, the temperature of building will be reset to a specific range.

For material which belongs to Liquifiable catalog(eg. snow, ice, Pice), the range is -∞~45C

For material which doesn't belong to Liquifiable catalog, the range is 15C~45C

1 hour ago, Lutzkhie said:

i once suggested this so that we can control the ores used, sometime dupes will just pick hot ores or germy ones to build stuff

Carrying a piece of metal with hundreds degrees through your base is much more dangerous than build a wire in 45 C

11 hours ago, R9MX4 said:

When construction finish, the temperature of building will be reset to a specific range.

For material which belongs to Liquifiable catalog(eg. snow, ice, Pice), the range is -∞~45C

For material which doesn't belong to Liquifiable catalog, the range is 15C~45C

 

There is surely a rule on the starting temperature of a building, but you are sure of yours?

That would mean that we can cool a room by building and deconstructing a building?
In a previous part, I hoped to cool a room around 110° by building a diamond tempshift plate at 30°. Once the plate was built, it was at room temperature (which had not changed significantly).

4 minutes ago, Capitainefada said:

There is surely a rule on the starting temperature of a building, but you are sure of yours?

I did the test in rancher II, about two weeks ago. Currently, no one told me im wrong. So I think im right.

13 minutes ago, R9MX4 said:

I did the test in rancher II, about two weeks ago. Currently, no one told me im wrong. So I think im right.

I actually went back and checked the abyssalite from my oil biome and built with it, you were right and I misread the temperature. So im pretty sure what you said is spot on!

16 hours ago, R9MX4 said:

When construction finish, the temperature of building will be reset to a specific range.

For material which belongs to Liquifiable catalog(eg. snow, ice, Pice), the range is -∞~45C

For material which doesn't belong to Liquifiable catalog, the range is 15C~45C

Carrying a piece of metal with hundreds degrees through your base is much more dangerous than build a wire in 45 C

But that means we were able to use build -> destruct as a heat/cold sink the entire time?

i hope they add the "restrict item pick up" similar to rimworld, you can restrict hot items and germy item to be used as building material or supply, sometimes algae with slimelung is being feed onto your deoxydizer and viola you got yourself a free Slimelung Oxydizer or hot ores being used as tiles and there it is your base is burning goodjob  :lol:

34 minutes ago, Ugh Zug said:

i feel like the storage compactor should offer some temperature control filtering into it, maybe that's just me?

i once suggest this, temp control on compactors, try suggesting it again maybe they'll add it next time

I'd say this is just another instance of heat deletion/creation, which should be considered an exploit and fixed as to keep buildings/material at their respective temperature.

You should make sure construction materials are the proper temperature in the same way you cool down gold from volcanoes(given that you don't use this exploit for cooling volcanoes as well :) )

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...