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Suggestion: Explosives.


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I hereby propose explosives be added to the game.  I think they'd work best as a building constructed with minerals and fertilizer and triggered via a detonator, a new type of switch that must be manually with a switch.  The explosion would destroy the explosive (obviously), damage any duplicant or critter caught within the blast, and dig out everything else in the blast radius.  This could also be used as a means of removing ruins in the way of our building projects.  Explosives would provide another use for fertilizer, a means of quickly strip mining biomes, and a way to get through abyssalite if our advanced miners are unable to perform their job do to sickness, injury, or death.

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I really hope they DO NOT put explosives in the game. It's a cheap fun and it's over quickly, after a few explosions it's no longer funny, and then you do not need digging Dupes. In relation to the buildings you can not destroy, they have a purpose and it is very good that you can not destroy them(even if it annoys me sometimes).

2 hours ago, bystander88 said:

I really hope they DO NOT put explosives in the game. It's a cheap fun and it's over quickly, after a few explosions it's no longer funny, and then you do not need digging Dupes. In relation to the buildings you can not destroy, they have a purpose and it is very good that you can not destroy them(even if it annoys me sometimes).

The ones that can't be destroyed are mostly tiles,doors and decoration items but most of those is just bs because they are often in the way.

They have a Purpose? then why would they let you destroy the crystal frikin' cooler?

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I really hope they DO NOT put explosives in the game. It's a cheap fun and it's over quickly, after a few explosions it's no longer funny, and then you do not need digging Dupes. In relation to the buildings you can not destroy, they have a purpose and it is very good that you can not destroy them(even if it annoys me sometimes).

 

Digging duplicants could still be useful even with explosives in the game. For starter, it'd make a certain sense a trained miner be the one trained to place said explosives and two sometime you'll want to dig things with more precision and without blowing everything around you.

I mean just beause I own a mace in my garden shed doesn't mean I won't need a regular hammer when I want to hammer a nail without destroying half the wall

 

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Explosives are in the game files but they have been there for a very long time. I think if they do introduce explosives, fire will also be involved which means coal could burn, hydrogen, natural gas etc could also cause other issues.

I do hope they eventualy introduce fire as a hazard.

3 hours ago, felix920506 said:

The ones that can't be destroyed are mostly tiles,doors and decoration items but most of those is just bs because they are often in the way.

They have a Purpose? then why would they let you destroy the crystal frikin' cooler?

"The ones that can't be destroyed" are there to force yourself to be a little more creative, make buildings around them or add them to your buildings, if everything is straight it becomes monotonous, if it comes to that why we still need neutronium,  if so no need for an asteroid let's build everything in space, and the identity of the game is thrown out the window. (dramatic, I know)

And in connection with the crystal cooler, you have to punish somehow that you have fed the wrong element, otherwise there are a lot of people that would feed on, any other gas, and still ask: why does it not work? (even if you did not do that, there are others that do)
The dev had a choice between blocking the pipe and take damage, I'm glad of what they chose.

 

1 hour ago, Smuch said:

I do hope they eventualy introduce fire as a hazard.

I'm not against fire hazards, I'm just against TNT, in my opinion it's not a good idea. If we have to destroy neutronium (down the line), I hope it will be with a laser machine, that requires a lot of electricity. We are in an asteroid and you have the idea to clean everything with TNT (because is it faster?). My opinion is that TNT is a bad idea.

39 minutes ago, bystander88 said:

"The ones that can't be destroyed" are there to force yourself to be a little more creative, make buildings around them or add them to your buildings, if everything is straight it becomes monotonous, if it comes to that why we still need neutronium,  if so no need for an asteroid let's build everything in space, and the identity of the game is thrown out the window. (dramatic, I know)

And in connection with the crystal cooler, you have to punish somehow that you have fed the wrong element, otherwise there are a lot of people that would feed on, any other gas, and still ask: why does it not work? (even if you did not do that, there are others that do)
The dev had a choice between blocking the pipe and take damage, I'm glad of what they chose.

 

I'm not against fire hazards, I'm just against TNT, in my opinion it's not a good idea. If we have to destroy neutronium (down the line), I hope it will be with a laser machine, that requires a lot of electricity. We are in an asteroid and you have the idea to clean everything with TNT (because is it faster?). My opinion is that TNT is a bad idea.

Whether a base is monotonous or not should be completely up to the player. Not controlled by the devs. The explosives could be locked behind end tier research and cost quite a bit of resources for it to be crafted. That way mining would be faster but this could take out those structures. Or if fire hazards are added, then it would balance it's out with needing precaution before using the explosive or it could cause a chain reaction to destroy your base. You don't need to use any content. A lot of people don't use tubes or firepoles or ranch... but it's still in the game.

Maybe it should be the other way around. Not explosives to dig out tiles, but tiles that are explosive themselves and need to be treated with extra care.

 

Benefits:

* new elements

* limited use, can easily be controlled with map generator

* new type of challenge when escavating new territory

* new interactions with existing elements (e.g. flamable gases)

* different ways to deal with the explosive tile (e.g. leave it be, trigger it with a specialist from distance, have it disarmed somehow, etc.)

On 2018/5/9 at 12:35 AM, bystander88 said:

And in connection with the crystal cooler, you have to punish somehow that you have fed the wrong element, otherwise there are a lot of people that would feed on, any other gas, and still ask: why does it not work? (even if you did not do that, there are others that do)
The dev had a choice between blocking the pipe and take damage, I'm glad of what they chose.

The crystal cooler can be repaired with refined metal. did you even find one?

Well I imagine they would separate the oil biome from the volcanic biome a bit more in that case.

Not sure what you mean about the caustic biome tho ? It's been a while since my last chemistery class but if memory serves, Chlorine is not all that flammable ? It can be explosive if mxed with certain compoun lik amonia but las time I hecked tht wasn't in the game so no the eaons are not so obvious to me.

Hydrogen would become a little more of a risk tho but that'd just be part of the fun

On 5/8/2018 at 5:35 AM, bystander88 said:

I really hope they DO NOT put explosives in the game. It's a cheap fun and it's over quickly, after a few explosions it's no longer funny, and then you do not need digging Dupes. In relation to the buildings you can not destroy, they have a purpose and it is very good that you can not destroy them(even if it annoys me sometimes).

I'm not sure why you think this would be nothing more than a novelty.  Have you never needed access to abyssalite before your miner was experience enough to excavate it?  Have you never needed to strip mine a slime biome quickly to avoid slime lung?  Have you never found indestructible ruins in the way of your base layout?

18 hours ago, goboking said:

Another possible use for explosives could be destruction of unwanted geysers.

This discussion is becoming further and further from reason. The first time, the reason for dynamite is to mine (destroy) large areas of terrain, then to dig the neutronium, after that to clear the ruins of the game, now to destroy the geysers, what's next?

In a more serious note, do you not see how these ideas break the game. So many systems put in place (where they worked on), where we can find our own solutions to the problem presented (where the fun is), __ I think __ it's a shame to jump over them just because we have TNT. Be more creative with your ideas, how it was blash365 (a bit higher in comments), instead of becoming the next Michael Bay in the game.

At the end of the day, devs are the ones who decide or have already decided what to do with the TNT, I just gave you my opinion.

I see no reason we couldn't' be creative with TNT as part of our box of tricks as well. Most of the creative solutions we have are people making up with the flaws of what is an incomplete and Alpha version of the game.

 

As new content get added and ings are teaked, old solutions and some problems will become obsolete (for example with the last update, water and algae shortages which were some of the major concerns so far became a lot less of a problem now that algae terrariums produce polluted water adsem to consume algae a lot slower,making the farming and distillation of slimme much ess of  huge ncessity, I'm sure some people are very sad about it because the endless quest for algae was something they enjoyed a lot) but new problems and solutions will have to be found to said problems will replace them, it's not 'ruining the game', it's simply the game evolving, as it should as a game still in early access. Some people will alway like the older versions better, other won't.

 

Here tho, nothing I've seen in the suggestions so far, would they be implemented as such, nothing would make it mandatory to use explosives even if they were there, so I'm going to say the 'if you don't' like it, (and it's you right to do so) don't use it' clause would be fully in effect.

 

But as you said, as with any suggestion, it's all up to the devs in the end

On 08/05/2018 at 3:07 PM, BlueLance said:

Explosives are in the game files but they have been there for a very long time. I think if they do introduce explosives, fire will also be involved which means coal could burn, hydrogen, natural gas etc could also cause other issues.

Burn baby burn ouhou burn baby burn...

 

I'm TNT i'm dynamite TNT watch me exploses.

 

More seriously i think some of gen could in future explode or big pocket of gas could explose when you reach the flash point or if a wire overloading next to it (electrical short circuit can cause thing next to it burn)

 

Remenber for an explosion, you need Oxygen (not included), combustible and a little spark (of madness?)

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