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Hatch butchery?


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On 4/28/2018 at 10:52 PM, fleranon said:

okay, may I present: "the crypticorb Doom-Room"!

It is beautiful. Works flawlessly: The critter triggers the trap with the weight plate. The room gets flooded for 30 seconds and simultaneously the sweeper is activated to pick up the meat and send it to the freezer room. Additionally I installed a pump so the room is vacuumized - no air bubbles to save the hatches.

 

zuzuzu.jpg

Barbeque has a food quality of 5 whereas omelette has a merely 2. That means your dupes are double as happy while eating. and omelettes have 2800 kalories, barbeque has 4000.

How is your automation set up? I tried making this and the doors close but then become locked and will not open after the weight plate activates...im using a buffer gate for the timer but i do not know if that is right or how to wire it. Also how do you get your sweeper to pick up the meat and send it to your base/storage area?

10 hours ago, fleranon said:

i transport the eggs automatically from my stables via rails and they get put into a unpowered freezer inside the butchery. All my farms (100+ creatures) deliver a steady stream of eggs, perhaps 5-10 per day. as soon as the freezer is full I just unload it with a click. While the eggs incubate inside the fridge and stay at 100% percent, as soon as I unload the fridge half a dozen critters spring to life, to meet their immediate fate. Then the meat gets transported automatically to my vacuum room. God, I love automation.

Cool.

Why are the eggs not rotting on unpowered fridge? Co2 atmosense? Is this a bug or the future of food?

17 hours ago, Kroning said:

How do you control number if critters at stables? What do you do when some of it die of age? (If all egges moves away automatically you will have no replacement)

So what I do for now is have 1 higher prioritystorage where a limited amount of eggs are stored, and hatch them and wrangle them on demand to keep it at 8. Using a second storage with lower priority for the overflow to make omelets. Which requires manual attention but insures you never have 0 eggs. This could be used for this purpose.

 

I have been brainstorming to come up with a way to automate hatch management. I was wondering if keeping them in a small space, and using a weight plates if it could be done.   

This bring up a couple questions that I need to check into,

Do hatchlings weigh the same as full grown hatches? If they don't could I build a system that waits long enough for them to grow before hatching too many eggs?

Could it be done with 2 tile wide area and weight plate logic - if weight below x ( x = weight of 8 hatches/2) for 2 plates = hatch ? 

.

19 hours ago, Kroning said:

How do you control number if critters at stables? What do you do when some of it die of age? (If all egges moves away automatically you will have no replacement)

i have some sort of "critter seed vault" in my vacuum room :) a couple of smart fridges with low storage capacity. If they are not full, a storage container gets activated with a higher priority then the butchery container to fill it with 6 eggs again. When a room died out because of old age i incubate 6 eggs simultaneously from the seed vault. And the cycle starts again.

edit: incubation is mostly not needed actually. by the time a room died out I just empty the fridge and the 6 critters are instantly born. I just realized that. the seed vault is just a couple of hours old, never did the "full cycle".

edit2: and this is GLORIOUS! I install the fridges IN the farms now, 2 or 3 at a time. when all critters are dead I unload them and the farm is INSTANTLY full again. yeeeeah haha

I know, i know. i spend a disturbingly high amount of time in this game to come up with silly stuff like this. I should quit as long as I'm sane.

 

20 hours ago, suicide commando said:

What are you feeding them on your ranch? sage hatches that eat your fertiliser from your fertiliser maker / ng power plant?

 

mostly sedimentary rock. I'm about to phase out the sages and smooth hatches... they are really eating away precious recources (algae/slime/metal) that I can use in better ways.

 

14 hours ago, monster3d2015 said:

How is your automation set up? I tried making this and the doors close but then become locked and will not open after the weight plate activates...im using a buffer gate for the timer but i do not know if that is right or how to wire it. Also how do you get your sweeper to pick up the meat and send it to your base/storage area?

here, my friend. the OR gate on the right is just to trigger the sweeper manually if i want to, ignore that.

Unbenannt-1.thumb.jpg.2aa75cd2b064fba423d5118bb5cd493d.jpg

1 hour ago, Hellshound38 said:

 

I have been brainstorming to come up with a way to automate hatch management. I was wondering if keeping them in a small space, and using a weight plates if it could be done.   

This bring up a couple questions that I need to check into,

Do hatchlings weigh the same as full grown hatches? If they don't could I build a system that waits long enough for them to grow before hatching too many eggs?

Could it be done with 2 tile wide area and weight plate logic - if weight below x ( x = weight of 8 hatches/2) for 2 plates = hatch ? 

.

THIS! Hatch management is still time consuming. I'm working on a way right now to completely automating it too. i think hatchlings weigh 200kg and hatches 400, but I'm not 100% sure

17 hours ago, fleranon said:

i have some sort of "critter seed vault" in my vacuum room :) a couple of smart fridges with low storage capacity. If they are not full, a storage container gets activated with a higher priority then the butchery container to fill it with 6 eggs again. When a room died out because of old age i incubate 6 eggs simultaneously from the seed vault. And the cycle starts again.

edit: incubation is mostly not needed actually. by the time a room died out I just empty the fridge and the 6 critters are instantly born. I just realized that. the seed vault is just a couple of hours old, never did the "full cycle".

edit2: and this is GLORIOUS! I install the fridges IN the farms now, 2 or 3 at a time. when all critters are dead I unload them and the farm is INSTANTLY full again. yeeeeah haha

I know, i know. i spend a disturbingly high amount of time in this game to come up with silly stuff like this. I should quit as long as I'm sane.

 

Eggs in fridges does not count as critters in room? Because they counts if it just laying on the floor as I remember.

19 hours ago, fleranon said:

 

edit2: and this is GLORIOUS! I install the fridges IN the farms now, 2 or 3 at a time. when all critters are dead I unload them and the farm is INSTANTLY full again. yeeeeah haha

So weight plate the entire floor and when weight = 0 for all cut power to the fridge (fridge set at 8 egg max storage weight)? 

Although as mentioned I thought it gave the "expecting" thing. Although I only tried food storage not the fridge.

 

If that works it would sync all the ages and have 100% up time of 8 hatches. (except when they are hatchlings)

7 minutes ago, Coolthulhu said:

Simplest way: just dump hatch eggs in water. They will hatch and then they will drown. Hatchlings produce 3200 kcal of meat, just like adults.

No need for automatic anything, except one sweeper to remove the meat to avoid meat drop halving bug.

everybody keeps going on about how to do stuff with automation, like it's a godsend, when sometimes all you need is to dunk a box underwater.

1 minute ago, BionicSandwich said:

everybody keeps going on about how to do stuff with automation, like it's a godsend, when sometimes all you need is to dunk a box underwater.

Sure, for killing the hatches. We are also trying to come up with a way to maintain 8 without micro managing or wasting dupe time.

1 hour ago, Hellshound38 said:

Sure, for killing the hatches. We are also trying to come up with a way to maintain 8 without micro managing or wasting dupe time.

In terms of ranching, there is not much outside of sweeper arms that you can automate. you need at least one dupe to groom the hatches. if you want to maintain a stable population of hatches, just keep a box in the room filled with eggs, so by the time the hatches die new ones are born. sometimes automation complicates things to a needless degree, which was the point I was trying to make.

I tested buid for automatic replacement. I count meet after hatch death.

ranch1.thumb.jpg.8450faeeb03c72e2ef4a4d1171bf71d1.jpg

1 - Remote meet storage (kitchen)

2 - One meet storage for start replacement process

3 - One hatch/egg storage.

Bottom part is stable. When hatch die, meet go to the frig in room 2, frig start loop that open/close door in room 3. Hatch in room 3 (if any exists) sooner or later jamps on door, door opens, hatch falls down on button. Button opens door in room 2, starts loop that open/close door near button and meet meet goes to room 1. Hatch falls throw the door sooner or later.

Its looks ulgy, I know. I made it in sandbox for testing only. Tested 12 times, works well. Most important thing - frigs in 2 and 3 rooms must be configured for one meet and one egg. So for 8 hatches needed 8 rooms 2 and 8 rooms 3.

Timers sets to 10 seconds.

Here is other overlay, hope I explained clearly, english not my native.

ranch2.thumb.jpg.a1ab3a38997e40322a6b6baf398d948d.jpgranch3.thumb.jpg.9b5cca465b1f88593efd0b85dd7960bc.jpg

 

sergdrakmor, counting the meat is pure genius :D i will build this.

one question: how do you guys keep hatches from spontaneously hatching? sometimes the eggs are in the fridge and at one point they just hatch anyway. it seems random. is it different if the fridge has electricity? are there ways to 100% STOP eggs from hatching? seems so unreliable atm

7 hours ago, Kroning said:

Eggs in fridges does not count as critters in room? Because they counts if it just laying on the floor as I remember.

yeah they do. i found this out the hard way :)

3 minutes ago, fleranon said:

sergdrakmor, counting the meat is pure genius :D i will build this.

one question: how do you guys keep hatches from spontaneously hatching? sometimes the eggs are in the fridge and at one point they just hatch anyway. it seems random. is it different if the fridge has electricity? are there ways to 100% STOP eggs from hatching? seems so unreliable atm

They hatching anyway after load save even if frig has electricity. I plan to place all eggs in water and only 8 of them to rooms for future replace. So I want they hatching. In the water would be meet.

16 minutes ago, sergdrakmor said:

They hatching anyway after load save even if frig has electricity. I plan to place all eggs in water and only 8 of them to rooms for future replace. So I want they hatching. In the water would be meet.

i would bet that they do not hatch while on transport in conveyor rails. this could do the trick

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