TehPlayer14 Posted April 19, 2018 Share Posted April 19, 2018 Pretty much the title says it all. Link to comment Share on other sites More sharing options...
vovik Posted April 20, 2018 Share Posted April 20, 2018 And its so easy to implement - just change something in xml files. Link to comment Share on other sites More sharing options...
Alfons100 Posted April 20, 2018 Share Posted April 20, 2018 I agree, maybe some of the old machines get reskinned looks to go by with it? Not by much, just so it looks fancier. Link to comment Share on other sites More sharing options...
Pyrrus Posted April 22, 2018 Share Posted April 22, 2018 Going to add my "Oh, Yes Please!" to this as well. Would very much like to use all that output from the volcanoes after exhausting the maps ore supplies late game Link to comment Share on other sites More sharing options...
crypticorb Posted April 22, 2018 Share Posted April 22, 2018 Perhaps have some reasonable choice differences in the material chosen? Some suggestions: Copper: 25% reduced power draw Gold: +50oC Overheat threshold, and 10% reduced power draw Iron: +150oC Overheat Threshold Tungsten: +300oC Overheat Threshold This would give some reason to use copper and iron late game, and a good risk/reward difference in the refined metals. Tungsten produces more heat than gold to refine, but would be FAR better at high temperature applications. Link to comment Share on other sites More sharing options...
Rossum Posted April 23, 2018 Share Posted April 23, 2018 Personally, I would love to see mini-pumps buildable with refined metals. Plastic pumps can melt easily and I don't see why they couldn't be made out of metal, especially refined metal. Link to comment Share on other sites More sharing options...
BlueLance Posted April 23, 2018 Share Posted April 23, 2018 It does make sense to be able to build them out of the better versions of their materials Link to comment Share on other sites More sharing options...
Kasuha Posted April 23, 2018 Share Posted April 23, 2018 Yes, except for cases where it's undesirable for e.g. game balancing reasons. Or perhaps just give us a lossless way to turn metals between raw and refined in both directions. Link to comment Share on other sites More sharing options...
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