Pan_opticon Posted April 3, 2018 Share Posted April 3, 2018 At this moment, if you have researched every item in the tree and your tenured scientist somehow dies, it's bye-bye to analizyng geysers, because you can't just raise another one (correct me if I'm wrong). So, maybe there can be some "infinite" research options to get the job exp? Like maybe "studying gravity (gazing in awe as the small pieces of rock fall)", "studying microbes reproduce", "calculating possibility to avoid a heat death of the universe", "staring at the (imaginary unless surface gets added) stars down the telescope" etc. Link to comment Share on other sites More sharing options...
BlueLance Posted April 3, 2018 Share Posted April 3, 2018 2 hours ago, Pan_opticon said: At this moment, if you have researched every item in the tree and your tenured scientist somehow dies, it's bye-bye to analizyng geysers, because you can't just raise another one (correct me if I'm wrong). A dupe gains experience constantly just by wearing the hat So even if a dupe dies they can be replaced etc Link to comment Share on other sites More sharing options...
SackMaggie Posted April 3, 2018 Share Posted April 3, 2018 3 hours ago, BlueLance said: A dupe gains experience constantly just by wearing the hat So even if a dupe dies they can be replaced etc And it took ages to get new one. Link to comment Share on other sites More sharing options...
Kazumiya Posted April 3, 2018 Share Posted April 3, 2018 Agree, or at least make the computer and reserach station another usefulness for later gameplay... Link to comment Share on other sites More sharing options...
Flydo Posted April 3, 2018 Share Posted April 3, 2018 10 hours ago, Pan_opticon said: At this moment, if you have researched every item in the tree and your tenured scientist somehow dies, it's bye-bye to analizyng geysers, because you can't just raise another one (correct me if I'm wrong). So, maybe there can be some "infinite" research options to get the job exp? Like maybe "studying gravity (gazing in awe as the small pieces of rock fall)", "studying microbes reproduce", "calculating possibility to avoid a heat death of the universe", "staring at the (imaginary unless surface gets added) stars down the telescope" etc. one a job exp is full you can make it learn a new job, dude will keep the job capacity Link to comment Share on other sites More sharing options...
goboking Posted April 3, 2018 Share Posted April 3, 2018 2 hours ago, Flydo said: one a job exp is full you can make it learn a new job, dude will keep the job capacity I think the issue is more that the job becomes 100% obsolete after you complete research and analyze geysers. The same can be said of artists. Ideally a job would have uses throughout the game. Link to comment Share on other sites More sharing options...
scientas Posted April 4, 2018 Share Posted April 4, 2018 This could be a use for the computers found in ruins maybe? Have the computers with a research button that when you click on it would have a new technology tree written in an alien language that randomizes with each new colony/seed. You choose one and it has a crazy high value like 0/1000. This would give you a way to train someone back to tenured scientist, but with a mysterious goal. Perhaps if you are able to complete it, there is something that leads to end game. Or maybe it allows an additional use of the neural vacilator. Maybe it even allows you to build items found in the ruins, like lockers (boost to a barracks) and vending machines (boost to a recreation room). Maybe it allows you to use some of those previously unused mats to construct your own neural vacilator, but with potentially random effects. This could also allow you to create a room called "research center" up to 96 tiles which would require a network (computer, super computer, ruins computer) and a neural vacilator which could open up new jobs/genetics and allow a re-use for the stations after research is used up. Link to comment Share on other sites More sharing options...
Pan_opticon Posted April 4, 2018 Author Share Posted April 4, 2018 10 hours ago, Flydo said: one a job exp is full you can make it learn a new job, dude will keep the job capacity I know that I can do that. I'm talking about what happens when the only dupe with a learned "tenured scientist" job dies and there's no research left to do, but not all of the geysers have been analysed yet. Link to comment Share on other sites More sharing options...
Gurgel Posted April 4, 2018 Share Posted April 4, 2018 Well, all my dupes get every job they can do, so I really do not see the problem. Link to comment Share on other sites More sharing options...
BlueLance Posted April 4, 2018 Share Posted April 4, 2018 Researcher probably benefits the most after switching jobs since they have a higher learning they will learn other skills faster as well. Link to comment Share on other sites More sharing options...
Flydo Posted April 4, 2018 Share Posted April 4, 2018 2 hours ago, BlueLance said: Researcher probably benefits the most after switching jobs since they have a higher learning they will learn other skills faster as well. Is what's in thinking at the moment, is it most valuable to begin with Researcher job? Link to comment Share on other sites More sharing options...
Kazumiya Posted April 4, 2018 Share Posted April 4, 2018 If you don't, you won't be able to use the COMPUTER anyway and you'll have to wait for a 4th or 5th dupe who has enough LEARNING x) still researcher is the easiest job to level up... and then the one that became useless first in the end game... Even though you can change job, when it'll come the time you don't need reasercher anymore, you won't need another occupation in everything either... Link to comment Share on other sites More sharing options...
old_fantom Posted April 5, 2018 Share Posted April 5, 2018 I may be wrong, but as move along in the game, I feel it is advantageous to diversify jobs. So, for example, all my diggers are mastering all other jobs as I run out of things to dig. Researching the scientist raises learning. Having higher learning, I believe, helps you gain other skills more quickly. Having an affinity for a job certainly makes you learn it faster, and I think I read learning does too. I am not running this experiment, as the variables would be hard to control. But it may be true that having scientist has a secondary learning item may benefit you late game if you do have your dupes learn all skills. Or, if you have a dupe die and need to learn something else quickly. Link to comment Share on other sites More sharing options...
Man in the Mist Posted April 6, 2018 Share Posted April 6, 2018 If you don't have your duplicants master scientist first, I highly recommend going the courier route. The increased carry capacity is too useful to ignore. Link to comment Share on other sites More sharing options...
BlueLance Posted April 6, 2018 Share Posted April 6, 2018 I also job switch a lot, usually I will always make sure there is a miner, operator and cook though, otherwise I switch the rest as they level for the stats. Courier is so useful Link to comment Share on other sites More sharing options...
Kazumiya Posted April 6, 2018 Share Posted April 6, 2018 I don't find courrier that useful, but cooking takes A DAMN LOT OF TIME, so you'd better have a COOKING +5 dupe at least.... Artist is not that useful, it only gives tiny bonuses for arts, and still you can deal without but cleaning stuff on the floor and having proper room layouts such as latrines. Getting XP for farmers is also troublesome, and you have to get one in order to unlock RANCHER, so usualy I like starting with a Farmer sometimes. Link to comment Share on other sites More sharing options...
goboking Posted April 6, 2018 Share Posted April 6, 2018 On 4/4/2018 at 5:04 AM, Gurgel said: Well, all my dupes get every job they can do, so I really do not see the problem. Not everyone plays the game the way you do. Just because you and I know how to avoid noob traps doesn't mean they shouldn't be addressed by the developers. Link to comment Share on other sites More sharing options...
vovik Posted April 20, 2018 Share Posted April 20, 2018 Well, i`d say something additional - research for upgrading buildings to be more effective that demand exponentially more research with each tier So researchers have eventual impact on gameplay (aside from abadoning research after its done), also research lab becomes useful in late game and not abadoned. Link to comment Share on other sites More sharing options...
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