CantBreathe Posted March 30, 2018 Share Posted March 30, 2018 Can I sustain a petrol gen on 5 or 6 tamed sliks? In my last game I found a single tile of nat gas in the oil biome containing 6200Kg of NG! Has anyone else experienced that? Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/ Share on other sites More sharing options...
Luminite2 Posted March 30, 2018 Share Posted March 30, 2018 1) No, not by a long shot unfortunately. 2) Oil turns into petroleum when hot, which turns into natural gas when even hotter. Magma sometimes gets spawned in the oil biome during worldgen, which boils any nearby oil into natural gas, which is what you observed. Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021424 Share on other sites More sharing options...
CantBreathe Posted March 31, 2018 Author Share Posted March 31, 2018 That's a shame, I'm having trouble getting long term power systems going. Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021540 Share on other sites More sharing options...
Kiros Posted March 31, 2018 Share Posted March 31, 2018 8 hours ago, CantBreathe said: That's a shame, I'm having trouble getting long term power systems going. If your seed has a decently active volcano and a polluted water geyser (1.5kg+ pwater/sec avg), first build a room around the volcano, and put a vacuum chamber with 2 layers of doors above it, making sure they automate in a way to keep the hotplate as close to 1000F as possible. The room above will be your hotplate,put some diamond temp shift plates on the bottom and some slicksters, then pump the pwater into a cooling tank several tiles above the hotplate and temp shift plates between the two, with another pump in that tank to pump it to fert makers. Put valves on both water pumps and have their output match the output of the geyser. Put the fert makers near the top of the hotplate room. Build a gas pump or 2 at the top of the hotplate room, right below the cooling tank, have it pump the NatGas to the NatGas gens, which should be built in the PWater geyser room. Have the NatGas gens pump their Co2 back to the hotplate room, near the slicksters, maybe halfway up so the vent doesn't melt. This recycling system should allow you to eventually build roughly 15 Fert Makers, and 12 NatGas Gens. You'll end up with close to 10Kw of continuous power, and all you need is a decent volcano and a decent pwater geyser. If you also have a Leaky Oil Fissure on your seed, you'll have way more power than you'll ever need. Apologies if this comes off rambling, I mistakenly drank 4 monsters and haven't slept for about 30 hours. EDIT: Just realized this whole setup is pointless without a Leaky Oil Fissure. You don't need a volcano if you don't have a considerable amount of crude oil to heat up. LOL Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021561 Share on other sites More sharing options...
CantBreathe Posted March 31, 2018 Author Share Posted March 31, 2018 Take it easy man. Get some rest. (Thanks for your tips ) Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021587 Share on other sites More sharing options...
PhailRaptor Posted March 31, 2018 Share Posted March 31, 2018 If you have an excess of P-H2O you can easily start a NatGas/FertSynth Loop. 3 Fert Synths produce enough NatGas to sustain 1 NatGas Generator. That Generator then "refunds" part of the P-H2O. The Generator also makes CO2, which you can send to a Carbon Skimmer, which turns clean H2O into P-H2O, which you route to more FertSynths... https://oxygennotincluded.gamepedia.com/Guide/Natural_Gas_Geysers That page is in really dire need of an update now that Geyser output is variable, but otherwise the concepts are sound. You could also send the CO2 to Slicksters for Oil, but you'd need sufficient P-H2O from other sources to account for the 1kg/s "lost" per Carbon Skimmer on your way to approximate equilibrium. What's more, since you will most likely produce farm more Fertilizer than you could ever use in this process, send the rest of it to your Hatches, giving you an infinite supply of Coal as a bonus. Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021601 Share on other sites More sharing options...
suicide commando Posted March 31, 2018 Share Posted March 31, 2018 @PhailRaptor using clean water to scrub that CO2 is a waste imho, you should just pump it down into a large slickster farm, that way you can turn it into oil and eggs. you can then either use a petrol refinery to turn the crude oil into petrol, or some kind of boiling system to turn the oil into more NG so you can sustain more NG generators without having to rely on pH2O. Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021623 Share on other sites More sharing options...
PhailRaptor Posted March 31, 2018 Share Posted March 31, 2018 11 minutes ago, suicide commando said: @PhailRaptor using clean water to scrub that CO2 is a waste imho, you should just pump it down into a large slickster farm, that way you can turn it into oil and eggs. It's right there in my second paragraph.... Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021628 Share on other sites More sharing options...
Neotuck Posted March 31, 2018 Share Posted March 31, 2018 2 hours ago, PhailRaptor said: That Generator then "refunds" part of the P-H2O 67.5 g/s from the gen vs 450 g/s need of the synths? That's like saying "You get a cheap coupon for your next purchase" I would hardly call that a loop Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021630 Share on other sites More sharing options...
Kiros Posted March 31, 2018 Share Posted March 31, 2018 2 hours ago, Neotuck said: 67.5 g/s from the gen vs 450 g/s need of the synths? That's like saying "You get a cheap coupon for your next purchase" I would hardly call that a loop I thought Fert Synths only use 150g/s of pwater? Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021659 Share on other sites More sharing options...
Neotuck Posted March 31, 2018 Share Posted March 31, 2018 5 minutes ago, Kiros said: I thought Fert Synths only use 150g/s of pwater? and it takes 3 to run a generator Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021664 Share on other sites More sharing options...
Kiros Posted March 31, 2018 Share Posted March 31, 2018 4 minutes ago, Neotuck said: and it takes 3 to run a generator True, but if you push your surplus of Co2/PWater/NatGas to it's limit, you can squeeze a couple more gens out of it. All that Co2 means more NatGas and gens, which means more PWater, which means more Fert Synths, which means NatGas for gens.. Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021667 Share on other sites More sharing options...
Neotuck Posted March 31, 2018 Share Posted March 31, 2018 even using carbon skimmers to convert Co2 from your generators you only get an extra 275 g/s so you'll still be 107.5 g/s sort of PW to run your synthesizers and what surplus is available? a single dupe uses the bathroom 1 per cycle and that's 16.7Kg PW (lavatory + sink) divided by 600s per cycle and that's 27.8 g/s PW from every dupe so you'll need to have 4 dupes per nat gas gen to keep them running There are 2 alternatives the first is using geysers to supplement PW, Co2, and Nat gas the second is build an algae farm connected to puft stables, a single algae distiller provides 400 g/s PW Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021670 Share on other sites More sharing options...
suicide commando Posted March 31, 2018 Share Posted March 31, 2018 3 hours ago, Neotuck said: even using carbon skimmers to convert Co2 from your generators you only get an extra 275 g/s so you'll still be 107.5 g/s sort of PW to run your synthesizers and what surplus is available? a single dupe uses the bathroom 1 per cycle and that's 16.7Kg PW (lavatory + sink) divided by 600s per cycle and that's 27.8 g/s PW from every dupe so you'll need to have 4 dupes per nat gas gen to keep them running There are 2 alternatives the first is using geysers to supplement PW, Co2, and Nat gas the second is build an algae farm connected to puft stables, a single algae distiller provides 400 g/s PW With the second option, howmuch power would you need to spend on using an autosweeper to put the slime into the algae distillers? And would the distiller thus give a net positive amount of power? Ofcourse you'd also have eggs from the 4 pufts once in a while, so that will keep a dupe fed for 80% of the calories he needs. ( 1 critter -> 1 egg every 14 cycles at 2800 calories, so 200 calories per cycle per critter, 4 pufts to a ranch = 800 calories ) Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021708 Share on other sites More sharing options...
Flydo Posted March 31, 2018 Share Posted March 31, 2018 6 hours ago, Neotuck said: 67.5 g/s from the gen vs 450 g/s need of the synths? That's like saying "You get a cheap coupon for your next purchase" I would hardly call that a loop Don't forget that the dupe pee each day and wash hand two, i don't use shower for the moment i made more of energy that i needed, feed my hatch and slikster for free, have a little amount of crude oil to make petroleum Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021715 Share on other sites More sharing options...
Neotuck Posted March 31, 2018 Share Posted March 31, 2018 1 hour ago, suicide commando said: howmuch power would you need to spend on using an autosweeper to put the slime into the algae distillers? possible to run 4 distillers in range of one sweeper and that will be enough PW to run 4 or more gens 24 minutes ago, docteurmaboul83 said: Don't forget that the dupe pee each day and wash hand two I didn't forget check my other post about each dupe provides 27.8 g/s PW 1 hour ago, suicide commando said: Ofcourse you'd also have eggs from the 4 pufts once in a while, so that will keep a dupe fed for 80% of the calories he needs. it will take a lot of pufts and morbs to keep a distiller running so most of the eggs will be used for incubators Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021720 Share on other sites More sharing options...
Flydo Posted March 31, 2018 Share Posted March 31, 2018 3 minutes ago, Neotuck said: I didn't forget check my other post about each dupe provides 27.8 g/s PW Sorry i miss it Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021721 Share on other sites More sharing options...
CantBreathe Posted March 31, 2018 Author Share Posted March 31, 2018 @Neotuck How do you get the PO2 to feed enough pufts to run 4 distillers? Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021773 Share on other sites More sharing options...
Neotuck Posted March 31, 2018 Share Posted March 31, 2018 11 minutes ago, CantBreathe said: @Neotuck How do you get the PO2 to feed enough pufts to run 4 distillers? I'm still trying to figure that out though trial and error Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021777 Share on other sites More sharing options...
suicide commando Posted March 31, 2018 Share Posted March 31, 2018 1 hour ago, CantBreathe said: @Neotuck How do you get the PO2 to feed enough pufts to run 4 distillers? * puts on Math hat * A tame puft will produce 15kg/cycle of slime. A Distiller will eat 360kg per cycle so to keep it running all the time you will need 24 pufts. 2/3rd of it's output will be pH2O, so each puft will give 10kg of pH2O. A fertiliser maker will consume 90kg of pH2O per cycle, and produce 12kg of NG. You need 3 fertiliser makers running full steam to power one NG generator, so you will need 270 kg/cycle of pH2O. so 27 pufts will keep one NG running, outputting 800W of power. 27 pufts means you will have one distiller running at full power, and one at 1/9th, so the wattage required is 120 * 10/9 = 133W. you also need 360W for the fert makers. The pump for the gas also requires 240W, but that's for 1kg/sec of gas, since we only need 20g/s the actual wattage is 20/1000 * 240 = 4.8W. Totalling it all up: 133.3 + 4.8 + 360 = 498.1W used, netting you 301.9W. This means that 1 puft equals to 301.9 / 27 = 11.2W of power. Other outputs produced per puft: - 5kg Algae - 13kg fertilser - 1.5kg pH2O - 1.8kg CO2 Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021822 Share on other sites More sharing options...
Flydo Posted March 31, 2018 Share Posted March 31, 2018 2 minutes ago, suicide commando said: The pump for the gas also requires 240W, but that's for 1kg/sec of gas, 240 W gas pump only pump 500g/s of gas if i remember Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021824 Share on other sites More sharing options...
suicide commando Posted March 31, 2018 Share Posted March 31, 2018 Ahem.. oops, not critical I suppose, but that means you need to double the wattage needed for the pump, so 9.6 instead of 4.8. Which means a single puft will produce 11W of power, instead of 11.2W. Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021825 Share on other sites More sharing options...
Neotuck Posted March 31, 2018 Share Posted March 31, 2018 1 hour ago, suicide commando said: * puts on Math hat * A tame puft will produce 15kg/cycle of slime. A Distiller will eat 360kg per cycle so to keep it running all the time you will need 24 pufts. 2/3rd of it's output will be pH2O, so each puft will give 10kg of pH2O. A fertiliser maker will consume 90kg of pH2O per cycle, and produce 12kg of NG. You need 3 fertiliser makers running full steam to power one NG generator, so you will need 270 kg/cycle of pH2O. so 27 pufts will keep one NG running, outputting 800W of power. 27 pufts means you will have one distiller running at full power, and one at 1/9th, so the wattage required is 120 * 10/9 = 133W. you also need 360W for the fert makers. The pump for the gas also requires 240W, but that's for 1kg/sec of gas, since we only need 20g/s the actual wattage is 20/1000 * 240 = 4.8W. Totalling it all up: 133.3 + 4.8 + 360 = 498.1W used, netting you 301.9W. This means that 1 puft equals to 301.9 / 27 = 11.2W of power. Other outputs produced per puft: - 5kg Algae - 13kg fertilser - 1.5kg pH2O - 1.8kg CO2 If you add the PW from the natural gas generator then how many pufts would you need to run 3 fertilizer synthesizers? Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1021838 Share on other sites More sharing options...
suicide commando Posted April 1, 2018 Share Posted April 1, 2018 A NG generator produces 40.5KG of pH2O per cycle, so you'll need about 4 less pufts. Link to comment https://forums.kleientertainment.com/forums/topic/89299-slikster-ranching-and-ng-pockets/#findComment-1022046 Share on other sites More sharing options...
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