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Slikster ranching and NG pockets


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1) No, not by a long shot unfortunately.

2) Oil turns into petroleum when hot, which turns into natural gas when even hotter. Magma sometimes gets spawned in the oil biome during worldgen, which boils any nearby oil into natural gas, which is what you observed.

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8 hours ago, CantBreathe said:

That's a shame, I'm having trouble getting long term power systems going.

If your seed has a decently active volcano and a polluted water geyser (1.5kg+ pwater/sec avg), first build a room around the volcano, and put a vacuum chamber with 2 layers of doors above it, making sure they automate in a way to keep the hotplate as close to 1000F as possible. The room above will be your hotplate,put some diamond temp shift plates on the bottom and some slicksters, then pump the pwater into a cooling tank several tiles above the hotplate and temp shift plates between the two, with another pump in that tank to pump it to fert makers. Put valves on both water pumps and have their output match the output of the geyser. Put the fert makers near the top of the hotplate room.

Build a gas pump or 2 at the top of the hotplate room, right below the cooling tank, have it pump the NatGas to the NatGas gens, which should be built in the PWater geyser room. Have the NatGas gens pump their Co2 back to the hotplate room, near the slicksters, maybe halfway up so the vent doesn't melt.

This recycling system should allow you to eventually build roughly 15 Fert Makers, and 12 NatGas Gens. You'll end up with close to 10Kw of continuous power, and all you need is a decent volcano and a decent pwater geyser. If you also have a Leaky Oil Fissure on your seed, you'll have way more power than you'll ever need.

Apologies if this comes off rambling, I mistakenly drank 4 monsters and haven't slept for about 30 hours.

 

EDIT: Just realized this whole setup is pointless without a Leaky Oil Fissure. You don't need a volcano if you don't have a considerable amount of crude oil to heat up. LOL

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If you have an excess of P-H2O you can easily start a NatGas/FertSynth Loop.  3 Fert Synths produce enough NatGas to sustain 1 NatGas Generator.  That Generator then "refunds" part of the P-H2O.  The Generator also makes CO2, which you can send to a Carbon Skimmer, which turns clean H2O into P-H2O, which you route to more FertSynths...

https://oxygennotincluded.gamepedia.com/Guide/Natural_Gas_Geysers

That page is in really dire need of an update now that Geyser output is variable, but otherwise the concepts are sound.  You could also send the CO2 to Slicksters for Oil, but you'd need sufficient P-H2O from other sources to account for the 1kg/s "lost" per Carbon Skimmer on your way to approximate equilibrium.  What's more, since you will most likely produce farm more Fertilizer than you could ever use in this process, send the rest of it to your Hatches, giving you an infinite supply of Coal as a bonus.

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@PhailRaptor using clean water to scrub that CO2 is a waste imho, you should just pump it down into a large slickster farm, that way you can turn it into oil and eggs.

you can then either use a petrol refinery to turn the crude oil into petrol, or some kind of boiling system to turn the oil into more NG so you can sustain more NG generators without having to rely on pH2O.

 

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2 hours ago, PhailRaptor said:

That Generator then "refunds" part of the P-H2O

67.5 g/s from the gen vs 450 g/s need of the synths?

That's like saying "You get a cheap coupon for your next purchase" I would hardly call that a loop 

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2 hours ago, Neotuck said:

67.5 g/s from the gen vs 450 g/s need of the synths?

That's like saying "You get a cheap coupon for your next purchase" I would hardly call that a loop 

I thought Fert Synths only use 150g/s of pwater?

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4 minutes ago, Neotuck said:

and it takes 3 to run a generator 

True, but if you push your surplus of Co2/PWater/NatGas to it's limit, you can squeeze a couple more gens out of it. All that Co2 means more NatGas and gens, which means more PWater, which means more Fert Synths, which means NatGas for gens..

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even using carbon skimmers to convert Co2 from your generators you only get an extra 275 g/s so you'll still be 107.5 g/s sort of PW to run your synthesizers 

and what surplus is available? a single dupe uses the bathroom 1 per cycle and that's 16.7Kg PW (lavatory + sink) divided by 600s per cycle and that's 27.8 g/s PW from every dupe so you'll need to have 4 dupes per nat gas gen to keep them running

There are 2 alternatives the first is using geysers to supplement PW, Co2, and Nat gas

the second is build an algae farm connected to puft stables, a single algae distiller provides 400 g/s PW

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3 hours ago, Neotuck said:

even using carbon skimmers to convert Co2 from your generators you only get an extra 275 g/s so you'll still be 107.5 g/s sort of PW to run your synthesizers 

and what surplus is available? a single dupe uses the bathroom 1 per cycle and that's 16.7Kg PW (lavatory + sink) divided by 600s per cycle and that's 27.8 g/s PW from every dupe so you'll need to have 4 dupes per nat gas gen to keep them running

There are 2 alternatives the first is using geysers to supplement PW, Co2, and Nat gas

the second is build an algae farm connected to puft stables, a single algae distiller provides 400 g/s PW

With the second option, howmuch power would you need to spend on using an autosweeper to put the slime into the algae distillers? And would the distiller thus give a net positive amount of power? Ofcourse you'd also have eggs from the 4 pufts once in a while, so that will keep a dupe fed for 80% of the calories he needs. ( 1 critter -> 1 egg every 14 cycles at 2800 calories, so 200 calories per cycle per critter, 4 pufts to a ranch = 800 calories )

 

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6 hours ago, Neotuck said:

67.5 g/s from the gen vs 450 g/s need of the synths?

That's like saying "You get a cheap coupon for your next purchase" I would hardly call that a loop 

Don't forget that the dupe pee each day and wash hand two, i don't use shower for the moment i made more of energy that i needed, feed my hatch and slikster for free, have a little amount of crude oil to make petroleum

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1 hour ago, suicide commando said:

howmuch power would you need to spend on using an autosweeper to put the slime into the algae distillers?

possible to run 4 distillers in range of one sweeper and that will be enough PW to run 4 or more gens

24 minutes ago, docteurmaboul83 said:

Don't forget that the dupe pee each day and wash hand two

I didn't forget check my other post about each dupe provides 27.8 g/s PW

1 hour ago, suicide commando said:

Ofcourse you'd also have eggs from the 4 pufts once in a while, so that will keep a dupe fed for 80% of the calories he needs.

it will take a lot of pufts and morbs to keep a distiller running so most of the eggs will be used for incubators 

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1 hour ago, CantBreathe said:

@Neotuck How do you get the PO2 to feed enough pufts to run 4 distillers?

* puts on Math hat *
A tame puft will produce 15kg/cycle of slime.
A Distiller will eat 360kg per cycle so to keep it running all the time you will need 24 pufts.

2/3rd of it's output will be pH2O, so each puft will give 10kg of pH2O.

A fertiliser maker will consume 90kg of pH2O per cycle, and produce 12kg of NG.
You need 3 fertiliser makers running full steam to power one NG generator, so you will need 270 kg/cycle of pH2O.

so 27 pufts will keep one NG running, outputting 800W of power.
27 pufts means you will have one distiller running at full power, and one at 1/9th, so the wattage required is 120 * 10/9 = 133W.

you also need 360W for the fert makers.

The pump for the gas also requires 240W, but that's for 1kg/sec of gas, since we only need 20g/s the actual wattage is 20/1000 * 240 = 4.8W.
Totalling it all up: 133.3 + 4.8 + 360 =  498.1W used, netting you 301.9W.

 

This means that 1 puft equals to 301.9 / 27 = 11.2W of power.

Other outputs produced per puft:
- 5kg Algae
- 13kg fertilser
- 1.5kg pH2O
- 1.8kg CO2

 

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1 hour ago, suicide commando said:

* puts on Math hat *
A tame puft will produce 15kg/cycle of slime.
A Distiller will eat 360kg per cycle so to keep it running all the time you will need 24 pufts.

2/3rd of it's output will be pH2O, so each puft will give 10kg of pH2O.

A fertiliser maker will consume 90kg of pH2O per cycle, and produce 12kg of NG.
You need 3 fertiliser makers running full steam to power one NG generator, so you will need 270 kg/cycle of pH2O.

so 27 pufts will keep one NG running, outputting 800W of power.
27 pufts means you will have one distiller running at full power, and one at 1/9th, so the wattage required is 120 * 10/9 = 133W.

you also need 360W for the fert makers.

The pump for the gas also requires 240W, but that's for 1kg/sec of gas, since we only need 20g/s the actual wattage is 20/1000 * 240 = 4.8W.
Totalling it all up: 133.3 + 4.8 + 360 =  498.1W used, netting you 301.9W.

 

This means that 1 puft equals to 301.9 / 27 = 11.2W of power.

Other outputs produced per puft:
- 5kg Algae
- 13kg fertilser
- 1.5kg pH2O
- 1.8kg CO2

 

If you add the PW from the natural gas generator then how many pufts would you need to run 3 fertilizer synthesizers?

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