Argelle Posted March 25, 2018 Share Posted March 25, 2018 Hello ! Never get to a stable base with access to oil before. It's quite deep down, and even for building ladders my dupes do not seem to enjoy it. Hot region ! <<<80°C I see by the wiki the way to follow the production chain, but practical advice to work there? Shall I go through toxic biome to get thimble reed and have better insulating clothes? Is it time to look at oxygen suits? (but they do use .. plastic made by petroleum.. coming from ... oil. Damn.) Pumping manually and store it upstairs? Second question will be to get CO2 down there for the slicsters. It does not trinkle down as much as expected (60g). Moving slicsters up or pumping the CO2 down there? Thanks if you have time to answer ! Link to comment https://forums.kleientertainment.com/forums/topic/89086-a-little-help-to-start-with-oil/ Share on other sites More sharing options...
ColBBQ Posted March 25, 2018 Share Posted March 25, 2018 Exosuits do not use plastic, just 300 kg of copper and 2 thimble reeds. Carbon Dioxide tends to sift to the bottom right of the map so if you have a room full of CO2, cut a diagonal path from the ladder towards the room so they sink lower towards the slicksters. Dig and build a little at a time to protect your dupes, if you cannot get exosuits. Requires some micromanagement but this protects your dupes from the extreme heat hurting them. Link to comment https://forums.kleientertainment.com/forums/topic/89086-a-little-help-to-start-with-oil/#findComment-1019389 Share on other sites More sharing options...
BT_20 Posted March 25, 2018 Share Posted March 25, 2018 @Argelle I would suggest exo suits if you don’t have access to that you need to oxygenate the tunnel down so dupes actually can work down there for the slicksters you should pen them up in the oil biome or not it doesn’t matter then pump co2 to them, Ps.dont use warm or cool clothes they are useless Link to comment https://forums.kleientertainment.com/forums/topic/89086-a-little-help-to-start-with-oil/#findComment-1019390 Share on other sites More sharing options...
Argelle Posted March 25, 2018 Author Share Posted March 25, 2018 Rodger that, @BT_20 , Oxygen I can suppy, yes, but they will still be scortched (even if not suffocating). Exosuit it will be then (another first) My mistake @ColBBQ, they do not use plastic ! 32 minutes ago, ColBBQ said: Carbon Dioxide tends to sift to the bottom right of the map so if you have a room full of CO2, cut a diagonal path from the ladder towards the room so they sink lower towards the slicksters. Good to know. Murphy's law at play the base is straight up (with 2 kg CO2, not in diagonal) and the cold biome with generators and fertilizer makers... to the .. top right ! (with more than 4 kg CO2). But I'll give the orders for a larger shaf anyway, it can only be better to get CO2 sink. Link to comment https://forums.kleientertainment.com/forums/topic/89086-a-little-help-to-start-with-oil/#findComment-1019394 Share on other sites More sharing options...
travaldofan Posted March 25, 2018 Share Posted March 25, 2018 get exosuit ASAP, because of oxygen low in oil biome, dupes will waste lot of time the get some breath dig one tile and have to climb up the get another breath and if u have to material build some firepole next to your ladders it will save u lot of travel time, IMO just leave crude oil down there and pump them up for your need, and try this it will save u lot of plastic for moving slicksters. really ne Link to comment https://forums.kleientertainment.com/forums/topic/89086-a-little-help-to-start-with-oil/#findComment-1019404 Share on other sites More sharing options...
Argelle Posted March 25, 2018 Author Share Posted March 25, 2018 Thanks @travaldofan research for exosuits just pop a minute ago BTW as you quote the trick to move slickster up with doors, I did not quite get it. Do you have to let the door just above slicksters open, wait for them to move up, close said door, open the next.. etc ? Link to comment https://forums.kleientertainment.com/forums/topic/89086-a-little-help-to-start-with-oil/#findComment-1019406 Share on other sites More sharing options...
blash365 Posted March 25, 2018 Share Posted March 25, 2018 In my current base, i havent build an exosuit forge yet and still managed to get some oil (as much as i want actually). I found a few pockets of acceptable hot oil biome (~70° ish) and quickly installed a pump there. No as soon as the infrastructure is there, i can pump it out without my dupes getting too hot about it. Then - as soon as i had enough oil, i caught some slicksters and ranched them. I currently have 3 of them and they produce a steady amount of oil themselves. I needed to be a bit careful on where to place the draps due to their melting point, but for 3 slickers it worked and i could even get another one, who is also in a 80° pocket. I did that to save me the energy and metals for an exoforge and the hassle (and energy) of setting up the checkpoints. Once the are set-up, they are alot more comfortable, but they are certainly not obligatory. Link to comment https://forums.kleientertainment.com/forums/topic/89086-a-little-help-to-start-with-oil/#findComment-1019436 Share on other sites More sharing options...
Argelle Posted March 25, 2018 Author Share Posted March 25, 2018 What is long to set up for the check points? It's not just a gate between points A and B where dupes should equip an exosuit? Link to comment https://forums.kleientertainment.com/forums/topic/89086-a-little-help-to-start-with-oil/#findComment-1019441 Share on other sites More sharing options...
suicide commando Posted March 25, 2018 Share Posted March 25, 2018 Go for the exosuits, they are great to shield your dupes from heat and they don't need plastic. Once you've set up your airlock with the suits and checkpoint and such, your dupes can do down there without any trouble at all. As for the CO2, I just use all the CO2 from my NG power plant which I then pump down into the slickster farm, where I have 4 ranching rooms with 5 slicksters each, I suppose I could have done the math a little better on it, and maximized all the rooms to 96 tiles, then I could put in more slicksters ( 8 per ranch ) They all have mesh tiles, and the whole place is filled with CO2, which thanks to the exosuits my dupes don't need to deal with. And below I just collect all the oil for my petrol factory which then goes into my polymer press cranking out plastic. I have more plastic than I need really so I'm considering to actually boil the oil into NG so I don't need this many fertiliser makers as I have running right now, or otherwise, set up another NG powerhouse for even more power ( not that I need it, I have plenty at the moment, yay 10 NG generators ) Link to comment https://forums.kleientertainment.com/forums/topic/89086-a-little-help-to-start-with-oil/#findComment-1019454 Share on other sites More sharing options...
Jigsawn Posted March 25, 2018 Share Posted March 25, 2018 I just recently got oil for the first time too. I used exosuits to get down there and make the infrastructure. It was my first time with exosuits too, and they are amazing. Well worth the time and resources it takes to get them. With exosuits your dupes can survive down in those hellish depths for ages. For exosuits you need to build the exosuit forge and create a few exosuits there. Then make an exosuit checkpoint building at the place you want them to change into/out of exosuits (mine is a short distance below my base, before the air gets really bad). Make sure to rotate the checkpoint so the arrow is facing the dangerous direction. Then place a dock per exosuit you want, directly adjacent to the checkpoint, touching it. Line the docks up next to each other. They should be on the side of the checkpoint that the arrow isn't pointing. But it ain't over yet - you still have to pump oxygen via pipes into the exosuit docks, and hook them up with power. They only use power when they recharge so don't worry too much about needing a lot. You also have to deliver the exosuits to the docks, but it warns you about that. As for getting CO2 down to the slicksters, I already had a bunch of natural gas generators which produce a lot of CO2, so I send it via pipe down to a vent right down near the slicksters (yes it's long!). I also have a gas pump to the right of my coal generators, as they release C02 into the air. It pumps the CO2 into the same pipe system going down to the slicksters. For any other CO2 I generate or discover - guess what pipe system it goes into I haven't had to use ranching on any slicksters, there's loads down there. I just dig out holes between oil caves to make a never-ending oil slick (and if it ever runs out, I already found 2 oil reservoirs!). Each slickster I dig out joins the horde in the big cave! Also I built a huge fireman's pole going down to the slickster's level along with the ladder. It takes a while to build and a lot of metal, but it's worth it - my dupes spend a lot of time down there building pipes, collecting rock and digging out oil caves. Plus I like to think they enjoy the massive slide down Link to comment https://forums.kleientertainment.com/forums/topic/89086-a-little-help-to-start-with-oil/#findComment-1019478 Share on other sites More sharing options...
suicide commando Posted March 26, 2018 Share Posted March 26, 2018 @Jigsawn A little FYI for you, something I came across on the forum when someone made a list of what all the creatures consumed and put out and more good stuff like that, I noticed that tame creatures eat and thus poop a lot more, this is why I have the ranches, so I can tame the slicksters and increase their productivity, as well as having them lay eggs, which is basicly a free bonus food source. It takes about 10 cycles for a critter to lay an egg, and it gives 2800 calories as an ommelette, so that's 280 calories generated per slickster per day. A ranch can be 96 tiles, each slickter requires 12 tiles so you can fit 8 of them in there, so you generate 2240 calories per ranch per day. Next game i'm going to see if I can feed my whole colony on this by building a huge bunch of them. Add in a couple of ranches in the main base for hatches, and you're set for coal as well. The plan is to use autosweepers in my fertiliser maker room where I produce the NG for power, get the fertiliser out, and either feed this directly to the hatches, or turn it into dirt somehow, then use the dirt in a very large meal lice farm, and feed the lice to my hatches as giving them actual food seems more efficient to have them make coal. Link to comment https://forums.kleientertainment.com/forums/topic/89086-a-little-help-to-start-with-oil/#findComment-1019700 Share on other sites More sharing options...
Jigsawn Posted March 26, 2018 Share Posted March 26, 2018 I may have been a bit reactionary having been so used to lots of hatches wandering merrily around my base in OP update. It still looks silly when you make a 9×10 room for only 8 hatches with lots of empty space above them. I think in the early game its quite a tough ask for players to make decent sized stables. Even now 500 cycles in my base real estate is at a premium, hemmed in by swampsmand with oxygen and heat containment to worry about. I can see why the size is required from a gameplay standpoint, once you get 8 hatches pooping coal its a pretty nice income for materials you aren't using. It just looks a bit stupid and is kind of annoying in terms of base layout. In theory you could have a 4 width room with a 20+ height and the hatches would still be happy, though logically all that air space would have no benefit for them. I like the idea above of using the extra space for storage etc. I use all my floor space for feeders to maximise productivity and stick paintings above each building. Link to comment https://forums.kleientertainment.com/forums/topic/89086-a-little-help-to-start-with-oil/#findComment-1019705 Share on other sites More sharing options...
Hellshound38 Posted March 26, 2018 Share Posted March 26, 2018 5 hours ago, suicide commando said: @Jigsawn A little FYI for you, something I came across on the forum when someone made a list of what all the creatures consumed and put out and more good stuff like that, I noticed that tame creatures eat and thus poop a lot more, this is why I have the ranches, so I can tame the slicksters and increase their productivity, as well as having them lay eggs, which is basicly a free bonus food source. It takes about 10 cycles for a critter to lay an egg, and it gives 2800 calories as an ommelette, so that's 280 calories generated per slickster per day. A ranch can be 96 tiles, each slickter requires 12 tiles so you can fit 8 of them in there, so you generate 2240 calories per ranch per day. Next game i'm going to see if I can feed my whole colony on this by building a huge bunch of them. Add in a couple of ranches in the main base for hatches, and you're set for coal as well. The plan is to use autosweepers in my fertiliser maker room where I produce the NG for power, get the fertiliser out, and either feed this directly to the hatches, or turn it into dirt somehow, then use the dirt in a very large meal lice farm, and feed the lice to my hatches as giving them actual food seems more efficient to have them make coal. It takes a lot of fertilizer synthesizers to feed 8 groomed hatches.... to the point where your producing so much nat gas you don't need the coal anymore. It is frustrating. Link to comment https://forums.kleientertainment.com/forums/topic/89086-a-little-help-to-start-with-oil/#findComment-1019766 Share on other sites More sharing options...
Jigsawn Posted March 26, 2018 Share Posted March 26, 2018 I've got 11 hatches now and have been feeding them clay, which I have about 50 tons. But the critters eat a lot - 200Kg per serving I think. Now my grand ideas of having a huge hatch coal factory are looking less and less likely as the clay is getting lower every cycle. Because most of my other materials are being used for running the base or expanding, I'm starting to think I may have to feed them meal lice or lice loaves. Does anyone know how efficient it is to give them "real" food considering the farming/cooking time? At least it's a fairly renewable food source. Link to comment https://forums.kleientertainment.com/forums/topic/89086-a-little-help-to-start-with-oil/#findComment-1019778 Share on other sites More sharing options...
Zarquan Posted March 26, 2018 Share Posted March 26, 2018 4 hours ago, Jigsawn said: I've got 11 hatches now and have been feeding them clay, which I have about 50 tons. But the critters eat a lot - 200Kg per serving I think. Now my grand ideas of having a huge hatch coal factory are looking less and less likely as the clay is getting lower every cycle. Because most of my other materials are being used for running the base or expanding, I'm starting to think I may have to feed them meal lice or lice loaves. Does anyone know how efficient it is to give them "real" food considering the farming/cooking time? At least it's a fairly renewable food source. I believe it is inefficient to feed them edible food. The best renewable option I know is to feed them fertilizer. Link to comment https://forums.kleientertainment.com/forums/topic/89086-a-little-help-to-start-with-oil/#findComment-1019855 Share on other sites More sharing options...
suicide commando Posted March 27, 2018 Share Posted March 27, 2018 Someone correct me if I'm wrong, but feeding actual food to hatches is more effective than feeding them regular solids. I think I read this somewhere on a post on here somewhere, where someone laid out the lowdown on critters. Turning the fertiliser into dirt, then using that to grow meal lice should be a viable option I think. I'm just not sure howmuch labor is involved with this, unless you use autosweepers inside your meal lice farm Link to comment https://forums.kleientertainment.com/forums/topic/89086-a-little-help-to-start-with-oil/#findComment-1019988 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.