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Critter limit? can now only fit 8 per room


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1 minute ago, Saturnus said:

In 1600+ hours of playing I haven't seen this happen once. And nobody has ever demonstrated it to be possible so I'm afraid I'm going to have to see some evidence of that occurring.

I respect that, unfortunately I can't prove it in a screenshot :(

Just now, Saturnus said:

In 1600+ hours of playing I haven't seen this happen once. A nobody has ever demonstrated it to be possible so I'm afraid I'm going to have to see some evidence of that occurring.

Pretty sure @Lifegrow uses hatches in a pneumatic door to farm his coal

Just now, BlueLance said:

Pretty sure @Lifegrow uses hatches in a pneumatic door to farm his coal

the only time I have seen hatches cross doors was with non-pneumatic doors (they walk right through) and vertical pneumatic doors with no floor(they will jump the gap without stopping in the door).  There is a difference between jumping on a door and getting stuck in it, and walking through the door

4 minutes ago, BlueLance said:

I must be confused, I only ever see the hatches when they are already in the door, so I assumed they walked into it when it opened and got stuck

No. If you place a pneumatic door on the ground with no tile above hatches will jump on top of it, fall through, and get stuck. That's a hatch trap.

We're talking about a pneumatic door that is used as a room door. That means there's a tile above (and below obviously), or even another pneumatic door (not below obviously), then hatches cannot pass the pneumatic door unless you set it to be open. And they absolutely cannot get stuck in the door either.

This might not be the proof your looking for but I did a test were the door opens and closes every second, the hatches did walk into it and got stuck.  I did the same test without automation and had a dupe walk in and out of the door.  No matter how many times I moved the dupe in and out of the door the hatches didn't get stuck.  Looks like @Saturnus was right20180315090334_1.thumb.jpg.0f232a9dcf40c85b2e57be664bd7b6a2.jpg20180315090339_1.thumb.jpg.3db7580aed55d9927b3b69f2cf48c8ec.jpg20180315090652_1.thumb.jpg.90a75d81e9f00a9c9e7daf252526121d.jpg20180315090832_1.thumb.jpg.b96a30e139d5746ecc33e6e68c34a714.jpg

 

My apologies then, i thought they simply walked into it and got stuck, I know they can do it for normal doors as that and them just running out are some of my problems with my current hatch farm design. I will use a pneumatic door  as I am currently using a normal airlock door.

That is super random that automation causes it but dupes dont, 

5 hours ago, Saturnus said:

I foresee a lot of 2 tile wide 48 tile high rooms on top of many bases in the future.

Why?  The walking may not matter as they will eat and poop based on Hungar schedule vs needing 2 tiles to minimize walking.

Just now, chemie said:

I must be missing something?  Are you saying 2x48 prevents eggs?

I'm saying you need a grooming station to keep happiness at 100%

Reproduction rate is based on happiness %, if it reaches 0 then no eggs

6 minutes ago, Neotuck said:

I'm saying you need a grooming station to keep happiness at 100%

OK so we are back to my point that 4x24 produces same coal as 2x48 so why bother with 2x96.  Add in your point that as ungroomed, 2x96 would be even worse.

1 minute ago, chemie said:

OK so we are back to my point that 4x24 produces same coal as 2x48 so why bother with 2x96.  Add in your point that as ungroomed, 2x96 would be even worse.

If you want coal only then ya it's possible to make a 1x96.  From what I can tell tamed critters don't become wild again

One room that worked well for pufts is 9x12 with a 3x4 in the middle for a loader20180315142553_1.thumb.jpg.80777d6700f8d58e8b4e00412a720914.jpg

Another point is hatches need the stable room buff to keep production up and a grooming station is needed for a stable

The big upside to 2x48 room is the horizontal space it takes up. You only need a grooming station to give eggs. Hatches still eat things of the floor so you don't need a feeding station. as you can have a sweeper feeder higher up that just drops food on the floor.

Let's say you need to feed 8 dupes. That's 40 hatches. So 5 2x48 cages next to eachother would be 16x48 tiles minimum including the walls between the rooms. So 16 tiles wide. With 4x24 tile rooms that would be 26 tiles wide.

So it depends on your base layout and the number of dupes you have. With low dupe counts wider rooms may make the most sense but with higher dupe counts narrower rooms make the most sense.

I like the 16 tiles wide especially because you then only need 2 sweeper to reach all floor tiles in all 5 rooms

Just now, Neotuck said:

I thought some one was trying to say grooming station wasn't needed except for eggs

Technically they aren't necessary if you don't care about the throughput.

Still not seeing how it relates to my post though.

Just now, Saturnus said:

Technically they aren't necessary if you don't care about the throughput.

Still not seeing how it relates to my post though.

I thought the topic was making a 96 tile stable room and grooming stations are required or it's just a normal room

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