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ONI - A Guide to sleet Wheat grain farming


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1 hour ago, Oozinator said:

Last time i played, i used no more normal batterys (after research), only smart ones.
Performance is good, with that massive amount of morbs?

The morbs was intended for oxygen production to cut down on water usage through cleaning the polluted oxygen from the morbs with super-cooling. However I will probably not finish that design since I want to start play in the ranching update and I feel I will loose out on to much gameplay if I don't get the new geysers so I will probably start fresh this weekend and abandon this colony.

47 minutes ago, BlueLance said:

After watching Lifegrows stream last night I will also be switching entirely to smart batteries, his last video showed me a way to use them that I didn't think of.

I will have to check that out. U don't happen to have a link?

@BlueLance I think good uses for smart storage, batteries etc will develop over time. Just that no one has though of them yet. An example for me would be that of the refrigerators that i came to think of while doing the video and also mention. Because i came to think of it during the recording I have yet not tested it. But pretty much, because they output different signals depending on if they are full or not it should be possible to cut water-flow to your farms when you have enough food thus preventing overproduction of food an unnecessary water usage for farms.

I was also thinking of using them for the same reason, Nothing wrong with having lots of food in a sterile atmosphere, but then you always have something consuming power and resources. For Min Maxing I think that using the smart storage is a great idea.

I really need to make use of the conveyor system as well.

1 minute ago, Ketmol said:

..Just that no one has though of them yet...

With every player, joining the ONI family, the probability is rising, that everything, anyone could think of, was done before.
Not everyone is a streamer and sharing thoughts. :)

8 minutes ago, Ketmol said:

@BlueLance I think good uses for smart storage, batteries etc will develop over time. Just that no one has though of them yet.

I'm sure most by now have realised that you need exactly one smart battery for every 20KW power system you have. No more than one.

And you need exactly zero regular batteries of any type.

Maybe I should write a short how-to guide on making the most efficient power systems possible?

Just now, Saturnus said:

I'm sure most by now have realised that you need exactly one smart battery for every 20KW power system you have. No more than one.

Maybe I should write a short how-to guide on making the most efficient power systems possible?

I think I never used more than 20KW power in a base. Of course I don't play in god mode (de-bug) so. In survival-mode, at least for me, it has been more important to rather find ways to limit power usage. 

4 minutes ago, Ketmol said:

I think I never used more than 20KW power in a base. Of course I don't play in god mode (de-bug) so. In survival-mode, at least for me, it has been more important to rather find ways to limit power usage. 

Does anyone play in debug mode? Why would anyone do that?

Debug is for testing and... debugging.

But you're ignoring the point. The point is you never ever need more than one smart battery if your power demands are less than 20KW. And once you have a smart battery, you never need any other batteries in any power system.

5 minutes ago, Saturnus said:

Does anyone play in debug mode? Why would anyone do that?

Debug is for testing and... debugging.

But you're ignoring the point. The point is you never ever need more than one smart battery if your power demands are less than 20KW. And once you have a smart battery, you never need any other batteries in any power system.

With a high risk of loosing the argument because the one I am going to try argue with being you I respectfully disagree.

What if you have a very spiky power usage. Lets say you have some power heavy machinery like aqua-tuners or hydrogen-bubbler going on and of at some intervals. Lets say your average power usage is around 10KW but sometimes spike to 15KW during very short times.

Now of course you could solve that with a bunch of power-plants turning on when that happens. But that will require some infrastructure. An alternative solution could be a battery-plant to handle the spikes. I am not saying that is better than having a bunch of reserve powerplants but an alternative and working solution to the same problem. And would be a reason to have "other batteries" and more than one.

Or am I missing something obvious here?

You missing that regular batteries have power loss and more importantly heat generation. To combat heat you need to use more power. Idle power generators have no power loss and generate no heat. And you still have one smart battery to handle extremely short power spikes.

It's really just an accounting issue. If you design your power system properly it can handle any spike load (up to 20KW on a single system).

Typically I have maybe 4-5KW constant load on a late game base and a spike load limited to under 20KW by selective automation. That means you can run generators continuously to cover just under the minimum system load and have automated generators to cover up to 66-80% of peak load. And have the rest covered by the single smart battery.

I liked Lifes deisgn because he had a battery hooked up to each separate power gen type, and had them set to be used if the batteries drained below a certain point.

Obviously you can have them all turn on at the same time etc, but I liked the idea of only having just enough running and using certain resources first. Also allows me to stockpile certain resources. 

Also yeah i checked both batteries and smart battery loses a lot less energy over time, sure it only has half the capacity, but considering you can have it toggle power supplies on and off you don't run the risk of wasting energy by having producers running whilst batteries are full, and as an added bonus you eliminate a fairly large amount of heat.

4 minutes ago, BlueLance said:

I liked Lifes deisgn because he had a battery hooked up to each separate power gen type, and had them set to be used if the batteries drained below a certain point.

Obviously you can have them all turn on at the same time etc, but I liked the idea of only having just enough running and using certain resources first. Also allows me to stockpile certain resources. 

You don't need additional smart batteries for that though. You can have resource selection done by regular automation.

Just now, Saturnus said:

You don't need additional smart batteries for that though. You can have resource selection done by regular automation.

That is also true, and it is how I used to run things with hydrogen and natural gas, to some degree, so that if the tank I have is full of one it would run and then the other would run when the other is empty etc. but i am keen to try it this way as with my knowledge on automation I feel this would be easier to set up a hierarchy of energy generators.

4 minutes ago, BlueLance said:

That is also true, and it is how I used to run things with hydrogen and natural gas, to some degree, so that if the tank I have is full of one it would run and then the other would run when the other is empty etc. but i am keen to try it this way as with my knowledge on automation I feel this would be easier to set up a hierarchy of energy generators.

What i do is use my coal-plants (at least in the game i am currently playing) for that purpose. because they have their own "smart" function you just need one regular batter. I used my fertilizers in combination with hatches to stockpile coal for peak times and then the coal plants to turn on whenever the battery was low, well i did have a small battery-plant as well but the point being using coal generators is a nice and simple way to solve any variation in power-need. Also coal don't really take up space i stockpiled on the floor in a fertilizer setup. I have yet not played in the ranching update thought so I don't know how that will work in the re-worked animal system.

The coal generator is only smart in the sense that it tells the dupes when to refill it. Once filled the coal generator will then burn the coal regardless if you need the power or not if it's not automated to turn off when the batteries are full. You are effectively wasting tonnes and tonnes of coal.

Yeah, I always have a smart battery gating the coal generator because of that. Especially with the current patch coal is much more limited, I used to have 1-200T of the stuff by the time I got any other power plants up and running. But since hatches have been nerfed I try to use as little as possible till I know i have another system ready

2 minutes ago, Saturnus said:

The coal generator is only smart in the sense that it tells the dupes when to refill it. Once filled the coal generator will then burn the coal regardless if you need the power or not if it's not automated to turn off when the batteries are full. You are effectively wasting tonnes and tonnes of coal.

True, hence the the reason I did use a battery plant, and not single battery. But it would of course have been a simple solution to have a smart battery inactivating them to minimize risk of unnecessary coal usage.

@Saturnus  please please post about efficient power system, my survival base power is really spaghetti.  I use a ton of batteries because I have occasional power spikes from the oil refinery and borg water cooler and I hate the heat issue from them although keeping most of them half submerged helps.    And if someone can post the link to @Lifegrow 's as well??   Information is power!  Well more of it anyway  :)

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