Lutzkhie Posted March 9, 2018 Share Posted March 9, 2018 i just finished analyzing one steam fumarole, and its going to take 104.9 cyles before it become active again, thats a very long time and the only way to survive is to make a large reservoir of water that can last for 104.9. water usage in the reports could really be helpful at this point Link to comment https://forums.kleientertainment.com/forums/topic/88477-dormant-fumaroles/ Share on other sites More sharing options...
BlueLance Posted March 9, 2018 Share Posted March 9, 2018 Unless you go mental the starting water should last you quite a long time, I never usually use a water geyser.... I kinda stop at cycle 200-300 due to other distractions haha But a water usage report would be nice. Link to comment https://forums.kleientertainment.com/forums/topic/88477-dormant-fumaroles/#findComment-1012939 Share on other sites More sharing options...
Oozinator Posted March 9, 2018 Share Posted March 9, 2018 4 minutes ago, Lutzkhie said: i just finished analyzing one steam fumarole, and its going to take 104.9 cyles before it become active again, WTF Link to comment https://forums.kleientertainment.com/forums/topic/88477-dormant-fumaroles/#findComment-1012941 Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted March 9, 2018 Share Posted March 9, 2018 If you are unfortunately enough, the number will be 135000*0.8/600=180 cycles Link to comment https://forums.kleientertainment.com/forums/topic/88477-dormant-fumaroles/#findComment-1012942 Share on other sites More sharing options...
TheScaryOne Posted March 9, 2018 Share Posted March 9, 2018 The numbers REALLY need a going over. The liquid CO2 geyser puts out so little even at max that it's just about worthless. Going to wind up spending a lot more time on each map in debug mode on day 1 after playing Dupe Roll-ette. At least you can regen them if you like the positioning of your uncovered geysers on your seed. Link to comment https://forums.kleientertainment.com/forums/topic/88477-dormant-fumaroles/#findComment-1013037 Share on other sites More sharing options...
Grimgaw Posted March 9, 2018 Share Posted March 9, 2018 56 minutes ago, TheScaryOne said: The numbers REALLY need a going over. The liquid CO2 geyser puts out so little even at max that it's just about worthless. Going to wind up spending a lot more time on each map in debug mode on day 1 after playing Dupe Roll-ette. At least you can regen them if you like the positioning of your uncovered geysers on your seed. That won't work, they seem to change on save reload. Link to comment https://forums.kleientertainment.com/forums/topic/88477-dormant-fumaroles/#findComment-1013053 Share on other sites More sharing options...
TheScaryOne Posted March 9, 2018 Share Posted March 9, 2018 I thought they only change if you load the initial save, post worldgen but pre-dupe deployment. Any save after that fixes them in place, I thought. Link to comment https://forums.kleientertainment.com/forums/topic/88477-dormant-fumaroles/#findComment-1013055 Share on other sites More sharing options...
Grimgaw Posted March 9, 2018 Share Posted March 9, 2018 They keep re-rolling for me on 'save as' save. Could it be that they are spawned on removal of fog? Link to comment https://forums.kleientertainment.com/forums/topic/88477-dormant-fumaroles/#findComment-1013060 Share on other sites More sharing options...
Risu Posted March 9, 2018 Share Posted March 9, 2018 GeyserGeneric is just the spawner id. When it gets spawned on the map it instead spawns a random geyser in the array. Entities that aren't revealed yet only exist as a spawner at a coordinate in the world. Link to comment https://forums.kleientertainment.com/forums/topic/88477-dormant-fumaroles/#findComment-1013064 Share on other sites More sharing options...
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