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My steam turbine design


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I wanted to see of I could fully automate the steam turbine so I ran some experiments in debug mode.  My idea was to heat the steam direct from the lava biome.  I thought It would be a source of unlimited heat.  I was able to loop the steam in the picture shown using automated doors to keep the steam flowing.  I also use doors set with a clock to connect it with the magma so it wasn't constantly being over heated.  The design worked great and I have been running it on super speed for a long time with no input from me or dupes.20180211130822_1.thumb.jpg.8bcd5e401fc591cc93aa28eb3a836401.jpg

UNFORTUNATELY it is not limitless.  Turns out the magma is slowly but steady cooling even though it's in the lava biome.  In the next two pictures I checked the temp of one box of magma and after 26 cycles it dropped 1 degree per cycle.  So close to being unlimited but not close enough

20180211133659_1.thumb.jpg.525d260c599ea97fcc5f1ad8a463bf7f.jpg

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Only good thing about this is it uses no power or dupes to run

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Pretty cool build.  I was thinking of doing something similar, but in the maps I've generated, the majority of the magma is locked away below neutronium.  Maybe they should consider replacing some of that neutronium with abyssalite so the magma can be a bit more useful.

1 minute ago, saltyteabag said:

Pretty cool build.  I was thinking of doing something similar, but in the maps I've generated, the majority of the magma is locked away below neutronium.  Maybe they should consider replacing some of that neutronium with abyssalite so the magma can be a bit more useful.

You can clearly see that it was so here as well. You can however dig through neutronium in debug mode. Obviously you can't do that in a real game.

1 minute ago, saltyteabag said:

Maybe they should consider replacing some of that neutronium with abyssalite so the magma can be a bit more useful.

How much you wanna bet that the next patch makes that either possible or that it creates a no-need scenario ? 

They did say that they will change how the turbine will be used with the next patch. That they said on stream, the stream that was released when OU was released into public domain.

Just now, Saturnus said:

You can clearly see that it was so here as well. You can however dig through neutronium in debug mode. Obviously you can't do that in a real game.

Yeah, although I would consider blowing away neutronium like that to be a perfectly reasonable use of debug mode, since magma is the only way to power the steam turbine now.

 

39 minutes ago, Saturnus said:

You can clearly see that it was so here as well. You can however dig through neutronium in debug mode. Obviously you can't do that in a real game.

actually I didn't, the magma biome dips up and down.  I placed my build in the oil biome and removed all the abyssalite.  Then the magma flowed in

15 minutes ago, Neotuck said:

actually I didn't, the magma biome dips up and down.  I placed my build in the oil biome and removed all the abyssalite.  Then the magma flowed in

My bad. I would still be next to impossible to build in a survival game in any realistic time scale. It's just never going to be worth it to build with 2KW output. 8KW maybe, and only if boosted by power station.

Just now, Saturnus said:

My bad. I would still be next to impossible to build in a survival game in any realistic time scale. It's just never going to be worth it to build with 2KW output. 8KW maybe, and only if boosted by power station.

oh I agree this is not worth building

13 minutes ago, Saturnus said:

@Neotuck Would you mind sharing an automation layout? I also like to use the chasing doors compressor design but I'm always looking for ways they might be tweaked.

All buffers and filters are set to 2 seconds, except the last filter on the top left which is set to 3

20180211184803_1.thumb.jpg.9757785cd34c0017ed4290e1fa280cb4.jpg

So the massive heat deletion in the steam turbine is caused by the tepidizer fix, I found the segment that points to the reference call, so really the turbine actually doesn't remove the heat its being driven down by base overheat temp of the structure oh god thats horrendous, why would anyone use an override to set a bypass overheat o.o

16 minutes ago, Neotuck said:

All buffers and filters are set to 2 seconds, except the last filter on the top left which is set to 3

The tried and true original way. :D

I've experimented lately with having doors at the beginning being closed for longer so they get up to 4 closed down and then accelerated opening to accelerate the gas flow through the compressor.   

3 minutes ago, Saturnus said:

The tried and true original way. :D

I've experimented lately with having doors at the beginning being closed for longer so they get up to 4 closed down and then accelerated opening to accelerate the gas flow through the compressor.   

I was worried if I went too fast I would be deleting gas 

9 minutes ago, Neotuck said:

I was worried if I went too fast I would be deleting gas 

2 seconds are pretty much the fastest you can close doors. And it's actually a fraction too fast when not on ultraspeed. It deletes a tiny bit of gas. You can't push gases faster than that.

But I leave the first doors closed for a few seconds longer. So for example I leave the first door closed for 6 seconds, next for 5 seconds and so on until you catch up at the last one of the line.

That way you can suck the gases through faster than you can push them because there's no problem with gas deletion opening the doors, just with closing them. 

2 minutes ago, Saturnus said:

2 seconds are pretty much the fastest you can close doors. And it's actually a fraction too fast when not on ultraspeed. It deletes a tiny bit of gas. You can't push gases faster than that.

But I leave the first doors closed for a few seconds longer. So for example I leave the first door closed for 6 cycles, next for 5 cycles and so on until you catch up at the last one of the line.

That way you can suck the gases through faster than you can push them because there's no problem with gas deletion opening the doors, just with closing them. 

Interesting, I'll have to experiment with this 

Im do somthing like it, but i do process more faster. I just used a looped signal. And the signal goes through 3 stages. You can look how it work right here. I add the save for example, gif is old version. Version In save is better. To make the turbine work, you need a difference in pressure. Initially, I also thought that the flow was needed, but in reality only difference is important.  

ezgif-1-76477b88ba (1).gif

image.png

image.png

don't look at the numbers of the turbine, I was playing with the game engine

 

 

image.png

oh im forgot the save

генератор на дверях.sav

7 hours ago, vernemo said:

This system is very easy...

 

 

This no longer works after the release, now the turbines need 251 degrees Celsius for operation. Steam does not warm up anything except lava. All heaters can not give above 175, they break. Try it =)

and i do some fun version of the turbine

but now, its not work 

ezgif-1-3247f83f5e (1).gif

On 12/2/2018 at 5:43 AM, Teremok322 said:

This no longer works after the release, now the turbines need 251 degrees Celsius for operation. Steam does not warm up anything except lava. All heaters can not give above 175, they break. Try it =)

and i do some fun version of the turbine

but now, its not work 

ezgif-1-3247f83f5e (1).gif

Yo no lo sabía que ya no servía más. Cada mes cambian 100% todo. Y hay muy pocos videos sobre el tema.

I don't know about it. Every month change this game 100%. And this game have few videos...

Gracias Amigo

On 2/12/2018 at 11:17 AM, Oozinator said:

Nuclear reactors are 107% save!

Funny enought...if you look into debug mode you can actually find something similar to uranium...maybe in the future we'll have nuclear reactors that output a ton of heat, which we could use to boil water and power the steam turbine...which could be interesting

Or we could just do the oil to natural gas thing...honestly I see that as a more interesting alternative.  

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