Sanshi85 Posted February 11, 2018 Share Posted February 11, 2018 I have a serious problem with the queue mechanism. at the current state, I have two electro grillers and mushers . all because the continuous option is only valid for one recipe. But what happens (as often do in cooking), when you don't have enough ingredients for your top priority item, but you do for your second one? My in-game solution was creating 2 of each cooking machines and set different priorities for the items, but it feels so forces! why not letting the dups cook the items by the order of the queue in the grill? just let them take into considerations the ingredients > priority / queue? Link to comment https://forums.kleientertainment.com/forums/topic/87465-can-we-talk-for-a-moment-about-cooking-queue-mechanism/ Share on other sites More sharing options...
Steelflame Posted February 11, 2018 Share Posted February 11, 2018 This would definitely be nice so that I could condense my kitchens down to a more reasonable size. Link to comment https://forums.kleientertainment.com/forums/topic/87465-can-we-talk-for-a-moment-about-cooking-queue-mechanism/#findComment-1002922 Share on other sites More sharing options...
The Plum Gate Posted February 11, 2018 Share Posted February 11, 2018 I think +1, +4, +10, continuous Link to comment https://forums.kleientertainment.com/forums/topic/87465-can-we-talk-for-a-moment-about-cooking-queue-mechanism/#findComment-1002964 Share on other sites More sharing options...
bzzz Posted February 12, 2018 Share Posted February 12, 2018 Or like in RimWorld: do until you have N in storage, and less important recipe after the first one is finished or if it doesn't have enough ingredients. Link to comment https://forums.kleientertainment.com/forums/topic/87465-can-we-talk-for-a-moment-about-cooking-queue-mechanism/#findComment-1003399 Share on other sites More sharing options...
realdead_man Posted February 12, 2018 Share Posted February 12, 2018 yes Link to comment https://forums.kleientertainment.com/forums/topic/87465-can-we-talk-for-a-moment-about-cooking-queue-mechanism/#findComment-1003433 Share on other sites More sharing options...
Ichikai Posted February 12, 2018 Share Posted February 12, 2018 Reminds me of the previous topic Link to comment https://forums.kleientertainment.com/forums/topic/87465-can-we-talk-for-a-moment-about-cooking-queue-mechanism/#findComment-1003440 Share on other sites More sharing options...
vovik Posted February 17, 2018 Share Posted February 17, 2018 Just another SIMPLE thing that is easy to implement... but.. devs dont do it - lets add steam turbine! there are so many such little things that by adding up make game unplayable... Link to comment https://forums.kleientertainment.com/forums/topic/87465-can-we-talk-for-a-moment-about-cooking-queue-mechanism/#findComment-1005458 Share on other sites More sharing options...
AileTheAlien Posted February 17, 2018 Share Posted February 17, 2018 If the game had a caloric sensor, to detect the amount of food in a fridge, you could shut off specific cooking stations! Even better! : ) Link to comment https://forums.kleientertainment.com/forums/topic/87465-can-we-talk-for-a-moment-about-cooking-queue-mechanism/#findComment-1005543 Share on other sites More sharing options...
Male_zvire Posted February 17, 2018 Share Posted February 17, 2018 I think food system is completly wrong. Not only queue mechanic. Here are only two usefull plants: Mealwood in start (ok, maybe with Microbe Mushers) then you can switch to Bristle Blossoms. All other plants are wrong way. ONI's food system needs more varietly. For example: some dupes can have alergy for Pepper seeds -> they can't eat stuffed berries. Another dupe loves to eat meat -> stress decreasion bonus when eat food from meat. Another dupe loves raw food -> preffer uncooked food, but can eat cooked food & gain stress, etc... Better recipes - BBQ can contain more than meat. For example Mushrooms, space onions ,... In next update i want better queue mechanism, more plants, more creatures for meat, more recipes, more variety of everything. No new useless unfinished techs. 1 hour ago, AileTheAlien said: If the game had a caloric sensor, to detect the amount of food in a fridge, you could shut off specific cooking stations! Even better! : ) You can make this with Weight plate. Set fridge for Stuffed Berries only, build Weight plate under fridge, set trigger weight, connect with coolikng station... Done Link to comment https://forums.kleientertainment.com/forums/topic/87465-can-we-talk-for-a-moment-about-cooking-queue-mechanism/#findComment-1005572 Share on other sites More sharing options...
Tiggy Posted February 17, 2018 Share Posted February 17, 2018 There does need to be more variety, and I think there needs to be bonuses for the hard to cook stuff. There also needs to be a way to make the base more sustainable as right now food is very hard to get. Link to comment https://forums.kleientertainment.com/forums/topic/87465-can-we-talk-for-a-moment-about-cooking-queue-mechanism/#findComment-1005584 Share on other sites More sharing options...
vovik Posted February 17, 2018 Share Posted February 17, 2018 Already suggested - do x units per day, do untill x is availiable, cook any availiable recipe in que... whatevs, who cares. 1 hour ago, Tiggy said: There does need to be more variety, and I think there needs to be bonuses for the hard to cook stuff. There also needs to be a way to make the base more sustainable as right now food is very hard to get. Food is not that hard to get - just get wheezes and put them in right places to decrease exposure to hot stuff, but again, its very micro-ey, game goes into micromanagement instead of simple management... There are lots of ways to get lots of food - currently i get lots of food by simply mass-producing and refrigerating. Link to comment https://forums.kleientertainment.com/forums/topic/87465-can-we-talk-for-a-moment-about-cooking-queue-mechanism/#findComment-1005633 Share on other sites More sharing options...
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