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Task selection now based on proximity over job preference?


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I made an experiment. Started a new base, got a miner, an architect, and a gofer. Put them a few tiles apart and put two dig and one build task next to each of them.

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Over several experiments (including starting a new map and setting up the scenario) the exact order of what they do differ, but in all cases they finish both digs and the build next to them before they go somewhere else.

They don't show any affinity to their job's tasks, even when standing right next to them. For instance the miner does one dig, then builds the compactor, then does the second dig. But I had also instances where the miner did the building first and the architect did both digs first, they didn't even always start by delivering sandstone for the compactor.

It looks to me that tasks on the same priority level are all considered on one heap and sorted by proximity to the duplicant, regardless of the job or task type.

Regrettable Spacestation.sav

Changing priority of one "site" to 6 and save/load to get their assigned tasks reset means they'll all gather at the higher priority site and do all three tasks before they return to building whatever was next to them. So priority still beats everything, at least on this close distance.

This is interesting. Before the Occupational upgrade building was always done before digging on the same level. I think the order was more or less: deconstruct, mop, sweep, build, dig, use station. Maybe it would be a good idea to test with more task variance.

Yeah, that behavior was remove in preview build 253894:

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  • Removed Job-related subpriorities altogether, due to further knock-ons and hard-to-discern dupe behaviour

For now the only way to be sure your diggers do the digging, is to set it so that no one else besides diggers can dig:

 

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I noticed the exact same thing and stopped playing after just a few hours because of it. They behave just like they did before this patch.

Feels like you should just set one researcher then everyone to miner since that's what most will do in the early game, it also keeps their expectations rather low. Then later on you can start thinking about what advanced jobs you need.

Really hope they do something about this to the next patch because as it is the job feature it's a big letdown.

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Feels like you should just set one researcher then everyone to miner since that's what most will do in the early game, it also keeps their expectations rather low. Then later on you can start thinking about what advanced jobs you need.

 

Rolling for a dupe with at least 5 creativity so you have a masterpiece artist on tap is super helpful to avoid a LONG grind.

10 hours ago, TheScaryOne said:

 

Rolling for a dupe with at least 5 creativity so you have a masterpiece artist on tap is super helpful to avoid a LONG grind.

Don't gotta bother.  For some reason all art seems to come out as masterpieces regardless of the dupe's skill.

 

Not that I've been having stress problems on the current build anyway.  Art spam meta is over, and no longer essential until high tier dupes, but you can take a long time and pick and choose who you take later on just fine, nor do you need those higher tier jobs anyway for the most part.

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