SchlauFuchs Posted December 16, 2017 Share Posted December 16, 2017 How is the luring working? Place it anywhere, add bait, wait? What is its effective radius? How long to wait? Link to comment https://forums.kleientertainment.com/forums/topic/85486-how-is-the-aerial-creature-lure-intended-to-be-used/ Share on other sites More sharing options...
Risu Posted December 16, 2017 Share Posted December 16, 2017 A path cost of 50 between lure and the puft, whatever that ends up meaning. Not exactly a radius. However, the puft needs to not be floating in polluted oxygen or it'll never seek out the lure. The puft creating a vacuum under itself is good enough for this, so avoid high concentrations of polluted oxygen. Link to comment https://forums.kleientertainment.com/forums/topic/85486-how-is-the-aerial-creature-lure-intended-to-be-used/#findComment-984552 Share on other sites More sharing options...
chemie Posted December 16, 2017 Share Posted December 16, 2017 It's too bad they decided that long distance redeployment of puffs was not a desired game mechanic and did lures instead of aerial traps. Lures are just not practice for long distance relocations. Link to comment https://forums.kleientertainment.com/forums/topic/85486-how-is-the-aerial-creature-lure-intended-to-be-used/#findComment-984580 Share on other sites More sharing options...
Khullag Posted December 17, 2017 Share Posted December 17, 2017 Agree, lure mechanic is tedious and useless imo. Basically I need to place bunch of lures in a line to e.g. move one puft from long distance to where I want him to be and waste a lot of time just manipulating these lures. Actually when I've discusvered that they are lures and not traps - this was the first time ever I used debug mode - to move pufts. Klei, please just make traps for pufts/shinebugs instead of lures. Do not overcomplicate. Link to comment https://forums.kleientertainment.com/forums/topic/85486-how-is-the-aerial-creature-lure-intended-to-be-used/#findComment-984868 Share on other sites More sharing options...
SchlauFuchs Posted December 18, 2017 Author Share Posted December 18, 2017 What I tried two days ago is a line of lures, each with a timer to enable them in sequence. but, stupidly, the slime in them does sublimates even when turned off, and that means there is enough polluted oxygen around the lures that the pufts get full and float up again ( I want them in the lower part of my colony) - so they leave the lure and then I have to wait until my sequence begins again to capture them. In my next try I will have to use timed doors as well, to stop them from floating up too far, and that makes the whole structure too complicated to have it in the same shafts that my dupes use. Annoying. Link to comment https://forums.kleientertainment.com/forums/topic/85486-how-is-the-aerial-creature-lure-intended-to-be-used/#findComment-985193 Share on other sites More sharing options...
CherryHavoc Posted December 20, 2017 Share Posted December 20, 2017 I agree, I'd love an aerial creature trap. Seems to make sense that if you can lure them to one place, you should be able to capture them. Link to comment https://forums.kleientertainment.com/forums/topic/85486-how-is-the-aerial-creature-lure-intended-to-be-used/#findComment-985980 Share on other sites More sharing options...
Wolfcream23 Posted January 2, 2018 Share Posted January 2, 2018 On 12/16/2017 at 3:11 PM, Risu said: A path cost of 50 between lure and the puft, whatever that ends up meaning. well in path finding algorithms (A* for example), each path has some kind of cost/value to determine which path is preferable. changing the value of certain paths/area could make those paths more/less preferable than other paths. i think that is what 'path cost' in that context supposed to mean. Link to comment https://forums.kleientertainment.com/forums/topic/85486-how-is-the-aerial-creature-lure-intended-to-be-used/#findComment-989232 Share on other sites More sharing options...
Risu Posted January 2, 2018 Share Posted January 2, 2018 1 hour ago, Wolfcream23 said: well in path finding algorithms (A* for example), each path has some kind of cost/value to determine which path is preferable. changing the value of certain paths/area could make those paths more/less preferable than other paths. i think that is what 'path cost' in that context supposed to mean. It is. The question is how many cells of the path ends up equaling 50. Not every transition costs 1. Link to comment https://forums.kleientertainment.com/forums/topic/85486-how-is-the-aerial-creature-lure-intended-to-be-used/#findComment-989257 Share on other sites More sharing options...
Oozinator Posted January 3, 2018 Share Posted January 3, 2018 I use most times lockers with slime (100kg) to build a "lure chain", no problem in exosuit zone. Edit: About the "bus stop - transfer" mechanics. Sometimes i like it, to play around with it, because when base is stable, there is not much to do for me. When i want transfer puffs from a >-> b (left to right for example, i let dupes enter the "line", from right to left, when they fill up lockers. A locker could be without problem 15 tiles away from next locker, to make transit quick. The aerial lure is similar to that, with higher range and the need for other/better materials.. Link to comment https://forums.kleientertainment.com/forums/topic/85486-how-is-the-aerial-creature-lure-intended-to-be-used/#findComment-989350 Share on other sites More sharing options...
Ketmol Posted January 3, 2018 Share Posted January 3, 2018 I just use a path with doors and patience and some micro. Set doors to priority 9. Make a long tunnel from the puffts to where you want to move them with doors that at start are all open maybe some 10 tiles appart. Wait until pufft moves through first door. Send dupes to lock. Sometimes you have to micro quite a bit so it doesnt lock if pufft is fast to mve back again.. then repeat. For faster transfer I usually combine it with a pump at thier present location and an air filter punmping out all polluted oxygen and sending it to thier destination. It works fairly well but is a bit of a hassle. Link to comment https://forums.kleientertainment.com/forums/topic/85486-how-is-the-aerial-creature-lure-intended-to-be-used/#findComment-989357 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.