jamesbread Posted December 6, 2017 Share Posted December 6, 2017 recommend petroleum, crude oil Home.sav Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-981728 Share on other sites More sharing options...
Neotix Posted December 7, 2017 Share Posted December 7, 2017 This idea of venting gas infinitely though the liquid bring an idea to do something similar with liquids. I don't know if it will work because right now I don't have access to the game. Could somebody check this? Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-982054 Share on other sites More sharing options...
Saturnus Posted December 7, 2017 Share Posted December 7, 2017 4 minutes ago, Neotix said: This idea of venting gas infinitely though the liquid bring an idea to do something similar with liquids. Just use a blob of P-H2O or crude/petrol like everyone else Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-982057 Share on other sites More sharing options...
Angelix Posted December 7, 2017 Share Posted December 7, 2017 dont forget to reinforce walls) compressed liquids like to break them Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-982084 Share on other sites More sharing options...
OfficialLolicon Posted December 7, 2017 Share Posted December 7, 2017 6 minutes ago, Angelix said: dont forget to reinforce walls) compressed liquids like to break them Unless it's a tile made up of metals (can withstand almost infinite pressure) Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-982088 Share on other sites More sharing options...
Oozinator Posted December 14, 2017 Share Posted December 14, 2017 Is it still working for you? Small liquid in front of vent, vanishes magically for me now.. Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-984213 Share on other sites More sharing options...
Saturnus Posted December 15, 2017 Share Posted December 15, 2017 57 minutes ago, Oozinator said: Is it still working for you? Small liquid in front of vent, vanishes magically for me now.. Use gas lock instead Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-984228 Share on other sites More sharing options...
Oozinator Posted December 15, 2017 Share Posted December 15, 2017 10 hours ago, Saturnus said: Use gas lock instead Mhh, i "placed" around 400g co² in front of bottom right vent. It vanishes same way as liquids for me.. The co² is no longer in the chamber, checked all tiles. Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-984324 Share on other sites More sharing options...
Saturnus Posted December 15, 2017 Share Posted December 15, 2017 Vents obviously shouldn't delete gases or liquids. Another bug. Seems a lot of the optimisations done to improve FPS revolves around deleting gases and liquids around the map to reduce the number of calculations needed to be done instead of optimising how they're done. Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-984327 Share on other sites More sharing options...
Oozinator Posted December 15, 2017 Share Posted December 15, 2017 2 minutes ago, Saturnus said: Seems a lot of the optimisations done to improve FPS.. Sounds like a compromise for me. I liked the napthatowers and that storing stuff. I am on a map, where game forces me to grow other way, then i did before. I am forced to use sand, to get clean water. Also very low on reed fiber. Slows down expansion/exos too. I like the "more FPS" thing, for the exchange of gameplay, i am used to. Some things feel a bit strange now. When maelwood would be not so easy to farm, i had never reached cycle 100, with this map. I personal(on the other side) don't like, that stuff is "vanishing" without explaining. In another chamber, i mixed more different gasses and it "feeled", like the majority is "eating" minority. Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-984329 Share on other sites More sharing options...
Saturnus Posted December 15, 2017 Share Posted December 15, 2017 43 minutes ago, Oozinator said: Sounds like a compromise for me. I liked the napthatowers and that storing stuff. I am on a map, where game forces me to grow other way, then i did before. I am forced to use sand, to get clean water. Also very low on reed fiber. Slows down expansion/exos too. I like the "more FPS" thing, for the exchange of gameplay, i am used to. Some things feel a bit strange now. When maelwood would be not so easy to farm, i had never reached cycle 100, with this map. I personal(on the other side) don't like, that stuff is "vanishing" without explaining. In another chamber, i mixed more different gasses and it "feeled", like the majority is "eating" minority. I've discovered a side effect of this bug in my current play-through. You can completely ignore CO2 produced by dupes. It will vanish on it's own now. Unfortunately, it works a bit too well. Where I could before just close of the bottom of my base off. Let CO2 sink down and grow mealwood and store food in the CO2. Now the CO2 disappears completely fairly quickly. There's only a small pocket of CO2 left in the bottom right corner of my base now, and I can literally see the pressure of that dropping as it's being deleted by the game. Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-984334 Share on other sites More sharing options...
Oozinator Posted December 15, 2017 Share Posted December 15, 2017 4 minutes ago, Saturnus said: I've discovered a side effect of this bug in my current play-through. You can completely ignore CO2 produced by dupes. It will vanish on it's own now. Unfortunately, it works a bit too well. Where I could before just close of the bottom of my base off. Let CO2 sink down and grow mealwood and store food in the CO2. Now the CO2 disappears completely fairly quickly. Î use the co² trap too and something is different. It seems that co² is more active in escaping, when surrounding pressure of other gasses is low. No longer "clumping" in right corner. No big pressure difference diagonal in one chamber. Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-984335 Share on other sites More sharing options...
Saturnus Posted December 15, 2017 Share Posted December 15, 2017 For me it got really serious when O2 pressure in the base got to about 1400g/tile. Then it started deleting CO2 like crazy. Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-984336 Share on other sites More sharing options...
Lifegrow Posted December 15, 2017 Share Posted December 15, 2017 2 hours ago, Saturnus said: Vents obviously shouldn't delete gases or liquids. Another bug. Seems a lot of the optimisations done to improve FPS revolves around deleting gases and liquids around the map to reduce the number of calculations needed to be done instead of optimising how they're done. Vents have been deleting gasses for a long time bud, there was a detailed thread about it when people were discussing different options for liquefying CO2/Chlorine - it's the old "if two things try to occupy one tile, something goes *pooft*" dealio As regards CO2 vanishing on it's own just with pressure - that's a new one on me :/ Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-984340 Share on other sites More sharing options...
eggsvbacon Posted December 16, 2017 Share Posted December 16, 2017 On 12/7/2017 at 2:11 AM, Saturnus said: Just use a blob of P-H2O or crude/petrol like everyone else I think he meant that he wanted to do the opposite, as in, over pressurize liquid by using a gas on the liquid vent, which, doesn't seem like it would work, at all. Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-984556 Share on other sites More sharing options...
Neotix Posted December 16, 2017 Share Posted December 16, 2017 I just tested it and it works. https://i.gyazo.com/3d1f5eff83a6e018983326dfc27fa8ce.gif I also testes gas overpressure (~6500kg of oxygeen) and it also works but gas vent and liquid need 2 tile width. When it's only 1 tile, liquid sometimes is deleted. Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-984560 Share on other sites More sharing options...
Oozinator Posted December 16, 2017 Share Posted December 16, 2017 2 hours ago, Neotix said: When it's only 1 tile, liquid sometimes is deleted. Aaaaaaaaaaaaaaah ^^ Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-984573 Share on other sites More sharing options...
Saturnus Posted December 16, 2017 Share Posted December 16, 2017 3 hours ago, Neotix said: I just tested it and it works. https://i.gyazo.com/3d1f5eff83a6e018983326dfc27fa8ce.gif I also testes gas overpressure (~6500kg of oxygeen) and it also works but gas vent and liquid need 2 tile width. When it's only 1 tile, liquid sometimes is deleted. Same for gas locks I've found. Make them two tiles wide with a vent in each. Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-984582 Share on other sites More sharing options...
Risu Posted December 16, 2017 Share Posted December 16, 2017 Guessing they fixed the bug where adding to such a hole would make the liquid go poof when adding to the cell only for it to magically reappear next tick. Now it's required to have somewhere to flow to or it gets destroyed for real this time. Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-984623 Share on other sites More sharing options...
Neotix Posted December 16, 2017 Share Posted December 16, 2017 Not really. If you leave only 1 tile, liquid will disappear and appear when vent is active but sometimes it don't reappear. When you leave 2 tiles, liquid don't travel (i hovered cursor over it) but also don't flick. Funny things happen with liquid in very high pressure. It behave like in space but also values of liquid in both tiles don't change. Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-984644 Share on other sites More sharing options...
Kabrute Posted December 17, 2017 Share Posted December 17, 2017 Needs room so it can move, after checking that its just repeating a sequence it cancels the visual calls but leaves the action going. Gas bubbles work this way too, they just have to have left/right somewhere to go. They hate going up/down and fight moving those directions. Most probably what is happening is those gasses are being shoved into walls to make room for vented vapors Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-984961 Share on other sites More sharing options...
Oozinator Posted December 19, 2017 Share Posted December 19, 2017 On 16.12.2017 at 8:15 PM, Neotix said: Funny things happen with liquid in very high pressure. It behave like in space but also values of liquid in both tiles don't change. Some feedback. When i use no airtiles(right side chamber), for the waterzone, water stays at one side and pressure blocking vent (overpressure). With airtiles no fail, so far. Link to comment https://forums.kleientertainment.com/forums/topic/84832-gas-overpressure/page/2/#findComment-985459 Share on other sites More sharing options...
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