chemie Posted November 27, 2017 Share Posted November 27, 2017 So I have 8 morbs and 2 puffs (locked in doors) but I still do not produce enough slime for even 20 mushrooms. What are keys to proper slime farming? I have the slime under water to prevent it evaporating. For some reason, the PW is not off gassing even though all CO2 was pumped out. The morbs just don't seem to produce much? ? Link to comment https://forums.kleientertainment.com/forums/topic/84796-slime-farming/ Share on other sites More sharing options...
suicide commando Posted November 27, 2017 Share Posted November 27, 2017 I think you need to make the area where the pO2 can go smaller, so it can properly fill up. Link to comment https://forums.kleientertainment.com/forums/topic/84796-slime-farming/#findComment-978666 Share on other sites More sharing options...
donutman07 Posted November 27, 2017 Share Posted November 27, 2017 I've also read before that morbs produce more while submerged and/or locked in place with doors too, but haven't really verified it myself. but ya, shrink the room so it can get concentrated Link to comment https://forums.kleientertainment.com/forums/topic/84796-slime-farming/#findComment-978668 Share on other sites More sharing options...
PhailRaptor Posted November 28, 2017 Share Posted November 28, 2017 The P-H2O will off gas more with increased surface area. You can make a series of channels with Airflow Tiles to maximize the effect. I don't have a screenshot, unfortunately, but I've seen some floating around here before. I can also confirm that a Morb that is underwater will produce much faster than one in atmosphere. Probably has to do with checking pressure -- there is no gas pressure doe to 1-substance-per-tile, because there is liquid pressure instead. Link to comment https://forums.kleientertainment.com/forums/topic/84796-slime-farming/#findComment-978758 Share on other sites More sharing options...
BlueLance Posted November 28, 2017 Share Posted November 28, 2017 More pufts would help too, also have your morbs under water, they give off lots more gas then Link to comment https://forums.kleientertainment.com/forums/topic/84796-slime-farming/#findComment-978785 Share on other sites More sharing options...
chemie Posted November 28, 2017 Author Share Posted November 28, 2017 Smaller room did not help. Reluctant to submerge morb as this seems more an exploit than design intended. So basically more morbs? What is morb to puff ratio? Link to comment https://forums.kleientertainment.com/forums/topic/84796-slime-farming/#findComment-978910 Share on other sites More sharing options...
donutman07 Posted November 28, 2017 Share Posted November 28, 2017 This is my setup. I've seen cleaner setups, but too lazy to deal with it for now. The mealwood room is not connected yet, was a future addition idea. At the moment just a bunch of polluted water in long rows and 5 morbs in water feeding 8 pufts. I get about 370kg/cycle, which is actually too much, I only wanted 270kg. Just haven't gotten around to tuning it. Also, when I started the design 1 ore scrubber was enough, but it's not anymore. I used to keep all the pufts in 1 door, but it seems like if you stuff any more than 4 in a door they disappear down to 4 eventually. Some discussion and explanation about this design in: The Death Antfarm.sav Link to comment https://forums.kleientertainment.com/forums/topic/84796-slime-farming/#findComment-978913 Share on other sites More sharing options...
chemie Posted November 28, 2017 Author Share Posted November 28, 2017 Where are the morbs? Why the scrubber? There should be no slime lung here. Link to comment https://forums.kleientertainment.com/forums/topic/84796-slime-farming/#findComment-978963 Share on other sites More sharing options...
donutman07 Posted November 28, 2017 Share Posted November 28, 2017 8 minutes ago, chemie said: Where are the morbs? Why the scrubber? There should be no slime lung here. the morbs are just above the painting in the picture. there's slime lung from the morbs Link to comment https://forums.kleientertainment.com/forums/topic/84796-slime-farming/#findComment-978966 Share on other sites More sharing options...
PhailRaptor Posted November 29, 2017 Share Posted November 29, 2017 3 hours ago, chemie said: Where are the morbs? Why the scrubber? There should be no slime lung here. The P-O2 produced by Morbs is contaminated with Slimelung, and any Slime produced from that P-O2 will be as well. Link to comment https://forums.kleientertainment.com/forums/topic/84796-slime-farming/#findComment-979033 Share on other sites More sharing options...
BenVo Posted November 29, 2017 Share Posted November 29, 2017 Try to compress the PH2O by mechanics door, it could also accelerate PO2 vaporizing. Link to comment https://forums.kleientertainment.com/forums/topic/84796-slime-farming/#findComment-979077 Share on other sites More sharing options...
BlueLance Posted November 29, 2017 Share Posted November 29, 2017 16 hours ago, chemie said: Smaller room did not help. Reluctant to submerge morb as this seems more an exploit than design intended. So basically more morbs? What is morb to puff ratio? I don't think it is, one of the ruin spawns specifically with a morb in the water usually with no way out. If you have a small room and it is reaching a high pressure then you need more Pufts, if yo are not reaching a good pressure then more Morbs Link to comment https://forums.kleientertainment.com/forums/topic/84796-slime-farming/#findComment-979186 Share on other sites More sharing options...
chemie Posted November 29, 2017 Author Share Posted November 29, 2017 So making the room smaller, adding another 2 morbs and going to 3 puffs seems to get me to 1000kg pressure and the slime now matches the ~25 mushrooms. As an aide, I decided to try berries just because and they take a ridiculous amount of water and even worse, the water takes a huge amount of energy to cool. The entropy device is not sufficient and neither is a single geyser. Very broken. Link to comment https://forums.kleientertainment.com/forums/topic/84796-slime-farming/#findComment-979411 Share on other sites More sharing options...
KittenIsAGeek Posted November 30, 2017 Share Posted November 30, 2017 Try liquid cooling above your berry farm. Right now, I have a reservoir of water that I cool to about 2C by the Anti-Entropy Thermo-Nullifier using doors as the thermal conduit. This cold water is then, in turn, pumped over my oxygen generators. The oxygen is currently going into the pipes at 12.6C, which is close to where I wanted it. I apologize for the odd-color screenshots -- the gas 'texture' appears to obscure the color overlay on Linux machines. You can do the same thing for a berry farm, just run the water over granite tiles above the berry farm any time the temperature rises above X. I got this idea from looking at some of the forum posts, particularly the lava oven and water cooling electrolyzers. Link to comment https://forums.kleientertainment.com/forums/topic/84796-slime-farming/#findComment-979489 Share on other sites More sharing options...
manu_x32 Posted December 1, 2017 Share Posted December 1, 2017 On 11/28/2017 at 12:23 PM, chemie said: Smaller room did not help. Reluctant to submerge morb as this seems more an exploit than design intended. So basically more morbs? What is morb to puff ratio? If you don't submerge them, morbs stop emitting when PO2 reaches 1kg. Trapping them in airflow doors will also have them emit more as they don't move around, all they can do is jump and emit. Link to comment https://forums.kleientertainment.com/forums/topic/84796-slime-farming/#findComment-980068 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.