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Slime farming


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So I have 8 morbs and 2 puffs (locked in doors) but I still do not produce enough slime for even 20 mushrooms.

What are keys to proper slime farming?

I have the slime under water to prevent it evaporating.  For some reason, the PW is not off gassing even though all CO2 was pumped out.  The morbs just don't seem to produce much?

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The P-H2O will off gas more with increased surface area.  You can make a series of channels with Airflow Tiles to maximize the effect.  I don't have a screenshot, unfortunately, but I've seen some floating around here before.

 

I can also confirm that a Morb that is underwater will produce much faster than one in atmosphere.  Probably has to do with checking pressure -- there is no gas pressure doe to 1-substance-per-tile, because there is liquid pressure instead.

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This is my setup.  I've seen cleaner setups, but too lazy to deal with it for now.  The mealwood room is not connected yet, was a future addition idea.  At the moment just a bunch of polluted water in long rows and 5 morbs in water feeding 8 pufts.  I get about 370kg/cycle, which is actually too much, I only wanted 270kg.  Just haven't gotten around to tuning it.  Also, when I started the design 1 ore scrubber was enough, but it's not anymore.  I used to keep all the pufts in 1 door, but it seems like if you stuff any more than 4 in a door they disappear down to 4 eventually.

 

Some discussion and explanation about this design in:

 

The Death Antfarm.sav

16 hours ago, chemie said:

Smaller room did not help.  Reluctant to submerge morb as this seems more an exploit than design intended.  So basically more morbs?  What is morb to puff ratio?

I don't think it is, one of the ruin spawns specifically with a morb in the water usually with no way out.

If you have a small room and it is reaching a high pressure then you need more Pufts, if yo are not reaching a good pressure then more Morbs

So making the room smaller, adding another 2 morbs and going to 3 puffs seems to get me to 1000kg pressure and the slime now matches the ~25 mushrooms.

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As an aide, I decided to try berries just because and they take a ridiculous amount of water and even worse, the water takes a huge amount of energy to cool.  The entropy device is not sufficient and neither is a single geyser.  Very broken.

Try liquid cooling above your berry farm.  Right now, I have a reservoir of water that I cool to about 2C by the Anti-Entropy Thermo-Nullifier using doors as the thermal conduit.  This cold water is then, in turn, pumped over my oxygen generators.  The oxygen is currently going into the pipes at 12.6C, which is close to where I wanted it. I apologize for the odd-color screenshots -- the gas 'texture' appears to obscure the color overlay on Linux machines.

You can do the same thing for a berry farm, just run the water over granite tiles above the berry farm any time the temperature rises above X.  I got this idea from looking at some of the forum posts, particularly the lava oven and water cooling electrolyzers.

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On 11/28/2017 at 12:23 PM, chemie said:

Smaller room did not help.  Reluctant to submerge morb as this seems more an exploit than design intended.  So basically more morbs?  What is morb to puff ratio?

If you don't submerge them, morbs stop emitting when PO2 reaches 1kg. Trapping them in airflow doors will also have them emit more as they don't move around, all they can do is jump and emit.

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