Jump to content

Slicksters die. Why?


Recommended Posts

3 minutes ago, Coolthulhu said:

They aren't buggy, they just have a ton of mass and take a while to lose heat because of that. They die when their own body temperature drops, not the environment's temperature.

Ah ok that makes more sense, the mass of the gas isn't enough to take large amounts of heat. I see that one has dropped below 50 degrees internal temperature. Sorry DustFireSky

 

1 hour ago, Coolthulhu said:

They aren't buggy, they just have a ton of mass and take a while to lose heat because of that. They die when their own body temperature drops, not the environment's temperature.

The environment temperature effects the body temperature. The body temperature falling down, when the environment is cold. The statement was okay so far. Or I am wrong ? hmm. Go totally nude in the winter outside. What happens with u ? The environment affects u :p

Drops the body temperature by alone ? I think not :p

8 hours ago, DustFireSky said:

 

The environment temperature effects the body temperature. The body temperature falling down, when the environment is cold. The statement was okay so far. Or I am wrong ? hmm. Go totally nude in the winter outside. What happens with u ? The environment affects u :p

Drops the body temperature by alone ? I think not :p

Not sure where you got this idea.  Nowhere does Coolthulu suggest that environment doesn't affect body temperature.

3 hours ago, DustFireSky said:

Hmm, okay. Maybe, because english isn't my mother tongue. But he said: " They die when their own body temperature drops, not the environment's temperature. "



 

.

But that is correct, he was saying that it doesnt matter what the temperature is around the slickster they wont die until their internal temperature drops below the threshold. Not that the temperature outside doesnt matter

Of course, i understood that, but they die through the low internal temperature caused by the external temperature.... :shock:

" he was saying that it doesnt matter what the temperature is around the slickster "

" Not that the temperature outside doesnt matter "

For me, it is an contradiction.

13 hours ago, DustFireSky said:

Of course, i understood that, but they die through the low internal temperature caused by the external temperature.... :shock:

" he was saying that it doesnt matter what the temperature is around the slickster "

" Not that the temperature outside doesnt matter "

For me, it is an contradiction.

Indirectly, the external temperature will ultimately be the cause of death.  But the game doesn't sample the surroundings of the Slickster to determine whether to leave it alive or kill it.  The game checks the internal temperature of the Slickster itself.

 

It might sound like semantics, but it isn't.

On 11/22/2017 at 11:45 AM, DustFireSky said:

Of course, i understood that, but they die through the low internal temperature caused by the external temperature.... :shock:

" he was saying that it doesnt matter what the temperature is around the slickster "

" Not that the temperature outside doesnt matter "

For me, it is an contradiction.

It's not a contradiction.  You're bolding and underlining a lot of words, but they're not the right words.  The key phrase in his statement was "when it drops".  Imagine you start with a slickster in an 80 C environment, with 80 C body temperature.  then the environment temperature drops to -20 C.  Does the slickster die now, when the environment temperature drops?  No, it's body temperature is still high enough, when the environment temp dropped.  Now the environment temperature slowly starts to rise, but the body temp is dropping.  When the body temperature drops below a certain point, the slickster will die.  When that happens, the environment temperature is going up, but the slickster still died, because the body temperature is what is checked.  If he'd used another word instead of "when", for example if he'd said "The temperature changed is caused by", then your interpretation might have been correct.  I understand that English isn't your native tongue, so I'm trying to explain exactly why what he said meant one thing and not another.  Let's try converting the statements into math.  Because the key word in what he said was "when", that clues us in that we're talking about behavior at some instantaneous point.  I.e., we're looking for a statement we can put in terms of derivatives.  So, what he's saying is that if we look at dE/dt and dB/dt, where E = environment temperature and B = body temperature, that we know that at the moment of death dB/dt is negative, whereas dE/dt might be positive. But, if he'd used a different word, then we might be looking at what we know about E that would cause slickster death.  Since we know that dB/dt being negative means that E is colder than B', where B' is the body temperature where slicksters die, than we know that E < B' at the moment of death, which is basically what you were saying(We know this because db/dt is governed by newton's law of cooling, which ONI generally simulates except in certain scenarios where the interaction between a body and the environment is clamped). So basically the problem here is that you are interpreting the words he said which translate mathematically to dE/dt might possibly be positive, to the statement that E might be > B', and that would indeed be incorrect, but that's simply a bad translation and he definitely didn't mean that, because you were focusing on the wrong key words.  hope that helps!

1 hour ago, trukogre said:

hope that helps!

Interesting theory!
You have to define two states for slicksters. Then you get E>B or E = B for a short period of time.
Working/not working is adding W to your theory also E>B/W or W=!or=0.
Then when you crack open the pocket with slickster included, adds a new variable to the system, because all is stable when uncracked pocket , let's say is U. When U=1 all other variables are freezed, but for freezed we need no new variable because when freezed is 1 U is 1 too, to make it easy.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...