Developer Cheerio Posted November 8, 2017 Developer Share Posted November 8, 2017 fixed a crash that could occur if you loaded a save file with coolant stored in a refinery fixed a crash that could occur if you deconstructed a building which contained logic ports View full update 7 1 Link to comment Share on other sites More sharing options...
Fury1SOG Posted November 8, 2017 Share Posted November 8, 2017 It seems that the deconstruction crash still occurs for doors, etc placed in a save created with an older build version. A newly placed door does not crash during deconstruction. I guess we have to start a new map? Link to comment Share on other sites More sharing options...
Risu Posted November 8, 2017 Share Posted November 8, 2017 New bug is that LogicPortVisualizer is being cast to types it isn't related to. Removed all the unnecessary casting so the base type common to all the types can do the job.Assembly-CSharp.zip 1 2 Link to comment Share on other sites More sharing options...
Oozinator Posted November 8, 2017 Share Posted November 8, 2017 On 8.11.2017 at 7:15 AM, Risu said: New bug is that LogicPortVisualizer is being cast to types it isn't related to. Removed all the unnecessary casting so the base type common to all the types can do the job.Assembly-CSharp.zip Wow ^^ I hope they fix it, to work with old saves again. Link to comment Share on other sites More sharing options...
PaulV Posted November 8, 2017 Share Posted November 8, 2017 Is it just me or are the algea deoxidizers putting out way too little oxygen (if any) with this patch? Link to comment Share on other sites More sharing options...
Speadge Posted November 8, 2017 Share Posted November 8, 2017 (edited) 6 hours ago, Risu said: New bug is that LogicPortVisualizer is being cast to types it isn't related to. Removed all the unnecessary casting so the base type common to all the types can do the job.Assembly-CSharp.zip does your attachment fix the deconstruction bug, or how can we understand that posting? Edited November 8, 2017 by Speadge Link to comment Share on other sites More sharing options...
Saturnus Posted November 8, 2017 Share Posted November 8, 2017 (edited) 7 minutes ago, Speadge said: does your attachment fix the deconstruction ug, or how can we understand that posting? Yes. See Please note that even though it is marked as fixed with this hotfix update. It is in fact not fixed at all. Only certain parts of the deconstruct bug was fixed. Risu's solution fixes it completely. Edited November 8, 2017 by Saturnus 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now