Jump to content

Welcome... To The Forge! (A small guide for those starting out.)


TheKingDedede

Recommended Posts

Warriors... Rise to the challenge. Welcome to...

ed-I5wM38gCWkDPF11ay9LI4pG8sqW-os1F8z4mXGngOmmxFrjyKeUQQlCsAmEtsGZ-yHnBXO4jwKrHMqzEkp6_Tuii5whduhiiUn2mOG9WBMVf86s7fDu5ZQR_qW0tRI-5FQhbo

(Will JoeW get mad if I use this? I hope not...)

So, you decided to join the Forge beta so you could look cool and hip with the young crowd. But then you realized that the combat was way harder than you thought it would be and are now facing the possibility of never touching another game in your life (Not really). Also, unlike the base game, you no longer have to worry about Sanity and Hunger, but those might be the least of your problems in this place...

This will be a small guide to those who are currently struggling within the event, as well as providing info for the characters in the Forge. Other threads will be referenced and some tips and tricks will be handed out here and there. The event ends on December 4th.

Quick guide to the controls

W,A,S,D: Movement Keys

Right-click: Use your held weapons' special skill, and deploy using Left-click.

F or Left-click: Attack

Q And E: Rotate the camera

Spacebar: Can be used for attacking and reviving allies (Not the key itself, silly).

The Warriors (Our beloved heroes, of course!)

All the characters in the event are also characters that are available for play in DST. However, they all now have some spiffy perks that will help them survive within the hellish wasteland that they're currently in.

First and foremost...

Wilson Percival Higgsbury

Spoiler

Health: 150

Perks

- Can revive teammates twice as fast.

- Restores three times the health to players when they are revived by him.

Can use: Staves, Darts, and Melee.

Starts with: Barrage Darts, Wood Armor

Tips and Tricks: As Wilson, you're quite the asset to your party! Wilson can switch between a variety of roles and fulfill them all rather well. He can play the Healer, the Mage, and (Should anyone else drop their melee weapons) play as a Warrior. You're the Jack of all Stats, but you've got the perk of helping fallen allies to their feet much quicker than other characters and giving them some extra health as well.

Don't be afraid to fill out roles and ask what you can do to help your party out.

If you aren't playing Wilson and someone else who is playing him falls in battle, do your best to try and revive him ASAP. He'll be able to revive other teammates along if you and your party have been getting knocked down like flies (I'm looking at you, Boarilla...).

 


Willow

Spoiler

Health: 125

Perks

- Has Bernie the Bear by her side (Bernie has 1,000 HP)

- Fire and Explosive attack damage increased by 10%

Can use: Darts and Staves.

Starts with: Barrage Darts, Feathered Reed Tunic

Tips and tricks: As Willow, you are best suited to using the Infernal Staff (A Stave) and aiming towards collecting pieces of armor that give you faster skill cool-downs and increased magic damage. You also bring Bernie the Bear with you when you spawn. He'll move about on his own and has quite a bit of health. However, he can't attack and his main purpose is to do a little dance and draw agro to himself, which seems to happen rarely. Once he goes down, only you can bring him back. As a plus, he gets all of his health back when revived and can be healed by the Healing Scepter.

If you can't get your hands on the Infernal Staff for whatever reason, don't be afraid to get your hands on the Molten Darts. You'll deal slightly more damage with them if they're in your hands and your right-click skill can knock Tortanks and Boarillas out of their defensive states.

As a quick sidenote, you can rack up an insane amount of damage once you get your hands on the Infernal Staff and another friend gets the Living Staff. Have your friend use the scepter to summon the healing circle and guide enemies to it (Let your party members heal up first, though). Once a good number of enemies (3-5, I'd say) get within the circle and fall asleep, use your right-click skill and bombard them with a Cataclysm! Now that's a nasty surprise.

Wolfgang

Spoiler

Health: 200

Perks

- Becomes Mighty when health falls below a certain threshold, which increases Attack, Speed, and Defense for 10 seconds.

Can use: Melee

Starts with: Forging Hammer, Wood Armor

 

Tips and Tricks: As Wolfgang, you can take quite a bit of a thrashing from enemies, and your starting weapon gives a small defense debuff to enemies that you strike. You might not be able to do much on your own with the debuff, but with your teammates, you can rack up quite the damage. However, the debuff wears off over time, so remember to focus on striking one enemy and work with your team to take one enemy down.

In your Mighty state, you can deal out quite a bit of damage and move real fast, but by the time you enter the state, you might not have all that much health left and you might be getting mobbed by enemies. Don't be afraid to move towards your party's healer and stick with the group in case you're about to die.

Wendy

Spoiler

Health: 125

Perks

- Protected by her twin sister Abigail.

Can use: Darts, Staves

Starts with: Barrage Darts, Feathered Reed Tunic

Tips and Tricks: As Wendy, you don't have all that many perks. From my personal experiences with her, Abigail seems to die way too fast, but she is capable of damaging multiple enemies at once.

Stick with your group and try attacking from afar. You could also try to play the Mage or Healer if no one else has taken the role yet, but you won't excel at it like Wickerbottom or Maxwell can.

WX-78

Spoiler

Health: 150

Perks

- When attacked, has a chance to shock enemies.

- Electric attack damage increased by 50%

Can use: Melee

Starts with: Forging Hammer, Wood Armor

Tips and Tricks: As WX-78, your starting hammer isn't all that bad of a weapon to keep with you into the later rounds. It inflicts a defense debuff and, because you gain 50% more damage on Electric attacks, its right-click skill isn't all that bad to use. The hammers' skill can knock enemies out of their defending state, as well as inflict the defense debuff with normal strikes.

You have a small chance to electrify enemies that attack you, so don't rely on it all that much. Use the shock to run away if you're low on health or need to stop a Snortoise from spinning.

Wickerbottom

Spoiler

Health: 125

Perks

- After dealing sufficient damage, your next spell will become amplified and deal more damage.

Can use: Books, Staves

Starts with: Petrifying Tome, Reed Tunic

Tips and Tricks: As Wickerbottom, you're best role is to be a Mage and get your hands on the Infernal Staff. Since you can do increased damage after reaching a certain threshold, Cataclysm can do a hefty amount of damage. Your magic charge perk also benefits your healing powers if you have the Living Staff, supercharging it's healing effect.

The Petrifying Tome isn't all that bad of an item, either. Using it allows you turn enemies to stone for a bit, and despite it being a friggin' book, it can still be used for attacking normally. Although, rather slowly. You should also coordinate with you teammates to petrify large groups of enemies, so you can focus you DPS on one enemy.

If you aren't a Wickerbottom, pay attention to somebody who is and watch who she petrifies. Don't attack enemies that have turned to stone and focus your damage on another enemy that isn't encased in stone.

Woodie

Spoiler

Health: 200

Perks

- Lucy (His talking axe) will return to him when thrown in a Right-click skill.

- Attack speed increased when holding Lucy.

Can use: Melee

Starts with: 'Riled' Lucy, Wood Armor

Tips and Tricks: As Woodie, you are (In my opinion) one of the best characters in the Forge. You swing faster with Lucy than with any other weapon, and she can return to you when you throw her (I also recommend holding onto Lucy, as other characters can't swing her as fast as you can). You are best suited to being a tank, and if the team needs one, the runner who distracts the Boarilla(s) when it spawns. Lucy, when thrown, also takes aggro from enemies immediately, so you can kite and take enemies off your friends so they can worry on other enemies. The cooldown for your special skill (With Lucy) is only one second. Yes, really. Plus, Woodie does have a respectable 200 points of health. He can be a solid addition to a team when played right and can fit into melee roles quite nicely.

I recommend wearing the tankiest armor in the Forge once it drops. It'll help when the Boarrior spawns in.

Wes

Spoiler

Health: 100

Perks

- Can be revived twice as quickly.

- Gains minimal agro when attacking enemies.

- Less likely to lose agro when enemies focus on you.

Can use: Melee, Darts, Staves

Starts with: Barrage Darts, Feathered Reed Tunic

Tips and Tricks: Pick this character if you want a challenge. You're rather frail as Wes (Not as frail as Maxwell, though) and can use everything Wilson can. Plus, if you die, a Wilson can bring you back in no time flat.

You should focus on distracting enemies, since they seem to hate mimes and will chase you around for longer. You're a distraction, but you're the best distraction anyone can have. Just be glad that you don't do less damage.

In other newshttps://www.youtube.com/watch?v=-gsG_Qi3Y1Q

Maxwell

Spoiler

Health: 75 (Be a dear and bring me my oxygen tank, would you?)

Perks

-After focusing attacks on one enemy, Shadow Duelists will be summoned and quickly do some slashes to pile on the damage.

Can use: Books, Staves

Starts with: Petrifying Tome, Feathered Reed Tunic

Tips and Tricks: As Maxwell, you are frail. Like, 'Grandma's fine China' levels of frail. But no worries, unlike her fine China, you can be brought back and all will be forgiven.

You should focus on gearing up to be a Mage. After focusing your damage on one enemy, your Shadow Duelists will come out and quickly deal some more damage. They won't stay on the field like Willow's bear Bernie, however. As with Wickerbottom, don't hesitate to use your petrifying tome on large groups of enemies.

Don't try facing enemies alone, and stick with the group. You are a frail old man. A strong one, but frail nonetheless. You're more of a glass cannon than anything else. Go for a mage loadout with this guy.

 

Wigfrid

Spoiler

Health: 

Perks

- You periodically shout out a Battle Cry during combat, which increases you and your allies next attacks by 25%.

- Gains less agro when attacking

Can use: Melee, Darts

Starts with: Pith Pike, Feathered Reed

Tips and Tricks: You're a melee class, and good at it. Your default weapon can also tip over Snortoises and cause them to stay in place, unable to attack and leaving them looking dumb. However, attacking them once will cause them to flip right back over and get back to attacking you. I suggest leaving Snortoises that you flipped alone and focus attacking an enemy that isn't stuck in stone or also flipped over.

Your Battle Cry perk is also great for buffing your friends within a small radius, letting you rack up damage quickly. I suggest going into a tank role with her.

Webber

Spoiler

Health: 150

Perks

- Has three little spiders that can do damage periodically.

Can use: Darts

Starts with: Barrage Darts, Feathered Reed Tunic

Tips and Tricks: As Webber, you're restricted to using what might be the weakest weapon type in The Forge. Plus, your spiders seem to attack at random and their damage is rather... small (Ha!). You should focus on attacking from a distance and getting the Feathered Wreath. You could use it to distract the Boarilla and maybe even The Boarrior himself. But looks can be deceiving. If Webber is allowed to use the pieces of armor that increase damage, you can ger some serious DPS going as long as you focus on one target. There's a reason he has to get the 'Merciless' card for one of his achievements.

If you can't be a runner, you can also increase you DPS with the Nox Helms, but the tanks in your group might have already gone for those. If a tank drops their hat for one that they prefer, don't be afraid to ask if you can use their old one. In my opinion, your darts let you attack faster than them and you need to dish out as much DPS as possible.

Winona

Spoiler

Health: 200

Perks

-All ability cooldowns will be 10% faster.

Can use: Melee, Darts, Staves

Starts with: Forging Hammer, Wood Armor

Tips and Tricks: As Winona, you can make yourself to be a rather surprising Medic. If you collect pieces of armor that increase cooldown speeds, you can send out heals faster than most other characters. You could also go for the Infernal Staff, if that's your thing. Or, stay a melee class. You've got options.

The following part of the guide is entirely thanks to @Coldman. Many thanks to them and their contribution.

The information can also be found on the DST wiki: http://dontstarve.wikia.com/wiki/The_Forge

Weapons

Spoiler

Barrage Darts

Spoiler

Type: Dart

Damage: 20

Special Ability: Barrage: Fires off 8 darts in rapid succession.

Other Notes: None.

Personally, I think it's a decent weapon. If Molten Darts drop and you aren't a character that can buff their output,  these darts should do the job just as well. I also recommend using a ranged weapon such as this to kite and distract the Boarilla when it spawns so that your teammates can focus on other things.

Molten Darts

Spoiler

Type: Dart

Damage: 25 

Special Ability: Molten Shot: Sends a fire shot at the enemy, dealing double damage. Can break Snortoises and Boarillas out of their hiding phase.

Other Notes: None

Letting a Willow or a Webber use this wouldn't be such bad choices. Poor Webber is stuck using darts as his only weapon class... But anyways, it's a decent weapon. Consider it an upgrade of the Barrage Darts.

Forging Hammer

Spoiler

Type: Melee

Damage: 20 (Can cause Defense Debuff)

Special Ability: Anvil Strike: User hits a spell-circle-sized area, stunning and doing 30 damage to anything inside.

Other Notes: Anvil Strike makes all mobs that were hit aggro on user.

Now this is a good weapon! It can last you all the way until the final fight with the Boarrior and is immensely useful for inflicting the Defense Debuff on enemies. Hold onto this one.

Pith Pike

Spoiler

Type: Melee

Damage: 25

Special Ability: Pyre Poker: User rushes forward, damaging anything in its path.

Other Notes: Pyre Poker attack flips Snortoises, disabling them for a while.

Wigfrid starts with this weapon, and it's... Meh. It can flip over Snortoises and works wonders on them, making sure they can't attack for a while. I suggest swapping between weapons and using their Special Abilities when they've cooled down.

Riled Lucy

Spoiler

 

Type: Melee

Damage: 20 (Can cause Defense Debuff)

Special Ability: Can be thrown for 30 damage.

Other Notes: Powerup cooldown is very fast (only 1 second), and any enemy struck when thrown will aggro to the attacker. As an added bonus, if Woodie is using her, she'll 'poof' back into his hands after being thrown.

One of the best weapons for Woodie to use. If you can time it right, you can hit Snortoises out of their spinning phases and draw their agro. Plus, Woodie can use her the to the fullest extent, swinging faster with her equipped, and she causes enemies to get Defense Debuff. All in all, she's a great weapon.

 

Infernal Staff

Spoiler

Type: Staff

Damage: 25

Special Ability: Call Cataclysm: Summons a meteor that does between 205 to 280 damage to all enemies within spell area, depending on their proximity to the centre.

Other Notes: Meteor can force mobs to lower their shields.

Let a Wickerbottom, Willow, or Maxwell get their hands on this. They're the classes best suited to playing as mages and can deal out an insane amount of damage with this weapon.

Living Staff

Spoiler

Type: Staff

Damage: 10

Special Ability: Life Blossom: Heals allies and puts enemies to sleep in spell circle.

Other Notes: Drops at end of Round 4.

Let Winona or Wickerbottom grab this. This item is absolutely essential to survival in the Forge. It's your only source of healing, and can put enemies to sleep. If Winona or Wickerbottom isn't available, let Wilson grab it. It has great synergy with his revival perk, but putting too many roles on one person might be a bad idea...

Tome of Petrification

Spoiler

Type: Book

Damage: 15

Special Ability: Petrifies enemies in spell circle.

Other Notes: Can be used as melee weapon.

Wickerbottom and Maxwell start out with this, and it is useful during the early rounds. However, it doesn't work so well on the Boarrior and the Boarilla, as it only stops them for a few seconds at best. It can save you though, but it has to be used at crucial moments with the Boarrior and Boarilla.

 

 

Armor

Spoiler

Reed Tunic

Spoiler

Defense Value: 50%

Effect(s): +5% Cooldown Reduction on Weapon Skills

Feathered Reed Tunic

Spoiler

Defense Value: 60%

Effect(s): +10% Move speed

Jagged Wood Armor

Spoiler

Defense Value: 75%

Effect(s): +10% Physical Damage

Silken Wood Armor

Spoiler

Defense Value: 75%

Effect(s): +10% Cooldown Reduction on Weapon Skills

Let a mage hold onto this armor, since they'll benefit greatly from the cooldown reduction that it brings. It's also a good option for the Healer to equip.

Wood Armor

Spoiler

Defense Value: 75%

Effect(s): None.

Stone Split Mail

Spoiler

Defense Value: 85%

Effect(s): None

Let one of your tanks hold onto this. Once the Stone Armor drops, a Wilson or Maxwell could benefit from using this.

Steadfast Stone Armor

Spoiler

Defense Value: 90%

Effect(s): -15% Movespeed, Resistance to Knockback

Another Item that benefits tanks greatly.

 

Headgear

Spoiler

Barbed Helm

Spoiler

Effect(s): +10% Physical Damage

Let a Webber grab the Nox Helms if possible.

 

Nox Helm

Spoiler

Effect(s): +15% Physical Damage

Feathered Wreath

Spoiler

Effect(s): +20% Move speed

Give this to the person distracting the Boarilla.

Crystal Tiara

Spoiler

Effect(s): +10% Cooldown Reduction on Weapon Skills

For the Healer at first, and then it can go onto the Mage later for a bit.

Flower Headband

Spoiler

Effect(s): +25% Healing Received

Share this one with your teammates if they're in dire need of healing. Usually, this goes onto the tanks of the group (Wolfgang, WX, Woodie).

Woven Garland

Spoiler

Effect(s): +20% Healing Dealt

An item meant for the healer of the group.

Clairvoyant Crown

Spoiler

 

Effect(s): +25% Magic Damage Dealt, +10% Cooldown Reduction, +10% Move speed

For the mage of the group, of course.

Resplendent Nox Helm

Spoiler

Effect(s): +15% Physical Damage, +10% Cooldown Reduction, +10% Move speed

An excellent helm. Recommended for Webber or Wilson if he's still using darts by the time he Boarrior shows up.

Blossomed Wreath

Spoiler

Effect(s): +2 HP/Second (up to 80% HP), +10% Cooldown Reduction, +10% Move speed

Either give this the person kiting or tanking the Boarrior.

 

This guide will continue to be updated at a later date. However, I recommend giving these lovely threads a look. They were made by some beautiful people, y'know!

The Forge Beasts and You: Made by user @Ashkain.

The Forge tips: Made by user @FTR

PSA: Sleep: Made by user @DarkXero

That's all for now. If you have anything to add, say it down below and I'll give you credit for it.

Next up: Who knows?

Link to comment
Share on other sites

Weapons

Spoiler

Barrage Darts

Spoiler
  • Type: "Dart";    
  • Damage: "20";    
  • Special Ability: "Barrage: Fires off 8 darts in rapid succession.";
  • Other Notes: "None";

Molten Darts

Spoiler
  • Type: "Dart";    
  • Damage: "25";    
  • Special Ability: "Molten Shot: Sends a fire shot at the enemy, dealing double damage. Can break Snortoises and Boarillas out of their hiding phase.";
  • Other Notes: "None";

Forging Hammer

Spoiler
  • Type: "Melee";
  • Damage: "20";    
  • Special Ability: "Anvil Strike: User hits a spell-circle-sized area, stunning and doing 30 damage to anything inside.";
  • Other Notes: "Anvil Strike makes all mobs that were hit aggro on user.";

Pith Pike

Spoiler
  • Type: "Melee";
  • Damage: "25";    
  • Special Ability: "Pyre Poker: User rushes forward, damaging anything in its path.";
  • Other Notes: "Pyre Poker attack flips Snortoises, disabling them for a while.";

Riled Lucy

Spoiler
  • Type: "Melee";
  • Damage: "20";    
  • Special Ability: "Can be thrown for 30 damage.";
  • Other Notes: "Powerup cooldown is very fast (only 1 second), and any enemy struck when thrown will aggro to the attacker.";

Infernal Staff

Spoiler
  • Type: "Staff";
  • Damage: "25";    
  • Special Ability: "Call Cataclysm: Summons a meteor that does between 205 to 280 damage to all enemies within spell area, depending on their proximity to the centre.";
  • Other Notes: "Meteor can force mobs to lower their shields.";

Living Staff

Spoiler
  • Type: "Staff";
  • Damage: "10";    
  • Special Ability: "Life Blossom: Heals allies and puts enemies to sleep in spell circle.";
  • Other Notes: "Drops at end of Round 2.";

Tome of Petrification

Spoiler
  • Type: "Book";
  • Damage: "15";    
  • Special Ability: "Petrifies enemies in spell circle.";
  • Other Notes: "Can be used as melee weapon.";

 

Body Armor

Spoiler

Reed Tunic

Spoiler
  • Defense Value: "50%";
  • Effect(s): "+5% CDR";

Feathered Reed Tunic

Spoiler
  • Defense Value: "60%";
  • Effect(s): "+10% Movespeed";

Jagged Wood Armor

Spoiler
  • Defense Value: "75%";
  • Effect(s): "+10% Physical Damage";

Silken Wood Armor

Spoiler
  • Defense Value: "75%";
  • Effect(s): "+10% CDR";

Wood Armor

Spoiler
  • Defense Value: "75%";
  • Effect(s): "None";

Stone Splint Mail

Spoiler
  • Defense Value: "85%";
  • Effect(s): "None";

Steadfast Stone Armor

Spoiler
  • Defense Value: "90%";
  • Effect(s): "-15% Movespeed, Resistance to Knockback";

 

Headgear

Spoiler

Barbed Helm

Spoiler
  • Effect(s): "+10% Physical Damage";

Nox Helm

Spoiler
  • Effect(s): "+15% Physical Damage";

Feathered Wreath

Spoiler
  • Effect(s): "+20% Movespeed";

Crystal Tiara

Spoiler
  • Effect(s): "+10% CDR";

Flower Headband

Spoiler
  • Effect(s): "+25% Healing Received";

Woven Garland

Spoiler
  • Effect(s): "+20% Healing Dealt";

Clairvoyant Crown

Spoiler
  • Effect(s): "+25% Magic Damage Dealt, +10% CDR, +10% Movespeed";

Resplendent Nox Helm

Spoiler
  • Effect(s): "+15% physical damage, +10% CDR, +10% Movespeed";

Blossomed Wreath

Spoiler
  • Effect(s): "+2 HP/Second (up to 80% HP), +10% CDR, +10% Movespeed";

 

If you want, I can give you information about roles and monsters.

Link to comment
Share on other sites

On 11/5/2017 at 5:03 AM, Coldman said:

If you want, I can give you information about roles and monsters.

Others have made guides to the Forge enemies, so I feel it would be more appropriate to give them the information. The offer is appreciated, though. Thank you for your contribution.

Link to comment
Share on other sites

16 hours ago, TheKingDedede said:

Others have made guides to the Forge enemies, so I feel it would be more appropriate to give them the information. The offer is appreciated, though. Thank you for your contribution.

You are welcome :)

 

 

 

Link to comment
Share on other sites

On 11/9/2017 at 3:39 PM, RancorSnp said:

Webber is even stronger than he used to be now. And he still definitely needs the pdps items as ranged physical dps he needs them more than any other class. For runner Woodie and Wes are much better picks. 

I've made some changes to the character bios and removed some misleading information. Thanks for the tips.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...