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23 downloadsPrefab Counter [DST] Easily count a configurable list of prefabs/items in a world, like walrus camps, amount of reeds, etc., to quickly check if a generated world is worth playing. Just run PC:Count() in the remote console to show a fresh count of the items in the current shard. Features and Usage The Prefab Counter mod is purely server-side, intended to be used by a server admin to get a quick overview over the generated Overworld and Caves to see at a glance if worlds have been generated with enough resources for the intended playstyle. Typically, one could be interested in the number of walrus camps, reeds, marble sources, or planted mandrakes, and if the world spawned with too little of a resource, a new chance is just a simple world regeneration away. Go ahead, whisk away the lives of every single soul inhabiting the constant, without a second thought. To count the configured items/prefabs in the shard you're currently in, simply run PC:Count() in the Remote Console as an admin, and the results will be printed to the chat and server log as a system message. After the results fade out, you can open the chat again (default key: Y) to see the text for as long as you need to ponder bringing armageddon upon the world. You monster. Certain items only ever spawn in the Caves, so if you're interested in those, you'll have to enter the Caves first and run the same command there to count again in that shard. The same applies to any other shards you may have set up in a multi-shard cluster. The mod can count the following items, prefab names given for reference: Anememies ("trap_starfish") Beefalos ("beefalo") Beehives ("beehive") Berry Bushes ("berrybush", "berrybush2") Broken Clockworks ("chessjunk1", "chessjunk2", "chessjunk3") Clockworks ("knight", "bishop", "rook", "knight_nightmare", "bishop_nightmare", "rook_nightmare") Juicy Berry Bushes ("berrybush_juicy") Killer Beehives ("wasphive") Mandrakes ("mandrake_planted") Marble Pillars ("marblepillar") Marble Statues ("statue_marble", "statue_marble_muse", "statue_marble_pawn") Marble Trees ("marbletree") Maxwell Statues ("statuemaxwell") Merm Houses ("mermhouse") Pig Houses ("pighouse") Rabbit Hutches ("rabbithouse") Reeds ("reeds", "reeds_water") Saplings ("saplings") Spider Den 1/2/3/Queen/Eggs ("spiderden"/"spiderden_2"/"spiderden_3"/"spiderqueen"/"spidereggsack") Stone Fruit Bushes ("rock_avocado_bush") Volt Goats ("lightninggoat") Walrus Camps ("walrus_camp") Wormholes ("wormhole") Counting any of these items can be disabled in the configuration as required, all items are counted by default. You may also choose to not show any item with a zero count to reduce the amount of text to read. By default, however, all results will be shown. Documentation, Sources, Development This mod is developed on GitHub, where you can read the current documentation and installation instructions, as well as find the sources. If you encounter any issues, bugs, or have a feature request, please create an issue on GitHub, as all development is focused there. You may also find your issue already addressed in an existing issue. Sources: https://github.com/gyroplast/mod-dont-starve-prefab-counter Also available on the Steam Workshop with ID 2618765953.
After talking with someone and thinking about it, I decided I want to revamp this RP. Basically it's an apocalyptic world plagued by monsters (not zombies. They're far from undead and more horrific). You can read more about it here. I don't want to bring my 2016 drawings and old written RP intro into this thread ^^; So same concept as the the old but with a few changes: From now on, there will be a three days grace between monster attacks (times may vary depending on location), monsters will now vary in sizes, difficulty and times of day when they come out/hunt. There will be an inventory of what everyone has that I will keep updated (there was an inventory in the older thread but there wasn't a lot to it). Also an in-game day/time of day will be about 5 days in real time (so 2 days for daytime, 2 for night time and one day for evening. I hope this is enough time for everyone to reply). If anyone has ideas or want to become a DM of this RP feel free to let me know, reply here or PM me. Rules: No NSFW stuff No OP characters (more on that below) No harassment No bad language. Censored words are fine. If you do not follow the rules and standard forum guildlines, you will get 2 warnings before your character gets killed and no longer allow to RP here. If you no longer want to RP, please tell me. It's not fair on everyone else if you join and slow things down later on in time. Time will not stop if no one is replying. Application sheet (anything is allowed but if it's non-human, I want an explanation of the character and how it's different from other monsters we'll encounter): OP characters won't be accepted (such as a sparkly unicorns who can poof the creatures out of existence or a simple man with super strength, speed, and healing that can take down giants with a single punch). It's gotta be atleast somewhat realistic or not too powerful or else players will loose interest. If you have any other issues, please comment or PM me. --- Accepted: @Master Jand