Plebgod Posted October 8, 2017 Share Posted October 8, 2017 what if beefalos could be used as a mini moving base,a saddle chest,mini crockpot that has to be fueled and a food bag similiar to a fridge but a bit worse Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/ Share on other sites More sharing options...
Daniel86268 Posted October 8, 2017 Share Posted October 8, 2017 I like the Idea of some saddlebags, maybe a variant with food spoilage modifier like the bearger backpack, which doesn't cool things down but still slows food spoilage. Not too sure about the crockpot though. It kinda feels weird to have a crockpot on a beefalo. Beefalos are too small and too flammable to be used as a crockpot base imo. Maybe a craftable portable one like Warly's, but that one will prob eventually be added as a Warly exclusive or something like that. Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962044 Share on other sites More sharing options...
Rellimarual Posted October 8, 2017 Share Posted October 8, 2017 The beefalo would look like some crazy Beverly Hillbillies-style car with all kinds of household appliances strapped to it! It would be kinda awesome Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962088 Share on other sites More sharing options...
spideswine Posted October 8, 2017 Share Posted October 8, 2017 4 hours ago, Daniel86268 said: Beefalos are too flammable to be used as a crockpot That's a risk I'm willing to take. Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962116 Share on other sites More sharing options...
Superlucas1231 Posted October 8, 2017 Share Posted October 8, 2017 I just want to see what a megabase would look like on a beefalo tbh. Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962117 Share on other sites More sharing options...
Palecwsmalec1 Posted October 8, 2017 Share Posted October 8, 2017 "Welcome to my day 2000 beefalo megabase. As you can see, on the left buttcheek i have the storage unit, on the right horn there's the kitchen.." Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962121 Share on other sites More sharing options...
TemporaryMan Posted October 8, 2017 Share Posted October 8, 2017 Because beefalo were already the most complicated entity in the game, but not nearly complicated enough. Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962141 Share on other sites More sharing options...
spideswine Posted October 8, 2017 Share Posted October 8, 2017 3 minutes ago, TemporaryMan said: Because beefalo were already the most complicated entity in the game, but not nearly complicated enough. I mean...well...yes? I think that most people will agree that beefalo domestication has good potential, but is just in a terrible spot right now, due to that getting it(beefalo domestication) out of this spot will likely take meaningful changes, which will make beefalos even more complicated. Quite a lot of resources were already placed into beefalo domestication, imo it's sensible to put even more resources into it so it won't be crap. Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962145 Share on other sites More sharing options...
CaptainChaotica Posted October 9, 2017 Share Posted October 9, 2017 Hmm. I don't know about _too_ much stuff, but I do kinda like this idea in general. It'd really go well with the nomadic lifestyle some like to play in--having your animal method of transportation also be what you depend on for other stuff? Would be kinda like living as a Mongol. ("WE'RE THE EXCEPTION!") I can see it working for characters such as Wigfrid, who doesn't need to do much farming anyway. It'd be kind of badass. ...Notorious Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962277 Share on other sites More sharing options...
DVGMedia Posted October 9, 2017 Share Posted October 9, 2017 always kind of had the concept of a saddle bag for beefs basically adding a back pack to the beef at the cost of speed and damage.  as for most of the beefs the only one that people need is a fighter beef since it is the one that is the most useful out of the rest the only thing that it really needs is just a buff of 1 damage point to push it over the extra attack it needs to kill mobs based off of the 200 health valued mobs.  this thread goes more into it  Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962281 Share on other sites More sharing options...
spideswine Posted October 9, 2017 Share Posted October 9, 2017 5 minutes ago, EsaiXD said: as for most of the beefs the only one that people need is a fighter beef "Need" is a bit of a strong word, don't you think? Also isn't it a problem that the other variants are garbage, and even the most useful one is not worth getting ~99% of the time? Hell even if we both add a backpack saddle and the +1 damage all that would do is change it from "not worth getting 99% of the time" to "not worth getting 98.9% of the time". Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962286 Share on other sites More sharing options...
Toroic Posted October 9, 2017 Share Posted October 9, 2017 I think there are two ways to approach beefalo domestication. Â Either we make taming them less of a multi-hour chore for a mediocre reward, or we make them more useful. Â Personally I'd lean towards the former. Â Taking 5 days to tame and then becoming permanently tame would be an easier fix that would make them worth having around. Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962452 Share on other sites More sharing options...
spideswine Posted October 9, 2017 Share Posted October 9, 2017 2 hours ago, Toros said: I think there are two ways to approach beefalo domestication. There's definitely a lot more, especially considering how they lack a use in their current state, meaning you have to invent a use for them, and there's definitely a lot of options to do that. 2 hours ago, Toros said: Personally I'd lean towards the former.  Taking 5 days to tame and then becoming permanently tame would be an easier fix that would make them worth having around Wouldn't that make them very boring though? 2 hours ago, Toros said: or we make them more useful. The problem is as you've said "getting them is a chore", it's not really much of a challenge, so it doesn't warrant a meaningful reward imo. I don't think there's a simple solution to the beefalo domestication problem, and meaningful changes are in order. I actually like the idea presented in this thread, but it would seem very hard to implement. Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962489 Share on other sites More sharing options...
Toroic Posted October 9, 2017 Share Posted October 9, 2017 @spideswine when I say two ways to approach it, I mean categorically.  The problem with beefalo is they're too much effort for two little reward.  So broadly speaking, reducing the effort or increasing the reward are the two main options.  That said, you are technically correct because the effort and reward could both be increased and or both decreased.  I don't think those are as easy or effective solutions though. Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962539 Share on other sites More sharing options...
spideswine Posted October 9, 2017 Share Posted October 9, 2017 1 minute ago, Toros said: @spideswine when I say two ways to approach it, I mean categorically.  The problem with beefalo is they're too much effort for two little reward. I feel that they are in such a state that taking either those approaches will just end up with something crappy, they are just in too stupid of a spot right now. Also there's another option where they can be seen as pets, at which point them taking a lot of effort and little rewards will make sense(cause pets), but they die too easily for a pet. Also they are assholes, making them poor pets, mind you it's definitely something worth considering, as I think that was the original intent with them. Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962541 Share on other sites More sharing options...
Rellimarual Posted October 9, 2017 Share Posted October 9, 2017 Players who main the characters that lack a damage multiplier (Wes and Wendy & maybe Willow? I’m not sure) say they like the ornery beef for fighting. I don’t play with those characters so I don’t know the details but it seems to very useful for them in boss fights. Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962564 Share on other sites More sharing options...
spideswine Posted October 10, 2017 Share Posted October 10, 2017 18 minutes ago, Rellimarual said: Players who main the characters that lack a damage multiplier (Wes and Wendy & maybe Willow? I’m not sure) say they like the ornery beef for fighting. I don’t play with those characters so I don’t know the details but it seems to very useful for them in boss fights. The problem is that it's only useful for bosses above ground, which basically amounts to deerclops(meh), klaus and dragonfly. They can definetly be good for solo world of these characters...but then again both of them are very subpar in a solo world, wes is the best example of this: beefalo are useful for things that aren't very useful themselves. The moment more players get involved the less the increased damage against this small group of foes helps, and the more likely the beefalo is to get killed, so as I've said: they are basically not worth the effort ~99% of the time.(ask yourself how many solo wes/wendy worlds are out there, and out of those how many are played by people skilled enough to prevent a beefalo from getting itself killed, it's a very small subset of worlds) Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962569 Share on other sites More sharing options...
Rellimarual Posted October 10, 2017 Share Posted October 10, 2017 I have found a beef useful for dealing with a three-tusk area where the walrus camps are close together and you get two of them shooting darts at you at the same time while fighting their hounds, but you’re probably right that the occasions where it’s helpful are rare. Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962577 Share on other sites More sharing options...
ClumsyPenny Posted October 10, 2017 Share Posted October 10, 2017 I don't mind the process of taming a Beefalo, but I hate how I have to keep them fed after that or I risk wasting all the effort. It's also annoying how a lot of actions are restricted on a Beefalo, like picking up items, going through wormholes or in the caves. 22 hours ago, Rellimarual said: I have found a beef useful for dealing with a three-tusk area where the walrus camps are close together and you get two of them shooting darts at you at the same time while fighting their hounds, but you’re probably right that the occasions where it’s helpful are rare. Ranged shots like MacTusk or the Bishop still hit the rider, not the Beefalo. So not even a Beefalo will help that much in that situation. Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962806 Share on other sites More sharing options...
fimmatek Posted October 10, 2017 Share Posted October 10, 2017 23 hours ago, spideswine said: (ask yourself how many solo wes/wendy worlds are out there, and out of those how many are played by people skilled enough to prevent a beefalo from getting itself killed Here's one! I admit that beefalos are not necessarily the best or most optimal solution and their abilities are limited, even the ornery's for fighting. Still, despite of their problems, they have a lot of little advantages that I really like: You can kill Goose/Goose without having to pick up your weapon again and again. If you're good enough, you don't even need armor, healing items and a weapon for a boss fight. I think it's a nice deal for some saltlicks every year. Practically, a tamed beefalo is a weapon, walking cane, regenerating armor in one to which you can add a light source, rain and/or weather protection. It has helped me a lot learning how to kill Dragonfly and Klaus. At the beginning I used a lot of dragonpies to heal the beefalo, later on I didn't need any at all. (And now I can kill both without a beefalo too.) You can fight Deerclops calmly in a bee queen hat without worrying for its durability or your sanity. (I'm not sure how much of an advantage it is, but you can solo the Ewecus with a beefalo. But as it can kite, it usually took me a lot of health to kill it, even with the ornery beefalo) Oh and btw, I did let a few beefalos die before I learnt how to save their life in a critical situation. But well, that belongs to DST's learning curve just our own deaths, I believe... Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962809 Share on other sites More sharing options...
spideswine Posted October 11, 2017 Share Posted October 11, 2017 23 minutes ago, fimmatek said: Here's one! I never said the answer was zero. 26 minutes ago, fimmatek said: You can kill Goose/Goose without having to pick up your weapon again and again. Unfortunately bone armor doesn't affect the beefalo, and bone armor will save much more time than having to pick up your weapon. 27 minutes ago, fimmatek said: Practically, a tamed beefalo is a weapon, walking cane, regenerating armor in one to which you can add a light source, rain and/or weather protection. It has helped me a lot learning how to kill Dragonfly and Klaus. At the beginning I used a lot of dragonpies to heal the beefalo, later on I didn't need any at all. (And now I can kill both without a beefalo too.) Yes, but only above ground, where those advantages aren't very meaningful unless you're wendy or wes. 28 minutes ago, fimmatek said: You can fight Deerclops calmly in a bee queen hat without worrying for its durability or your sanity. How many times do even get hit by deerclops anyway? especially on a solo world where you're the host? and how many uses(that cause durability loss) does the bee crown even have? On top of that the beefalo is generally kept near base and deerclops arrival is random which can easily mean that he won't be accessible for the fight(depending on your location when he starts roaring). 34 minutes ago, fimmatek said: (I'm not sure how much of an advantage it is, but you can solo the Ewecus with a beefalo. But as it can kite, it usually took me a lot of health to kill it, even with the ornery beefalo) It's basically getting a pig vs getting your beefalo, I'd say getting a pig is less effort, even if you have a beefalo. 35 minutes ago, fimmatek said: Oh and btw, I did let a few beefalos die before I learnt how to save their life in a critical situation. But well, that belongs to DST's learning curve just our own deaths, I believe... Except that the learning curve with beefalos isn't a sensible one, I did eventually learn how to avoid the moronic thing from getting itself killed(though most players haven't, and for good reason), but there was a very good amount of rollbacks involved(and remember that some people oppose rollbacks), and whenever I see people learn how to deal with them there's always a lot of frustration and rollbacks involved, and for what? They're very far from useful in the vast majority of cases. Ultimately dragonfly and klaus are meaningful enough that for an experienced(I'd guess maybe 5% of players?) wes/wendy on a solo(or "mostly solo") world they would make sense, but that's just a very minor fraction of world, and even that falls under the category of "makes something subpar a bit less subpar"- as both wes and wendy are subpar for solo worlds. Point is: they suck, terribly so. ...Also their begging for food is obnoxious and makes me want to kill them. Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962814 Share on other sites More sharing options...
DarkXero Posted October 11, 2017 Share Posted October 11, 2017 Remove the domestication loss when tamed. Avoid the whole "my beef untamed when I was in the caves" concurrency issue, and make them less of a chore. Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962829 Share on other sites More sharing options...
fimmatek Posted October 11, 2017 Share Posted October 11, 2017 49 minutes ago, spideswine said: I never said the answer was zero. And I didn't assume so. Just as Wendy-solo worlds were mentioned, I thought I could share my opinion. And actually I started to tame a beefalo exactely because I could deal more damage with it (above ground, as you said). In general, the point or my post wasn't to tell that beefalos are better than normal weapons/armor etc (because they aren't), but to tell what is good in a tamed beefalo (for me at least). I'm also aware that most of the people in most cases won't tame a beefalo, because it just not worth it. 1 hour ago, spideswine said: How many times do even get hit by deerclops anyway? especially on a solo world where you're the host? Well, since the world is online with caves, there is some lag. Which can have spikes depending on my internet, so I sometimes do lag on my own server. Though it's quite rare, luckyly.  4 minutes ago, DarkXero said: Remove the domestication loss when tamed. Avoid the whole "my beef untamed when I was in the caves" concurrency issue, and make them less of a chore. Actually, I like it a bit that the beefalo is not just simply ours, but we also must keep it ours. It's more realistic. But I agree, it's really annoying and honestly, more of my beefalos gone wild than died in combat... Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962832 Share on other sites More sharing options...
DarkXero Posted October 11, 2017 Share Posted October 11, 2017 1 minute ago, fimmatek said: It's more realistic. Now excuse me while I go feed a gigantic pig some meat for gold, while a orange haired pumpkin and a boy engulfed by a spider follow my trail. After that I will go kill a massive dragon with the head of a fly, and I will go ten kilometers under the earth to fight a reanimated skeleton that summons shadows. Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962836 Share on other sites More sharing options...
spideswine Posted October 11, 2017 Share Posted October 11, 2017 12 minutes ago, DarkXero said: Now excuse me while I go feed a gigantic pig some meat for gold, while a orange haired pumpkin and a boy engulfed by a spider follow my trail. After that I will go kill a massive dragon with the head of a fly, and I will go ten kilometers under the earth to fight a reanimated skeleton that summons shadows. I mean it also adds a layer of depth to them, remove all of the inconveniences about beefalos and they just become a free meatshield+weapon. If I had to place a bandaid on the current state of beefalo domestication I'd allow them underground with a damage reduction+some way to revive a dead beefalo+salt licks lasting longer(a lot longer)+1 extra damage to the war saddle, and make their begging behavior less obnoxious. But that's just to make them less uselss, won't really solve the problem. 16 minutes ago, fimmatek said: Well, since the world is online with caves, there is some lag. Which can have spikes depending on my internet, so I sometimes do lag on my own server. Though it's quite rare, luckyly. Does the game really work that way? Because from my understanding it doesn't, but I'm not 100% sure. Link to comment https://forums.kleientertainment.com/forums/topic/82797-make-beefalo-taming-viable/#findComment-962843 Share on other sites More sharing options...
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