watermelen671 Posted September 30, 2017 Share Posted September 30, 2017 Tried out the Hellcona setting on the Debug World Gen settings and... Woah, they were right when they said it'd be "so...cold..." Will update when I find out about the other Debug Worlds. Link to comment Share on other sites More sharing options...
Lifegrow Posted September 30, 2017 Share Posted September 30, 2017 2 hours ago, watermelen671 said: Tried out the Hellcona setting on the Debug World Gen settings and... Woah, they were right when they said it'd be "so...cold..." Will update when I find out about the other Debug Worlds. Ooooh that looks like an ez mode setting Link to comment Share on other sites More sharing options...
watermelen671 Posted September 30, 2017 Author Share Posted September 30, 2017 9 minutes ago, Lifegrow said: Ooooh that looks like an ez mode setting Tru. But everything's so cold... Link to comment Share on other sites More sharing options...
Risu Posted September 30, 2017 Share Posted September 30, 2017 Try the second world named "Helicona", whose real name is The Rock. Link to comment Share on other sites More sharing options...
watermelen671 Posted September 30, 2017 Author Share Posted September 30, 2017 I also can't seem to get one of the Debug Mode worlds working...crashes everytime I try to create a world. Link to comment Share on other sites More sharing options...
watermelen671 Posted September 30, 2017 Author Share Posted September 30, 2017 Just now, Risu said: Try the second world named "Helicona", whose real name is The Rock. Will do. I shall create a world from Link to comment Share on other sites More sharing options...
Risu Posted September 30, 2017 Share Posted September 30, 2017 1 minute ago, watermelen671 said: I also can't seem to get one of the Debug Mode worlds working...crashes everytime I try to create a world. Flosten Paradise has nothing to generate and Tiny Debug is likely too small for default point generator. Link to comment Share on other sites More sharing options...
watermelen671 Posted September 30, 2017 Author Share Posted September 30, 2017 Survey says... Oh sweet Jesus. XD That's a lotta void. Here's the thermal shot of the map: More absolute zeros than the annual stamp club association gathering. Link to comment Share on other sites More sharing options...
watermelen671 Posted September 30, 2017 Author Share Posted September 30, 2017 I have to say though, the first Helicona is MUCH more symmetrical, which makes my OCD happy. :3 is just hell! XD Link to comment Share on other sites More sharing options...
watermelen671 Posted October 1, 2017 Author Share Posted October 1, 2017 It appears that Tiny Debug just hangs during world gen. It doesn't crash, nor does the game freeze, it just...hangs. Link to comment Share on other sites More sharing options...
Spaartan Posted October 1, 2017 Share Posted October 1, 2017 So when do you think the boogie wonderland one will be ready for use? Link to comment Share on other sites More sharing options...
watermelen671 Posted October 1, 2017 Author Share Posted October 1, 2017 9 hours ago, Spaartan said: So when do you think the boogie wonderland one will be ready for use? In the year 2042. Link to comment Share on other sites More sharing options...
The Plum Gate Posted October 9, 2017 Share Posted October 9, 2017 How are you choosing the rock, I see the world debug selector says in custom game: helicona, but nothing else is showing up. edit: nevermind about nothing else, it's just the rock isn't. I made a copy of the default, swapped X and Y values, titled it wide, named it wide.yaml.. that shows up in the selector. So I started a game on it, it appears that these dimensions work, not too sure about the impending heat situation though.. Edit again: Helicona and the rock are both titled helicona, and both described the same way in their files - different data. hmm. Link to comment Share on other sites More sharing options...
The Plum Gate Posted October 9, 2017 Share Posted October 9, 2017 448x448 seems to be a nice size to explore - I wonder how much ram this is going to eat up. If anyone is interested, these can go in the 'worlds' folder ... "steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\worldgen\worlds" You can choose these after enabling debug in the custom game world type. If you don't want to play with debug on, you can still generate the world without having the effects of revealing the map: you can reveal the map with backspace, etc, as long as you don't save the game, you can reload your new game without debug mode on or any of the effects of debug mode. Select your starting duplicants, enter the world, then quit out to the main menu, quit the game, disable debug, then reload the game - the game you had just started should be available to resume at "cycle 0"..actually displayed as cycle 1 in game. Wide.yaml instead of tall, not recommended ( hot feet, shown in previous post ). LargeSquare.yaml 448 square, some semblance of the size shown below. ...couldn't zoom out far enough to fit it in the window. Link to comment Share on other sites More sharing options...
watermelen671 Posted October 12, 2017 Author Share Posted October 12, 2017 On 10/8/2017 at 11:42 PM, The Plum Gate said: How are you choosing the rock, I see the world debug selector says in custom game: helicona, but nothing else is showing up. There are two Heliconas. One's the actual helicona, and the second's The Rock. Link to comment Share on other sites More sharing options...
watermelen671 Posted October 12, 2017 Author Share Posted October 12, 2017 On 10/9/2017 at 12:35 AM, The Plum Gate said: 448x448 seems to be a nice size to explore - I wonder how much ram this is going to eat up. Good god my poor laptop would have a hernia! Link to comment Share on other sites More sharing options...
The Plum Gate Posted October 12, 2017 Share Posted October 12, 2017 11 minutes ago, watermelen671 said: Good god my poor laptop would have a hernia! I'm thinking of going normal square in future maps, 256x384 is the normal size. Shrinking the height pulls the oil biome right up to the bottom of the starting biome... this is a major heat problem early game. I saw someone was trying 1024x1024 ... think there's more that can be done with standard size. Primarily pushing the lava down lower, and taking advantage of the search of unoccupied/nutronium space in the upper 30ish tiles. Link to comment Share on other sites More sharing options...
watermelen671 Posted October 12, 2017 Author Share Posted October 12, 2017 3 minutes ago, The Plum Gate said: I'm thinking of going normal square in future maps, 256x384 is the normal size. Shrinking the height pulls the oil biome right up to the bottom of the starting biome... this is a major heat problem early game. I saw someone was trying 1024x1024 ... think there's more that can be done with standard size. Primarily pushing the lava down lower, and taking advantage of the search of unoccupied/nutronium space in the upper 30ish tiles. Ye be speaking Greek ta me. x3 Link to comment Share on other sites More sharing options...
Rocketlauncher22 Posted October 26, 2017 Share Posted October 26, 2017 How do you get onto debug mode? 0.o Link to comment Share on other sites More sharing options...
sixsevensix Posted October 26, 2017 Share Posted October 26, 2017 On 9/30/2017 at 7:09 PM, watermelen671 said: It appears that Tiny Debug just hangs during world gen. It doesn't crash, nor does the game freeze, it just...hangs. From making custom RWG presets I found that this is most likely due to the Start Location not being placed. The files for the RWG are easy to edit so you can make/change your own distributions if you want some new maps to try. Heres a look at some presets I've made testing out the limits of editing the RWG. Link to comment Share on other sites More sharing options...
watermelen671 Posted October 26, 2017 Author Share Posted October 26, 2017 6 hours ago, Rocketlauncher22 said: How do you get onto debug mode? 0.o Go to Steam > Steamapps > Common > OxygenNotIncluded > OxygenNotIncluded_Data And then add a file called debug_enable.txt Link to comment Share on other sites More sharing options...
Rocketlauncher22 Posted October 27, 2017 Share Posted October 27, 2017 Do you mean go into my folders section? i can't find the steamapps section. Link to comment Share on other sites More sharing options...
Rocketlauncher22 Posted October 27, 2017 Share Posted October 27, 2017 I found it, but i can't add a file. this is what i can add: Link to comment Share on other sites More sharing options...
geniusthemaster Posted October 27, 2017 Share Posted October 27, 2017 https://www.google.com/search?q=enable+file+name+extensions+windows+10&ie=utf-8&oe=utf-8 rename the .text file to .txt once youve enabled debug mode you can run the debug commands On 2/24/2017 at 3:15 PM, Azrhei said: Here's the list of controls: DebugToggle Backspace ToggleProfiler Backquote/Tilde DebugPaintForceFlower AlphaO DebugVisualTest SHIFT + F1 DebugGameplayTest SHIFT + F2 DebugElementTest SHIFT + F3 DebugRiverTest SHIFT + F4 DebugTileTest SHIFT + F5 DebugSelectMalerlia! CTRL + 5 DebugToggleMusic CTRL + M DebugFocus CTRL + T DebugUltraTestMode CTRL + U DebugSpawnMinion CTRL + F2 DebugPlace CTRL + F3 DebugInstantBuildMode CTRL + F4 DebugShowTestMode CTRL + F5 DebugDig CTRL + F6 DebugExplosion CTRL + F8 DebugDiscoverAllElements CTRL + F9 DebugTriggerException CTRL + F12 DebugRefreshNavDell ALT + N DebugTeleport ALT + O DebugGotoTarget ALT + O DebugToggleSelectInEditor ALT + T DebugPathFinding ALT + P DebugReloadMods ALT + M DebugReloadLevel ALT + L DebugSuperSpeed ALT + Z DebugNotification ALT + X DebugNotificationMessage ALT + C DebugToggleUI ALT + F1 DebugCollectGarbage ALT + F3 DebugInvincible ALT + F7 DebugApplyHighAudioReverb ALT + F8 DebugApplyLowAudioReverb ALT + F9 DebugForceLightEverywhere ALT + F10 DebugCellInfo ALT + F11 Start after adding debug_enable.txt file, then press backspace to open the debug options. Link to comment Share on other sites More sharing options...
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