The Plum Gate Posted September 16, 2017 Share Posted September 16, 2017 My suggestion is simple: get rid of watts in terms of energy production and consumption - switch over to joules on the power grid. Describe heat production by machines in terms of watts, specific heat and thermal conductivity in terms of watts (although this is just an additional corollary, changing the specific heat over to watts would unify the material properties into one unit scale). This would create a better correlation between all things regarding energy production and use while separating thermals to correlate with heat energy transfer using two separate unit scales via the user interface. This type of separation would form a better correlation between producers and consumers while cutting them out of the thermal properties of materials. Yes, this initially looks complicated and completely different however it clearly separates energy produced and consumed from that of thermal transfer and specific heat capacity in when it comes to what is displayed to the player. Evergything on the circuit would be expressed in joules: The algae dexoidizer would consume 120 J/s, and produce 7.5 watts of local heat. A Coal generator would produce 600 J/s, and produce 45 watts of local heat. (apologies in advance for bad numbers, these are just examples) Standard and heavi-watt wires would have a maximum load, not a maximum wattage. I'm not suggesting that the standard wire would get overloaded if you put a 40Kj battery on it, the wires would simply have a maximum load of 1000 or 20,000 joules/s respectively. Specific heat capacity would be in displayed in terms of (W/g)/K - a display conversion and not an underlying change in physics. Thermal conductivity in terms (W/m)/K ( this is already a thing ) Currently we have machines and generators that are consumers or producers in terms of Watts. Battery storage is done in terms of Joules as a measure of capacity. Naturally, batteries turn into producers on demand, and since they're variable producers, the source/storage capacity can't be described in terms of watts until a load is applied - one is essentially left doing the math to try to figure out how long a battery will last or how much power it is producing. However, not everyone knows the math, it's not directly expressed nor is it explained very well in the game itself. The idea is to compartmentalize player created energy to a single scale and separate user generated electricity variables from those of material properties. None of the above would change the underlying math, only what is being displayed to the end user. This is essentially a UI mod for energy in terms of joules, thermals in terms of watts. Link to comment Share on other sites More sharing options...
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