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Oxygen Not Included

Found 10 results

  1. So I know the most common layout is to put all your power onto heavi-watt and run the heavi-watt across your base hidden in corridors just for them. But I have been seeing layouts where you can route power back to your batteries using transformers, which allows you to spread out the location of your generators. Everything is working as expected if I use one generator per line. But the math is getting wonky when I use multiple generators on one line. So where things work as expected is when I have one 2kW petrol generator: 1) (2 kW petrol) into (1 kW + 1 kW transformers) into heavi-watt power strip -> no overproduction, no circuit damage 2) (2 kW petrol) into (4 kW large transformer) into heavi-watt power strip -> no overproduction, no circuit damage Where things don't work as expected is when I replace the 2 kW petrol with one 800 W hydrogen and two 600 W coal gens: 3) (800 W hydrogen + 600 W coal + 600 W coal) into (1 kW + 1 kW transformer) -> circuit status reads 1800 W / 0 W and reports show overproduction of both coal and hydrogen but mostly hydrogen. 2 kW consumer network is flickering in and out of power. 4) (800 W hydrogen + 600 W coal + 600 W coal) into (4 kW large transformer) -> circuit status reads 2400 W / 0 W and wires burning up before transformer as it is filling up capacity, then it reads 2000 W / 0 W as the transformer's capacity stabilizes but reports show steady overproduction of the hydrogen generator, which is kind of crazy because my circuit is setup to use 2 kW continuously so to be having any overproduction with no power outage would mean that the gens are making more than 2 kW of power. I don't know if this is the intended use of power transformers because it allows you to easily bypass using heavi-watt wiring. I can basically build my petrol generator in the oil biome and use conductive wiring through walls to bring the power back to my base. This exploit could be fixed by only allowing transformers to output to lower wattage. So basically if you have 2 kW going into the transformer it can only bring the output up to 2 kW. Wonky Power.sav
  2. I need help with my power grid while conserving refined metal. Is there a way to distribute power from a central location without expending all of the refined metal? Perhaps staggering circuits with 1000w transformers off of main power grid? My earlier attempts lead to circuit overload. How do you distribute power?
  3. Hi all i set small experiment for "open air ranching" with shine bugs, - set 2 ranching station with feeders on open air. Results: + tons of eggs "total" decor bonus - my base covered by shine bugs with > + 100 decor bonus light - near feeders and stations i have constantly > 20k lux not matter day / night - its really possible to set solar batteries and get easy power without space and generators(no need for steel on early phase) - now i have >200 SB on "open air" without fps drop, but i fear that performance cap near....
  4. So I thought I had blocked 4 of my steam turbine's 5 ports by placing a metal tile under them, but I just realized that the tile underneath that has steam, and the animation makes it look like it is taking in that steam, and it isn't giving me the port blocked error message, so... are these actually blocked?
  5. Is there a way to automate disabling of power consumers if a circuit is at a percent or reaching the limit of a wire?
  6. "They"

    I was thinking in maxwell quotes from the final chapter, in the nightmare throne, in this, to be more precise: "Or maybe They've grown tired of me." "Heh. Took them long enough." "They'll show you terrible, beautiful things." "It's best not to fight it." "There wasn't much here when I showed up." "Just dust. And the Void. And Them." "I've learned so much since then. I've built so much." "But even a King is bound to the board." "You can't change the rules of the game." "I don't know what they want. They... they just watch." "Unless you get too close... Then..." "Well, there's a reason I stay so dapper." "What year is it out there? Time moves differently here." "Go on, stay a while. Keep us company.""They" or "Them" are beings of terrible and unfathomable power, beings who are best not to fight.... They just watch, (unless you get too close in your shadow control capabilities, and they ****** you), only watch, day and night.... And then, i watch this video here https://www.youtube.com/watch?v=8BUcTVIV5y0 And i watch a dark observer watching.... an observer i already know too well, when my characters go insane, (second number 00:45) we can se another one in the william carter puzzle number 6, and another one in the pics of maxwell´s house. Sometimes, we can see them even while sane: http://dont-starve-game.wikia.com/wiki/File:Shadow_watcher.png I think they are the beings who retain maxwell captive, the source of all the "allucinations" (we already now oficially that the allucinations are real beings and not allucinations at all, not only because they can move the webs of a spider den and alert the spiders even when you are far, but because a totally official phrase says: "Low sanity is not fatal, but strange creatures from another time and place are attracted to madness." And, we can craft things with the substance of their bodies) They are watching in every moment not only maxwell, but everyone in his realm, that maxwell built for them, even if normally we can only see them at low sanity (normally, sometimes we can see them sane) What do you think? You believe the same as I ? What do you think is its real purpose? Why only watch, if you have power for create or destroy almost everything? I´m open for all kind of theories, critics or just opinions.
  7. Now I know this game is supposed to be challenging and all. But I got really pissed today when Willow's perk didn't come into action today in time, which caused the death of her in one hit from a grue(hit by a hound (log-suit went) and tree guardian right before night) . ( At least this time it wasn't from a tallbird).Don't you think her fire action should come right before the grue hits? Along with the fact that if you should be standing in one place that the fire should continually keep going?Hmmm...Because shes almost as useless as Wes otherwise!
  8. Will we have to make a new world for the winter update, and in case of YES, does using the wooden thing counts as "New" world?
  9. I'm sure Hard Mode has been suggested before, but this is a different way to look at difficulty. Normally, when you have difficulty modes, the game simply lowers your damage and health, and increases enemy damage and health. This is often an ineffective difficulty choice, and can simply make a game tedious rather than difficult. Don't Starve is already a difficult game. Enemies can mess you up real quick-like, and you have to stay on your toes especially in combat. However, I suggest a hard mode in the game that does one thing: All resources finite. Bushes will eventually stop producing berries, grass will eventually no longer grow back, the rabbit population will dwindle, ponds will run out of fish and die off, pigs will no longer immigrate, and so on. This will force the player to always be on the move. A biome will eventually become useless, and the player will have to go where the food is. While I'm sure that Winter will incorporate some of these elements, I'm sure that plenty of food sources will be milked. And judging by the nigh-hostile reaction to pig houses only spawning three pigs, a lot of people do not want something like this. But a mode would be perfect, now when someone brags about surviving 100 days on Finite Mode, maybe someone will actually be impressed.
  10. ]http://imageshack.us/a/img248/4418/deeptest.gif should i get these pig houses all the way up here and bring them over here to my base sense i rarly go up there , i know it will only give me half the houses http://imageshack.us/a/img802/7720/jakassme.png