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Hamlet & SW should be combined.


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Of course, you'd buy them seperately:

SW - $5

Hamlet - $5

 

But then, they would all be part of the "Archipelago" world, renamed from Shipwrecked to match the "Forest" world

 

You could still play with just one or the other, but both would naturally be the best.

 

This would also mean SW's fractured canon does not truly need to be fixed, since it's effectively repurposed as the origin world of the pigs. SW characters could just be old survivors who found their way there.

 

Hamlet takes place in a tropical jungle, slightly different to the SW one, but close enough that it could be an "alternate" biome - It almost looks rotten in comparison, but still has Vine bushes & Jungle Trees.

 

Plus, adding tombs would encourage exploration in SW, which was the idea of the concept anyway.

I'm kinda meh on this idea: From what i've seen, the Hamlet DLC is trying to put a more adventure-like spin on Don't Starve, especially with the teased Pig Shops and all. It looks less like a survival game and more of like a survival RPG, which is why i think it'd work best on its own.

 

Not to mention the Hamlet world has already been established to be the past life of the Pigmen before they all devolved into the lovable bumbling idiots we know today.

2 minutes ago, Palecwsmalec1 said:

I'm kinda meh on this idea: From what i've seen, the Hamlet DLC is trying to put a more adventure-like spin on Don't Starve, especially with the teased Pig Shops and all. It looks less like a survival game and more of like a survival RPG, which is why i think it'd work best on its own.

 

Not to mention the Hamlet world has already been established to be the past life of the Pigmen before they all devolved into the lovable bumbling idiots we know today.

Sure, and SW could be repurposed as the "Past life" - Boars are the outcasts, the hermits.

 

For example:


Hamlet - Pigmen, sophisticated.

Forge - Boars, uncivilised, evil.

 

I think it'd work great to have the Hamlet located in the world with all the new stuff added. 

The hamlet seems to be a totally different gameplay, there is no sens to merge it with anything with the knowledge of the game we have at the moment.

I would like seeing people to stop asking things that make no sense in the current state of the game.

Pretty sure the game's memory limits wouldn't take too kindly to that - especially since Shipwrecked alone barely respects the memory limits and is riddled with performance issues because of that. 

On top of that, Hamlet appears to be much different than the lonely and hopeless atmosphere of regular DS - probably can't really coeexist without confusing the setting.

54 minutes ago, oCrapaCreeper said:

Pretty sure the game's memory limits wouldn't take too kindly to that - especially since Shipwrecked alone barely respects the memory limits and is riddled with performance issues because of that. 

On top of that, Hamlet appears to be much different than the lonely and hopeless atmosphere of regular DS - probably can't really coeexist without confusing the setting.

SW is much different to it already. I highly doubt memory limits will be an issue, considering the world size can be downscaled + instead of ADDING to the world, it replaces the dupe biomes. E.g instead of 20 million jungles, you get unique biomes whenever you go somewhere.

 

The Hamlet is just one small place in a Tropical map, regardless.

2 hours ago, Lumina said:

The hamlet seems to be a totally different gameplay, there is no sens to merge it with anything with the knowledge of the game we have at the moment.

I would like seeing people to stop asking things that make no sense in the current state of the game.

How are 2 tropical DLCs "totally different"

4 hours ago, Winona said:

Of course, you'd buy them seperately:

SW - $5

Hamlet - $5

 

But then, they would all be part of the "Archipelago" world, renamed from Shipwrecked to match the "Forest" world

 

You could still play with just one or the other, but both would naturally be the best.

 

This would also mean SW's fractured canon does not truly need to be fixed, since it's effectively repurposed as the origin world of the pigs. SW characters could just be old survivors who found their way there.

 

Hamlet takes place in a tropical jungle, slightly different to the SW one, but close enough that it could be an "alternate" biome - It almost looks rotten in comparison, but still has Vine bushes & Jungle Trees.

 

Plus, adding tombs would encourage exploration in SW, which was the idea of the concept anyway.

I personally prefer to have them separated so every  single one can get individual development input. combining them will hinder their evolution in the end.

Just now, FreyaMaluk said:

I personally prefer to have them separated so every  single one can get individual development input. combining them will hinder their evolution in the end.

Hardly, they would still work alone, and SW is done now, it will not be updated any further.

Just now, Winona said:

Hardly, they would still work alone, and SW is done now, it will not be updated any further.

Last update actually proved diferently. When everybody thought SW was dead Klei surprised us with a bunch of new aditions....soooo

2 minutes ago, Winona said:

Hardly, they would still work alone, and SW is done now, it will not be updated any further.

Shipwrecked just got a big update adding a bunch of new structures, items, and creatures, and not everything is even in the beta branch right now.

Just now, oCrapaCreeper said:

Shipwrecked just got a huge update adding tons of new structures and creatures, and not everything is even in the beta branch right now.

Everything is in the beta branch. The Buoyant Chiminea is the Galley.

 

Regardless of that, that's clearly going to be it's final update, it's a released DLC. That stuff has been worked on for more than a year, when it last leaked on a Klei livestream. It's just to get more hype for the new reveals.

1 minute ago, FreyaMaluk said:

Last update actually proved diferently. When everybody thought SW was dead Klei surprised us with a bunch of new aditions....soooo

 

Just now, Winona said:

Everything is in the beta branch. The Buoyant Chiminea is the Galley.

 

Regardless of that, that's clearly going to be it's final update, it's a released DLC. That stuff has been worked on for more than a year, when it last leaked on a Klei livestream. It's just to get more hype for the new reveals.

 

A galley is a usually a kitchen aboard a ship or plane. It's most likely a crockpot that can be placed at sea.

Really though, we simply don't know the scale of the DLC yet. If it's big enough that Klei thinks it deserves a portal to its own world, then we should probably trust the scale is rather large.

Just now, oCrapaCreeper said:

A galley is a usually a kitchen aboard a ship or plane. It's most likely a crockpot that can be placed at sea.

Really though, we simply don't know the scale of the DLC yet. If it's big enough that Klei thinks it deserves a portal to its own world, then we should probably trust the scale is rather large.

Developers confirmed it themselves in a bug report by Minespatch.

Just now, Rellimarual said:

People on the forums were very confidently stating that SW was finished *last year* so I'm pretty much over the confident predictions random forum posters are making about Klei's plans from now on.

You can't honestly expect them to consistently update SW when that update has been in the works for more than a year and JUST hit beta? It ain't gonna happen, that's not how DLCs work. Plus, that's not new biomes or anything, just craftables, so it's meaningless to the point of this.

2 minutes ago, Lumina said:

I don't know, how totally different are Tetris and Breakout games ? They both have bricks.

Funny. It's a bit different when both are DLCs of the same game, so similar in-fact that the trailer has straight copy-pastes from the other one.

 

Hamlet revolves around exploring & tomb-raiding, but all everyone focuses on is that one Pig town. It's ONE set piece. It's equivalent to the Pig King village.

 

SW also revolves around exploring, looking for treasure etc, but everyone will call it different because they focus on something else.

Just now, FreyaMaluk said:

you clearly don't get how Klei works. DS is no doubt Klei's most popular franchise and they clearly get that. and tbh, I really like that single player is getting a different flavor from DST. That's what will make the two franchises interesting in the long run.

I agree that fences, minisigns and doors should be in the game, but Beefalo riding is so time consuming, boring and pointless in DST that I don't see why we should have that in DS, which in turn explains why no modder has even bothered with that... lol

Wrong thread?...

 

2 minutes ago, Winona said:

Hamlet revolves around exploring & tomb-raiding, but all everyone focuses on is that one Pig town. It's ONE set piece. It's equivalent to the Pig King village.

Yeah, I rest my case. As guesses go, it's not preposterous, but still just a guess based on some screen shots.

Just now, Rellimarual said:

Yeah, I rest my case. As guesses go, it's not preposterous, but still just a guess based on some screen shots.

I'm talking off of official documents though, rather than a teaser trailer that shows a selling point of the game.

 

They are very similar, and should be combined. Why anyone would want more worlds after how disappointing SW was is beyond me. Asking for trouble.

They look similar, but we don't know how the hamlet work gameplay wise. It's not the "it's one set piece" the thing, it's we don't know how it will work for a lot of thing. Could you build a base ? Farms ? There is a shop in one of the screenshot we can see, so maybe you'll obtain stuff by buying it and you have to carefully manage your wallet, between weapon, food, armor, utility item...

It's totally possible that we aren't in a classic DS, but in something very different, and mixing it with SW could ruin the balance. What is the purpose is to manage your wallet carefully when you gain gold, but you can just make a base in one island and never have to bother to buy anything to the pig ? What if the gold is a reward, but you never really need it because you can make your own food and armor and stuff ?

Just now, Winona said:

I'm talking off of official documents though, rather than a teaser trailer that shows a selling point of the game.

What official documents ?

Just now, Lumina said:

They look similar, but we don't know how the hamlet work gameplay wise. It's not the "it's one set piece" the thing, it's we don't know how it will work for a lot of thing. Could you build a base ? Farms ? There is a shop in one of the screenshot we can see, so maybe you'll obtain stuff by buying it and you have to carefully manage your wallet, between weapon, food, armor, utility item...

It's totally possible that we aren't in a classic DS, but in something very different, and mixing it with SW could ruin the balance. What is the purpose is to manage your wallet carefully when you gain gold, but you can just make a base in one island and never have to bother to buy anything to the pig ? What if the gold is a reward, but you never really need it because you can make your own food and armor and stuff ?

What official documents ?

Steam store page, announcement page, screenshots, etc. Rather than a teaser trailer. Teasers mean nothing.

Mixing it with SW won't ruin anything. They don't have a currency in Hamlet, the screenshots show you buy stuff with items. Mixing it with SW would ALLOW a currency of Dubloons.

Obviously you can build a base in Hamlet, it is still Don't Starve, it just has a bigger pig village & new biomes... It's the equivalent of the Shopkeepers concept. Literally identical to it, even.

2 hours ago, Lumina said:

The hamlet seems to be a totally different gameplay, there is no sens to merge it with anything with the knowledge of the game we have at the moment.

I would like seeing people to stop asking things that make no sense in the current state of the game.

This has been my hope since I came to the forums in 2013, but alas.

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