enragedcamel Posted September 12, 2017 Share Posted September 12, 2017 Please make it so that duplicant immune systems improve over time as they contact germs. Also please make it so that duplicants become stronger as they haul heavy materials around. Thanks. Link to comment Share on other sites More sharing options...
NanoD Posted September 12, 2017 Share Posted September 12, 2017 Actually I think the immunity system is working fine at the moment, if you would improve your immune system I think the game would be to easy. You could try this, start a game on custom and make immune system stronger. That is like they have 5 higher immunity, you might notice that the game gets easy. They have not implemented completely the disease system yet. They need to some way temporarily boost immunity, get rid of germs in body or get back lost immunity. Link to comment Share on other sites More sharing options...
Michi01 Posted September 12, 2017 Share Posted September 12, 2017 I think it would be better if their immunity would increase when they recover from a disease after getting sick, I actually made a thread suggesting that. Link to comment Share on other sites More sharing options...
0_t3 Posted September 12, 2017 Share Posted September 12, 2017 On the contrary, I think the disease is too simple now,I hope to have a variety of different diseases。 Link to comment Share on other sites More sharing options...
BlueLance Posted September 12, 2017 Share Posted September 12, 2017 With how simple and underpowered disease is at the moment, I think if a dupes immunity got higher when they recovered we would have dupes that would get to 15+ Immunity before we really venture into the Slime Biomes XD Link to comment Share on other sites More sharing options...
0_t3 Posted September 12, 2017 Share Posted September 12, 2017 2 minutes ago, BlueLance said: With how simple and underpowered disease is at the moment, I think if a dupes immunity got higher when they recovered we would have dupes that would get to 15+ Immunity before we really venture into the Slime Biomes XD hey,We have the same opinion.haha…… Link to comment Share on other sites More sharing options...
Kasuha Posted September 12, 2017 Share Posted September 12, 2017 I actually agree with OP, I'd like to see duplicants gaining immunity stat levels as their body battles germs they consume or inhale. Balancing can be done simply by tuning amount of germs needed to get each level. It would both feel more natural (although there certainly are diseases that don't cause increased immunity, a lot of them does) and would be in line with the game's concept of improving abilities of duplicants with more practice. Link to comment Share on other sites More sharing options...
BlueLance Posted September 12, 2017 Share Posted September 12, 2017 I do agree that having dupes become more immune is definently something that should happen, but at the moment If it were me I would purposefully make my dupes catch Food poisoning then when they are big buff lads and lassies id chuck em into the slimelung, Something I would like is if dupes can gain certain immunities from each disease. For example a dupe can have 3 Immunity and a 0% "Immune Response" to food poisoning, Over time a dupes "Immunity" will never change, but their Immune Response will, over time a dupe will aquire up to 100% immunity to a specific disease and each disease will have its own % meter. This way if a dupes Immune Response is 100% they will never get food poisoning but it still means they can get infected with other diseases such as slimelung or any future diseases. To counteract the fact a dupe with 100% immunity to Food Poisoning is overpowered, I think if their overall Immunity hits 0% because of any disease and they get infected with a disease, their Immune Response to other diseases should be reduced or hit 0% since their immune system is compromised. So sort of like taking small doses of poison and working your way up to build an immunity works, But if you get floored with another poison even the poison you are immune to will begin to have an an affect on your body because your system is being overrun. Link to comment Share on other sites More sharing options...
brummbar7 Posted September 12, 2017 Share Posted September 12, 2017 Dupes already end up too similar as it is. I like immunity as a fixed stat. If there were the ability to 'learn' immunity, I'd want there to be a maximum 'learning' bonus, so for instance if the max learning was +10, a dupe that starts with +5 will still end up 5 points higher than a starting-0 dupe could ever attain. This could apply to all stats. Link to comment Share on other sites More sharing options...
BlueLance Posted September 12, 2017 Share Posted September 12, 2017 Hmmm something that would be cool is if dupes have their starting stats and then an allocation of stats, lets say 25 stats, that way you have to kinda choose what you want a dupe to become efficient in. but it cant be everything Link to comment Share on other sites More sharing options...
Reaniel Posted September 12, 2017 Share Posted September 12, 2017 6 hours ago, BlueLance said: Hmmm something that would be cool is if dupes have their starting stats and then an allocation of stats, lets say 25 stats, that way you have to kinda choose what you want a dupe to become efficient in. but it cant be everything I'd be kind of meh on this... I mean personally I'll just put all the points into Learning, Strength, and Immunity, or all into learning if they implement some ways of leveling Strength and Immunity. Link to comment Share on other sites More sharing options...
Le0n1des Posted September 12, 2017 Share Posted September 12, 2017 I'd favor some sort of "teaching" mechanics - where you could build a blackboard and several desks with proximity check for the blackboard (same mechanism as medical cot proximity). One dupe can be assigned to the blackboard to teach a skill to the ones at the desks. maybe slide projector and hologram projector down the tech tree to enlarge the possible distance. The level of "teachers" skill would cap the level that he can bring the "students" at the desks to (maybe to one level below to avoid exploiting the heck out of it). The tradeoff would be that your best specialist is not doing what he is best at, but rather is busy enhancing the skill of other dupes... Also great place to introduce hilarious subject based animations... Link to comment Share on other sites More sharing options...
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