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Food poisoning - How to get sick cured and cleanup


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So how long does it take from clean colony to get the first food poisoning.

Call me crazy but this is really fun to play with (:

here are three example videos demonstrating how the disease is dealt with after infection and how hard it actually is to get sick.
(realtime videos so skip as you like)

Answer: More than two hours to get sick

Curing it: About 30 min.

Cleaning up: About an hour

Sustainable colony in 5 cycles

10 hours ago, Michi01 said:

The first video is unavailable for some reason

 

10 hours ago, Pi2 said:

Yes, I noticed that, it says they are working on it.

Sry about that... I wanted to go to bed and youtube was still processing the videos. So posted it anyways. They should be available now.

Well I just managed to screw my entire colony because I didn't knew that the water purifier doesn't kill germs at all. And guess what yup with all those nasty germs in my clean water reservoir it only took 3 cycles to bring down the immune systems of all my dupes right down to zero which causes them now to throw and mess up every few secs. I thought that those slimelung germs would be hard to deal with but as it seems I won't even get that far. Since there is no nat gas geyser around I actually had some trouble to keep my electricity running stable and I assume the only way to get rid of food poisoning germs is to boil the water up a bit. Argh :S

@Chris_Hoefler  Just stop using mush bars and lice loaf asap.  The other foods don't use water, so they can't be contaminated by germy water.  If you do this (and keep your hands washed) you don't even need to worry about your contaminated water.

I have to admit that this advice is quite useful ;) Unfortunately ice biomes seem not be in close proximity with the new update so making frost buns early on isn't that easy anymore. :(

Thanks for the advice I'll try to get a new setup then :)

16 hours ago, brummbar7 said:

@Chris_Hoefler  Just stop using mush bars and lice loaf asap.  The other foods don't use water, so they can't be contaminated by germy water.  If you do this (and keep your hands washed) you don't even need to worry about your contaminated water.

I hate that they spent months coming up with a new disease mechanic but you can easily ignore it by

infected PW --> infected clean water --> oxygen and skimmers

Basically, just have two regular water tanks now instead of one.  One for uninfected for mush bars or liceloaf (using the clean water reserve from start and/or geysers) and a second regular water tank for all non-food consumption.  Thanks klei, glad you added that food poisoning mechanic.

Here I was thinking it was easy to "manage" with a tepidizer in your PW tank but it is even easier; just keep a small clean water tank and ignore the whole mechanic completely (well almost, you need wash basins by your outhouse).

(Solution: Have food poisoning blown into base O2 via oxygen gens if you use contaminated water or have them break due to build up of bacteria)

1 hour ago, chemie said:

(Solution: Have food poisoning blown into base O2 via oxygen gens if you use contaminated water or have them break due to build up of bacteria)

The better solution would be to add real and severe consequences to feeding higher level dupes bad quality food, to force the player out of raw lice.

And then, to really keep the food poisoning there, require make ALL prepared food require water.   And then either the highest tier foods have to be stuff that's not sterilized in cooking, or just make all food not be sterilized in cooking.  Then you would lock in the need to sterilize the water - eventually (I think most people would use geyser water for O2).  It would help if water in slime biomes started with a disease (different than slimelung though please).

4 minutes ago, brummbar7 said:

The better solution would be to add real and severe consequences to feeding higher level dupes bad quality food, to force the player out of raw lice.

And then, to really keep the food poisoning there, require make ALL prepared food require water.   And then either the highest tier foods have to be stuff that's not sterilized in cooking, or just make all food not be sterilized in cooking.  Then you would lock in the need to sterilize the water - eventually (I think most people would use geyser water for O2).  It would help if water in slime biomes started with a disease (different than slimelung though please).

Agree with all points but a big +1 to the whole force higher level dups to stress out really high if they are eating sub-zero rating food.  Like sit in the massage table half the day (can't be 100% or you could enter sprial that you can't leave but should be very high penalty).

 

I think geyser water will avoid most mechanics around contaminated water as a food source.  The users of polluted water just need to carry disease through.  Polluted water causes bad peppers, and polluted fertilzer and skimmers clog or generated PO2.  

2 hours ago, chemie said:

I hate that they spent months coming up with a new disease mechanic but you can easily ignore it by

They are doing their best, and there is not much to criticize. Of course they could work the balance better such that the work they have done with the disease system is useful right away. But that would be a waste of resources.  Balancing a game requires work, a lot of feedback and testing. But this work will be lost each time they add a thing to the game: each new element can break the current balance. So, when a game is in development, it's better not to spend to much time to balance it. They have published their roadmap and there are a lot of things they want to add before tuning the game finely. They are just using their resources wisely.

There is a lot of cool thing they can do with the disease system. Perhaps it's not very interesting right now, but I really can adds a lot of depth to the game.

What is important for us is that these updates don't break the game. And they don't. They may be disappointing, but the game is still playable. They reacted fast to the issue that broke too much. That's all we should expect from them.

 

That said... I don't quite understand what you don't like in the disease system. You seem to be upset that it suffice to build hand sanitizer and use two water tanks instead of one... but isn't it what the game is all about ? having incentives to build things ? Perhaps it is too easy, but again for me it's just about balance. But that's not the only thing which is easy. Stress is a whole mechanic but easy to manage. Heat is a whole mechanic but easy to manage. All things in the game are easy when you know how to solve them. For me that is the game: learning how to build things properly.

So I started a new game and it seems rng has dealt me a fat helping of slimelung, so if anyone has been following my comments about it not being prevalent ... just ignore it and pay careful attention to your germs overlay. Apparently I got a seed wor started a game or some other factor which caused only morbs and pufts to generate slimelung.

5 hours ago, chemie said:

not mushrooms....lice.  

Mushroom require slime which requires knowledge to deal with slime lung.

Lice require nothing (which I hate but that is what we have for the next 4 weeks)

You are correct on this - dealing with the slime can be quite tedious and should be run through an ore scrubber ( or three ) as soon a it possibly can.

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