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Bee Farm destroyed, Bug?


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9 minutes ago, CaptainChaotica said:

1.  Bearger does NOT, as far as I've seen, fall asleep after eating 10 honey in Together.  I've tried it.  Twice.  All he does is walk around groggy.  Maybe he _eventually_ falls asleep? but I carefully followed him around for a bit all he did was...walk slowly.

Did you make sure to drop each individual piece of Honey and not all of your Honey as one stack? I swear, the Bearger needs to eat each piece of Honey individually for him to fall asleep, but I might be wrong.

Here a screenshot. As you can see, even the pig house next to it got destroyed, which remains i hadn't picked up yet at the time. The leftover honey, bee wax and wood planks i already picked up at the time, so they're not on the picture.

The 3 bee boxes were in the free space above the flowers.

20170302202914_1.jpg

Thanks for your experimenting, Inubashira.  Now we don't have to!  :)

Aaand...it does _look_ like Deerclops, but Arekai said they had led the Deerclops in the opposite direction.  I guess the next question is...how far away in that direction, and could he have gone all the way back to your base without your seeing it?  For this it would depend on how long you were away.  _I_ do long gathering-trips to get stuff that isn't picked/withered yet in the winter/summer that can last up to 3 or 4 days, but not many others do...

The Deerclops, however, DOES have the incredibly, amazingly, _magically_ obnoxious tendency to stop being interested in you _even if you hit him_ and singlemindedly tramp back to your base.  Over, and over, and over.  He'll wander a bit more, then stop, back to base.  My attempts to make him run into a massive spider-forest never worked because he had spawned close enough to my base to see it, and absolutely HAD to destroy it, no matter what.  HULK...MUST...SMASH...

So that's another thing that could've happened:  You lured him some distance, thought he was far enough away to ditch, and after you left the screen he turned right back around.  Although, when you're not _there_, I'm not sure how far he can go.

Just trying to figure it out using my own experience, heh.

...Notorious

59 minutes ago, MatheusR31 said:

Quick tip: Break the stone wall remains with a hammer and build another stone wall in the place, it's cheaper this way.

Damn, too late. Still much to learn. They still do their work though, which is, keep the bees a bit in place.

1 hour ago, Inubashira said:

@CaptainChaotica It was no problem at all. I was curious myself, so I thought I'd just try, for the heck of it. 

And @Arekai, I hope your Bee farm gets back into shape.

It's already up and running again, although i think i planted the flowers a bit too close together. Bees seem to get confused about what flower to go to next. Honey still generates at an incredible speed though.

This solves the mystery then i guess, next time winter comes, i'll make sure to care more for the deerclops.

He spawns around player, but focuses on structures first. Keep sign prebuilt, and place it when you hear Deerclop's growling. Of course do it away from base. He can't resist not smashing, so he'll be like 'lemme smash' 'please?'. Just kill him, done ;)

12 hours ago, Rellimarual said:

Deerclops does seem to drift back when he loses aggro, but as far as  I can tell, he drifts back toward the place where he spawned.

...which means that if you were at/near your camp when he spawned, THAT'S where he'll drift back to...so even if you lead him away, you STILL can't win!  Unless of course, what you lead him into kills him.  Or you do.

Ah, yes, the Deerclops.  Nature's bully.  Who needs griefers with HIM around, amirite?

...Notorious

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