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Best method for farming green gems?


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1 hour ago, Mday said:

You can also try find all the tumbleweed spawner and farm tumbleweed, I suppose. After all dfly only spawn every 20 days so you have like 19 days in between to do stuff. May as well just farm the tumbleweeds.

Catcoons doesn't give green gem.

How does one find a tumbleweed spawner if I may ask?

3 hours ago, Myself49 said:

How does one find a tumbleweed spawner if I may ask?

In DS single player you used to be able to do it by trying to place an object, for example a fire pit. If you cannot place it in an obviously possible location, you have a tumbleweed spawner. It would also show up really nicely on geometric placement's grid :)

They made it so spawners don't take up space in the placement grid in DST though, so the method we used is :

1. Close off your desert from the rest of the world using walls. Place them leaving one blank space in between each block of wall, so you can walk freely, but tumbleweeds cannot. (Note: Volt goats cannot walk past these walls if placed correctly. They require two spaces between wall segments to pass, so if you plan on moving them, do so before you close off the entire thing,)

2. Start building a grid, with horizontal and vertical walls placed the same way as before, so you end up with squared off pieces of the desert. You can start with big squares and then build smaller ones. we ended up using ones that are around a quarter of a screen.

3. Pick the tumbleweeds and make note of the squares or "quadrants" that do produce tumbleweeds.

4. Spend some time in each of the previously marked squares looking carefully. Tumbleweeds will spawn on screen. When you see one spawn, wall of the location where it spawned.

Once you're done finding all the spawners, or as many as you wish, you can break down the "grid" walls, and just leave the ones around the spawners. It's a good long term project (assuming you don't have a really small desert). It's also a thing to do with all your excess rocks

On 27. 1. 2017 at 0:26 PM, pofil said:

In DS single player you used to be able to do it by trying to place an object, for example a fire pit. If you cannot place it in an obviously possible location, you have a tumbleweed spawner. It would also show up really nicely on geometric placement's grid :)

They made it so spawners don't take up space in the placement grid in DST though, so the method we used is :

1. Close off your desert from the rest of the world using walls. Place them leaving one blank space in between each block of wall, so you can walk freely, but tumbleweeds cannot. (Note: Volt goats cannot walk past these walls if placed correctly. They require two spaces between wall segments to pass, so if you plan on moving them, do so before you close off the entire thing,)

2. Start building a grid, with horizontal and vertical walls placed the same way as before, so you end up with squared off pieces of the desert. You can start with big squares and then build smaller ones. we ended up using ones that are around a quarter of a screen.

3. Pick the tumbleweeds and make note of the squares or "quadrants" that do produce tumbleweeds.

4. Spend some time in each of the previously marked squares looking carefully. Tumbleweeds will spawn on screen. When you see one spawn, wall of the location where it spawned.

Once you're done finding all the spawners, or as many as you wish, you can break down the "grid" walls, and just leave the ones around the spawners. It's a good long term project (assuming you don't have a really small desert). It's also a thing to do with all your excess rocks

Isn't there a more effective way to find them?

11 hours ago, Myself49 said:

Isn't there a more effective way to find them?

 

10 hours ago, Destros09 said:

Turn tumbleweeds to more and try to put a campfire on where a lot are coming from 

This doesn't work in DST to my knowledge.
 

18 minutes ago, pofil said:

This doesn't work in DST to my knowledge.

Correct, this was fixed.

Only real 'legitimate' way to see spawners is by first dividing up the desert into grids with something cheap like pine trees to see general areas of where they spawn at, then isolate them further by making the areas smaller with more trees.

Non-legitimate ways include using mods to adjust camera settings such that you can see when blobs spawn on the client- this is the spawner area, or using the console.

On ‎31‎/‎01‎/‎2017 at 7:08 AM, CarlZalph said:

Non-legitimate ways include using mods to adjust camera settings such that you can see when blobs spawn on the client- this is the spawner area, or using the console.

Using client mod(s)? If so, which mod(s) do/does this?

On 2/1/2017 at 11:09 AM, EuedeAdodooedoe said:

Using client mod(s)? If so, which mod(s) do/does this?

I think it was a reference to the Aerial mod which allows you to zoom out much more than you normally would. I use it to admire the glory of our chess board which is never to be used. Don't know if there are other mods that can help you.

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