Developer V2C Posted November 19, 2016 Developer Share Posted November 19, 2016 Fixed Wood Gate orientation when placed with controllers. Improved Wood Gate placement logic. Pets no longer block building or placement. Deployment placers are now hidden when the action is not available. (For example, switching to the Repair action when placing Walls.) Ice Flingomatic range indicator will now be visible to players while they are placing other structures or plants. Fixed bug in Wes’ mime animations while mounted. Fixed animation bug when Scarecrow wears long gloves. View full update 21 Link to comment Share on other sites More sharing options...
DezLamb86 Posted November 19, 2016 Share Posted November 19, 2016 Just now, V2C said: Pets no longer block building or placement. 3 Link to comment Share on other sites More sharing options...
Prakhar Posted November 19, 2016 Share Posted November 19, 2016 25 minutes ago, V2C said: Ice Flingomatic range indicator will now be visible to players while they are placing other structures or plants. Finally! 4 Link to comment Share on other sites More sharing options...
minespatch Posted November 19, 2016 Share Posted November 19, 2016 42 minutes ago, V2C said: Pets no longer block building or placement. Wow, they must've been very protective of their special sleeping spot. 3 Link to comment Share on other sites More sharing options...
Pyr0mrcow Posted November 19, 2016 Share Posted November 19, 2016 57 minutes ago, V2C said: Ice Flingomatic range indicator will now be visible to players while they are placing other structures or plants. Thank you so much. 8 Link to comment Share on other sites More sharing options...
bjklein89 Posted November 19, 2016 Share Posted November 19, 2016 Anyone that is using geometric placement, you have to hold ctrl (if you have it set to default) to disable the mod and see the ice flingomatic's range. 6 Link to comment Share on other sites More sharing options...
Sinister_Fang Posted November 21, 2016 Share Posted November 21, 2016 On 11/18/2016 at 10:02 PM, V2C said: Pets no longer block building or placement. Can we get this on Maxwell's shadow puppets too? They can be just as bad as the pets were. I was actually used to moving around to get my pet out of the way due to constantly doing that with puppets. It'd be nice if I didn't need to do that anymore. 4 Link to comment Share on other sites More sharing options...
minespatch Posted November 21, 2016 Share Posted November 21, 2016 1 hour ago, Sinister_Fang said: Can we get this on Maxwell's shadow puppets too? They can be just as bad as the pets were. Maxwell's shadow puppets are his pets...? That makes me question his ego even more. 2 Link to comment Share on other sites More sharing options...
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