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Volt Goat mechanics and spawn location


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One thing that has been consistently awful in DST so far is the spawn location of Volt Goats. Just about every file I've had, the game has seen it fit to put their herd close to dense packs of hound mounds or the edge of the Dragonfly's area where they're either killed by the Dragonfly itself or set on fire by jumping against the lava ponds. In my current file the remaining Volt goats are precariously situated between both. 

We've culled enough of the hound dens so that they aren't an immediate threat but the Dragonfly seems to be killing them off screen. I came by one day to find over 11 horns just lying on the end of the Dragonfly's territory so evidently she's been killing them for a while. I decided I wanted to try to relocate them so I teleported one to a pen far away with the telelocator staff- which only resulted in an extremely agitated goat that smashed down its pen walls. Apparently the lighting bolt that teleported the goat also charged it. Nothing seemed to work in calming it down and it ended up getting put down when it crashed through its pen wall and attacked our Beefalo because SOMEBODY left the Beefalo gate open...

So I clearly don't know what I'm doing- but I'm hoping some of you do:

  • Is there any way I can relocate the goat herd to a safe place far away or start a new one? 
  • Is there anyway to uncharge a charged Volt Goat? 

Advice from code junkies and goat wrasslers would be appreciated. 

11 minutes ago, CaptainFun said:

Is there any way I can relocate the goat herd to a safe place far away or start a new one? 

You can relocate a goat herd, but you can't have more herds than what the world gave to you. What you have to do is kill all the goats in a herd except one and chase the last one away. When chasing it away, stop once in a while and check if the goat is going back to the desert (bad) or just wandering around (good) because if you move it too fast the herd location won't update (this is why telelocating doesn't work). Telelocating them is still useful though because after you move a herd you can teleport the last goat somewhere safe and the herd location won't move, meaning goats will keep spawning there while there's no risk of losing them all.

11 minutes ago, CaptainFun said:

Is there anyway to uncharge a charged Volt Goat? 

You just have to wait 3 days I think.

8 hours ago, Hobgoblino said:

You can relocate a goat herd, but you can't have more herds than what the world gave to you. What you have to do is kill all the goats in a herd except one and chase the last one away.

This sounds... difficult. Even though we culled many of the hounds near the goats, the road- the only way out of the desert is still dotted with their mounds, and I had hoped to get through this without having to wipe those out. Escorting the last Volt Goat in existence to safety is almost poetic but I don't know how I'll be able to chase them past all the hounds. If I didn't have to kill all but one, this wouldn't be such risky business. 

Quote

When chasing it away, stop once in a while and check if the goat is going back to the desert (bad) or just wandering around (good) because if you move it too fast the herd location won't update (this is why telelocating doesn't work). Telelocating them is still useful though because after you move a herd you can teleport the last goat somewhere safe and the herd location won't move, meaning goats will keep spawning there while there's no risk of losing them all.

Good to know. Thanks for the advice.

They seem to be repopulating themselves off screen faster than the Dragonfly kills them so maybe I should leave for a while and come back in another season. 

9 hours ago, Hobgoblino said:

You just have to wait 3 days I think.

Nope. Just one day. I thought I was being clever by killing all but one and then teleporting it into a pen and repairing the walls. In the end all it did was make a goat that's constantly trying to escape. But hey, at least that 1 goat penned up means the herd is completely safe now.

1 hour ago, Sinister_Fang said:

Sooooo... just an image then? No advice that hasn't already been said? How is that lucky?

Ok, ok...

The above comments are right. You need to kill the rest of the herd, if not the goat will just run back (and if you enclose him, it will just hump a wall for eternity). All you have to do is kill the rest and then use the telelocator (this is what I did). He will go crazy, but you need to give him a day and he will chill (put him to sleep if you have to). Then they will start to breed. Once you have a few, they are pretty great for food. Unlike Beefalo, killing one won't agro the others in the herd.

Pro advice though, do NOT put his pen near your base like I did. They look really cool, but every time there's lightning on screen, it will probably hit a goat and completely destroy the pen, releasing all the others. Spring was a nightmare. 

Also, you can potentially just spawn them by console, but they won't breed however. 

3 minutes ago, TheKingofSquirrels said:

Ok, ok...

The above comments are right. You need to kill the rest of the herd, if not the goat will just run back (and if you enclose him, it will just hump a wall for eternity). All you have to do is kill the rest and then use the telelocator (this is what I did). He will go crazy, but you need to give him a day and he will chill (put him to sleep if you have to). Then they will start to breed. Once you have a few, they are pretty great for food. Unlike Beefalo, killing one won't agro the others in the herd.

Pro advice though, do NOT put his pen near your base like I did. They look really cool, but every time there's lightning on screen, it will probably hit a goat and completely destroy the pen, releasing all the others. Spring was a nightmare. 

Also, you can potentially just spawn them by console, but they won't breed however. 

Ok, so it is possible to move a herd then using the telelocator staff? When I killed off all of them and teleported the last one into the pen it just kept constantly running into the wall once it calmed down. Maybe another goat spawned when the one I teleported was still angry? I don't know. I've just never had any success moving them with a telelocator.

4 hours ago, Sinister_Fang said:

Ok, so it is possible to move a herd then using the telelocator staff? When I killed off all of them and teleported the last one into the pen it just kept constantly running into the wall once it calmed down. Maybe another goat spawned when the one I teleported was still angry? I don't know. I've just never had any success moving them with a telelocator.

Yes, if it was doing that, then there was another Goat left. 

On 11/15/2016 at 5:14 AM, Sinister_Fang said:

Ok, so it is possible to move a herd then using the telelocator staff? When I killed off all of them and teleported the last one into the pen it just kept constantly running into the wall once it calmed down. Maybe another goat spawned when the one I teleported was still angry? I don't know. I've just never had any success moving them with a telelocator.

The telelocator staff does not work in my experience at least, because of the herd mechanic. There is an invisible entity moving along with the herd of goats, whose position determines where they wander around. When they get too far away from that entity they start just mindlessly aiming towards it, thus "humping the walls" and such. The herd entity's position is also determined as an average of the positions of all the herd members nearby (those not close enough to the herd will not be counted towards the calculation) and if I remember correctly, the position is re-calculated every 5 or so seconds. 

What this means is that if you kill all but one goat and then you relocate them with the staff:
1. The position of the herd will not update, since in the next calculations there will be no herd members near the herd entity. If new goats do spawn, they will do so at the old position of the herd
2. The goat will always want to return to where the herd was at originally.
3. It will become charged due to the lightning from the staff and will want to kill you and all the walls you try to pen it with :)

To avoid all that, you can try to simply herd either all or one of the volt goats to your desired location during day. In DST volt goats run away from you unlike in DS, which makes this so much easier. If you chose to only move one goat, you will need to butcher the rest of course. Also, take your time, to make sure that the herd position updates and the goats don't end up wanting to get back to where they were.

P.S. Yeah, you will have to remove the hound mounds if it is during day, although the goats are pretty good at dealing with the hounds if not in great numbers.

27 minutes ago, pofil said:
To avoid all that, you can try to simply herd either all or one of the volt goats to your desired location during day. In DST volt goats run away from you unlike in DS, which makes this so much easier. If you chose to only move one goat, you will need to butcher the rest of course. Also, take your time, to make sure that the herd position updates and the goats don't end up wanting to get back to where they were.

I have tried to kill all others and left only one. Then chase the remaining goat to my desire location (chase them like i chase koalefant). However it just keep humping wall.

Few days later, i found that goat is spawning again at the original location.

Ps: To make sure i killed all and left one, i checked with console counting prefab.

3 hours ago, pofil said:

You need to move the remaining goat slowly xD Just take your time.

I've had the same trouble.

Edit:Maybe even try making short breaks every so often to make sure the goat is sticking at the location you lead her to.

Im trying again to relocate volt goat. Right now i spent 5days just to move them away for 2 screen distance (kill all but remain one). However it still trying to move back to his original place.

During these 5days I realised new volt goat spawning at the original place. It means the spawn point is still not moving.

5 minutes ago, ButtPenetrator said:

Im trying again to relocate volt goat. Right now i spent 5days just to move them away for 2 screen distance (kill all but remain one). However it still trying to move back to his original place.

During these 5days I realised new volt goat spawning at the original place. It means the spawn point is still not moving.



If you have a friend in the server, try to move the whole herd or a few goats... Move them a bit, let's say one or half screen distance, wait for a few seconds, till you make sure they are just wandering around in their new location and not wanting to return back to where they were, and then move them again. I remember it took a lot of time for me and my friend to move them, but 5 days for 2 screens seems a bit ridiculous so maybe you should leave a few more goats alive.

48 minutes ago, pofil said:



If you have a friend in the server, try to move the whole herd or a few goats... Move them a bit, let's say one or half screen distance, wait for a few seconds, till you make sure they are just wandering around in their new location and not wanting to return back to where they were, and then move them again. I remember it took a lot of time for me and my friend to move them, but 5 days for 2 screens seems a bit ridiculous so maybe you should leave a few more goats alive.

Unfortunately, the world is solo world. And my desire place is around 100 screen away from the original spawn spot (That's how far between my base and the volt goat original spawn point) TT

Can they have multiple spawn point? Means one will settle down even there are other volt goat alive at the original spawn spot?

9 minutes ago, ButtPenetrator said:

Can they have multiple spawn point? Means one will settle down even there are other volt goat alive at the original spawn spot?

Nope, sorry.. If it was part of a herd, it will always try to return to it. And if there is a goat alive, the herd spawner thingy will live on to spawn new goats at their old location unless you move it.

You could probably console them in at the new location. The prefabs are "lightninggoat" and "lightninggoatherd". I assume you must spawn both in order to successfully create a new herd but never tried it. Other than that, all I have is the painfully slow way. 

44 minutes ago, pofil said:

Nope, sorry.. If it was part of a herd, it will always try to return to it. And if there is a goat alive, the herd spawner thingy will live on to spawn new goats at their old location unless you move it.

You could probably console them in at the new location. The prefabs are "lightninggoat" and "lightninggoatherd". I assume you must spawn both in order to successfully create a new herd but never tried it. Other than that, all I have is the painfully slow way. 

I try not to use console spawn so the world will be more "balanced". I guess I will just slowly move them and see how it works.

40 minutes ago, pofil said:

Oh, by the way, as someone above already pointed out, DO NOT pen volt goats near your main base. During spring they are lightning rods, and when they become charged they break down walls and are a pain in the b*t. 

yeah my planned volt goat pen is around 8 screen away from main base. But still very far away from the original volt goat spawn point. By the way does building lightning rod help? I mean the volt goat has higher lightning strike priority than lightning rod?

28 minutes ago, ButtPenetrator said:

By the way does building lightning rod help? I mean the volt goat has higher lightning strike priority than lightning rod?

They have the same priority, so the lightning will hit the closest thing. It still helps a bit if you place a few rods but you will never be 100% safe.

8 hours ago, pofil said:

The herd entity's position is also determined as an average of the positions of all the herd members nearby (those not close enough to the herd will not be counted towards the calculation) and if I remember correctly, the position is re-calculated every 5 or so seconds.

OMG I finally did it. Alright, from your post earlier, I thought your "slowly migrate" means 2-3 screen and take a rest. However I found that (at least for me) I need to take a rest every half a screen (max distance). It means I killed all the volt goat and remain one, then push him for around 3 tiles distance and rest. I wait for around 7-10 sec everytime I rest. To keep check if the spawn point moved, I have to stay further away from him and he will go back to around his spawn point.

This slow migration literally took me almost 2 seasons to do so (autumn and winter). I have to go get food and come back and continue. Luckily my base is kind of matured so I have plenty of food. Unfortunately when I was migrating the volt goat, I passed-by my salt lick and it just won't leave that salt lick. So I have to wait for another 10 days like that TT. 

Finally I migrated it and now it stays in the pen and does not humping walls anymore. I guess I just have to wait it breeds. Anyway I found that in order to make it breeds, the volt goat and the spawn point need to stay off screen. I am guessing.

Thanks for your help.

Huh, last I checked putting a lightning rod near the telelocation base works...

Or you could just chase it towards your base until you get it to a pen with a saltlick. Once it makes another goat, kill the original, and suddenly that other goat thinks that it's current area is the new herd, without needing to kill every other goat.

 

Then again, I haven't honestly done a lot of volt goat move-er-ing lately and I could always be dead wrong. And I may even be remembering wrong...

 

Well, I am quite the clown.

In my experience if you leave the rest of the goats and you just chase/telelocate one, then that goat does not become a new herd even if you pen him up and go back to butcher his family. The problem with thelelocation isn't that the goat gets charged. It will be angry for a while and get over it, but it will still want to leave the pen afterwards and will perform it's famous "wall humping" ritual. The problem is that there is no way to update the goat herd location if you move the goat so suddenly. You rather have to move them slowly over time, to get the position of the herd to update. This is at least what I've figured out while playing with friends and digging trough the game files and these forums.

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