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At Glommer's Goop,  I was planning myself to make a simple cave base near the three entrances of each shard's caves. I was initially doing this on my own until Septic came along. He wanted to join me in my heaping full of fun base building. Collecting berry bushes, fertilizing, prototyping and even the en mass spider massacre to acquire monster meat, silk, and glands. We were doing great on our cave base but not so well on the surface ones especially in the Pig Village. Then we thought to ourselves that we can continue this till the complete Don't Starve year. But the the jerk trio came along and started kicking everyone, putting me first on the list. I got kicked afterwards by just a 1 yes and 1 no. Then stripping everyone to be kicked out along with Septic. Sadly the 2 hours and 30 minutes were all lost and gone again. Then I chat with him on Steam, while I'm being cool and trying to snap him out of his tense, he's furiously complaining about what happen.

 

So, what those this may ask?? I remember @Arlesienne saying about active administrators in our dedicated Klei servers. What I want is because of Klei unmanning those servers and the Don't Starve Together community are affected by the matter. How about you give administrator powers to the members of the community. This deals with problems within behaviors in every dedicated server. I hope you consider this idea.

 

 

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This sounds like a brilliant idea. Of course implementing volunteers from the forums on the official servers would require Klei taking care of it, but the premises of some trustworthy individuals having admin rights there are intriguing to say the least.

This sounds like a good solution until you realize there's several Klei servers that would require a large amount of admins to make sure there's always at least 1 admin always online. It could be very easy for someone who abuses their powers to become an admin when you need this many people. Abusive admins can be just as bad, if not worse then the standard trolls resetting the server and kicking.

The best solution I've seen so far to this problem was the suggestion of a seniority mechanic in the voting system so players that have survived longer have more weight in their votes then those who just joined. Maybe also restrict new players from starting a kick or regeneration vote until they're survived at least 5 days. They could still be able to vote if someone else started one, but they just wouldn't be able to start a vote themselves to kick everyone the moment they join.

the best way is disabled vote kick and add moderators players or add administrators

for moderator just need to add the great mod "Moderator Commands" by Muche

http://steamcommunity.com/sharedfiles/filedetails/?id=667466089

this mod help very much, because you can kick and ban players and drop stuff in same time

and moderator have not full power on the server, you can just kick,ban,teleport,drop the stuff and little more thing

but that's just my opinion, because i don't know if Klei is agree for that ;)

good luck guys

2 hours ago, ToNiO55 said:

the best way is disabled vote kick and add moderators players or add administrators

for moderator just need to add the great mod "Moderator Commands" by Muche

http://steamcommunity.com/sharedfiles/filedetails/?id=667466089

this mod help very much, because you can kick and ban players and drop stuff in same time

and moderator have not full power on the server, you can just kick,ban,teleport,drop the stuff and little more thing

but that's just my opinion, because i don't know if Klei is agree for that ;)

good luck guys

True enough. Though I doubt Klei has time to take on volunteers, let alone configure the mod.

6 hours ago, Arlesienne said:

True enough. Though I doubt Klei has time to take on volunteers, let alone configure the mod.

I'd gladly volunteer to moniter the servers. I know a lot of commands; and have good judgement on using them too. Also mods are like the worst way of dealing with griefing, im sure you know what I mean :p

I've seen on twitch how some members of these forums(wont mention who, my remark is not meant to point fingers), despite being friendly here, when on their own servers end up abusing their admin powers in reality and saying things like "gather wood or i'll kick you". My point is some control over the monitors and a public servers admin reputation should exist as well. The use of their special powers should follow some rules given that those wont be their personal servers, or we'll take away the freedom of public servers and add a new potential problem into them, being cranky, moody or just rude admins. Also I think the trio you talk about is just one guy with 3 instances of the game, and a lot of time up his hands, but thats a theory from what ive seen. Regardless, he or she or they need to be banned from all klei official servers for sure.

Yea, the main problem with community admins is that the official servers are official. Inevitably, a lot of newer players will think that anyone with special permissions on an official server works for Klei. If the admins misbehave, it looks bad for Klei as a whole. Not to mention that some people consider it rude if you don't bend over backwards to babysit people who just joined the server, so...there'd be confrontations no matter what you do. Gotta be prepared to deal with it calmly, because you can't avoid it.

Then, if the staff make a base, most people will want to be a part of it, possibly turning salty and thinking that they're cheating or something if there's a refusal; a lot of players like to play solo, for reasons that are their own, further cutting down the amount of people who can be staff without regularly creating issues. Some of that is cut down by public bases being made safe, but a lot of people go solo for completely different reasons and horde the world's resources away from others in a multiplayer coop game on a public server rather than a private server???.

Then there's the problem of what their limits would be. People might want certain world options and whatnot changed to lower the monotony; should the admins be allowed to do so?

Do admins have to stay active to stay admins?

If vote-kick is disabled, what besides grief is kick-worthy?

Can they spawn 10 Guardians in the overworld for silly-fun-time?

What if 2 admins simply hate eachother?

Ect ect. It's doable, it just requires a decent bit of thought being put into it when you're close to being the face of a community, not to mention the game's creators.

 

It's also hard to find people who can actually separate feelings and duties in the first place. They'd have to keep their cool no matter what happens. I'm sure a lot of us could do it, but...basically, it'd be a struggle to find the right people while actually being sure that they're the right people.
I mean, I've staffed things before, and I'm pretty great about separating staffing from playing when I'm in the role. I bet a few people around here are similar. Buuut...who knows? The hassle of actually figuring out who's good for it and who isn't might be more trouble than it's worth.
Heck, if the voting system were reworked a little (or that one guy with the dummy accounts serially destroying servers were at least temp-banned from the game), we probably wouldn't even be talking about this.

There is one problem with that idea which is lack of any official rules. I believe klei wants to give players freedom and do not restrict them too much, so you don't have to agree on any rules upon joining official (or any) server, therefore if you would give admin rights to anyone, upon what basis could he for example, kick griefer? I guess it comes more to personal judgment of admininistrator, but then klei would have very carefully pick people for this position which won't abuse their admin powers in any way.

18 hours ago, Sinister_Fang said:

The best solution I've seen so far to this problem was the suggestion of a seniority mechanic in the voting system so players that have survived longer have more weight in their votes then those who just joined. Maybe also restrict new players from starting a kick or regeneration vote until they're survived at least 5 days. They could still be able to vote if someone else started one, but they just wouldn't be able to start a vote themselves to kick everyone the moment they join.

 
 
 
1

This was my proposition also. I believe following restrictions would be most fair for everyone (both new players and slighly older players):

- You cannot vote until you reach day 10. OR you cannot START a vote until you reach day 10. 2nd option is less discriminating for new players, but can still be somewhat abused, for example someone inviting his friends to kick other people, but I can't really imagine that happening. It's unlikely that someone who already invested his time in the server will want to destroy it.

- Person who started vote shouldn't be anonymous. Having anonymity allows players not having to explain themselves in front of everyone else of why they voted they way they did, but also gives more freedom to people that just want to harm others by starting unjustified votes.

- "Weight" of votes, players with more days should just have more vote power than new players. But then again, giving too much power to older players can be discouraging for new players (and abused as well), so I think maximum of x3 vote power should be granted for players with 30+ days, or maybe just x2.

- fix kick dodging by leaving the server before vote is passed

Well, it'd be nice if more guidelines were attached to certain server types. That could serve as basic staff action guidelines. That, and people might actually start using them correctly on non-official servers rather than labeling every server as Cooperative.

Social - basically laid back Cooperative, definitely help eachother where possible (good for RP servers?? some fun PVP to pass time, not at-your-neck)
Cooperative - more focused, all players work together, no grief (single base or cooperating bases, PVP mostly used to remove undesirables)
Competitive - split up competing groups obviously, but with grief and stealing highly discouraged (also good for orderly PVP)
Madness - BURN IT ALL DOWN; hardcore Competitive (or nothing-held-back PVP)

Defining Competitive within the game as something unique would also be good for separating people who like to do solo bases from people who are looking to play Don't Starve Together together and use all the world's resources in one big effort.

 

Actually, what if Klei were to attach game conditions to each type? Mostly things like basic grief-limiting, with Madness lacking any restrictions.
Can't do much in regards to stealing and whatnot (at least not without doing something potentially obnoxious), but they could for instance prevent buildings from being directly lit on fire by Torches and Fire Staves in together-based game modes. Things like that.

7 hours ago, Pyr0mrcow said:

Well, it'd be nice if more guidelines were attached to certain server types. That could serve as basic staff action guidelines. That, and people might actually start using them correctly on non-official servers rather than labeling every server as Cooperative.

Social - basically laid back Cooperative, definitely help eachother where possible (good for RP servers?? some fun PVP to pass time, not at-your-neck)
Cooperative - more focused, all players work together, no grief (single base or cooperating bases, PVP mostly used to remove undesirables)
Competitive - split up competing groups obviously, but with grief and stealing highly discouraged (also good for orderly PVP)
Madness - BURN IT ALL DOWN; hardcore Competitive (or nothing-held-back PVP)

Defining Competitive within the game as something unique would also be good for separating people who like to do solo bases from people who are looking to play Don't Starve Together together and use all the world's resources in one big effort.

 

Actually, what if Klei were to attach game conditions to each type? Mostly things like basic grief-limiting, with Madness lacking any restrictions.
Can't do much in regards to stealing and whatnot (at least not without doing something potentially obnoxious), but they could for instance prevent buildings from being directly lit on fire by Torches and Fire Staves in together-based game modes. Things like that.

That's an excellent breakdown of the modes. And yes, RPG servers should run on social.

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