NickPuzanov Posted August 18, 2016 Share Posted August 18, 2016 Ocuvigil is not working? Wiki says that Perk Marks a spot on map Reveals the area around it http://dontstarve.wikia.com/wiki/Ocuvigil but it does not reveal, just marks a spot like a moonlens. Link to comment https://forums.kleientertainment.com/forums/topic/69629-ocuvigil-is-not-working/ Share on other sites More sharing options...
NickPuzanov Posted August 18, 2016 Author Share Posted August 18, 2016 or ocuvigil just reveals players, without removing fog of war? Link to comment https://forums.kleientertainment.com/forums/topic/69629-ocuvigil-is-not-working/#findComment-804531 Share on other sites More sharing options...
Developer ImDaMisterL Posted August 18, 2016 Developer Share Posted August 18, 2016 I think Ocuvigil only updates the map around it, like reveal players and if a structure is taken down, etc, but it doesn't actually remove the fog of war, no... Link to comment https://forums.kleientertainment.com/forums/topic/69629-ocuvigil-is-not-working/#findComment-804545 Share on other sites More sharing options...
DarkXero Posted August 18, 2016 Share Posted August 18, 2016 Make a friend drop an ocuvigil in a black zone of your map. The ocuvigil reveals everything. Structures and prefabs with a minimap icon, and players. It reveals a circle around itself, very much like how the player reveals a circle around him. However, it doesn't exactly lift the fog of war like the player does. The thing is that the ocuvigil reveals new stuff (stuff without the maprevealable component) every 5 seconds. So something can disappear from near the ocuvigil, and you may actually find out 5 seconds later. The things that do have the maprevealable component will update every 1.5 seconds, searching for something that can reveal them (stuff with the maprevealer component, like the ocuvigil). Only players and Chester and Hutch have this. Once the maprevealable finds something that can reveal it, they stay revealed (they update the icon position every simulation tick), until they find out they aren't near a maprevealer (and this is in the periodic 1.5 second check) and then they stop showing. So yeah, in practice, everything. Link to comment https://forums.kleientertainment.com/forums/topic/69629-ocuvigil-is-not-working/#findComment-804548 Share on other sites More sharing options...
EuedeAdodooedoe Posted August 18, 2016 Share Posted August 18, 2016 So then crafting Ocuvigil doesn't have much of a point; just craft a moonlens and that's it, cause why make the ocuvigil, really? V('^')V Link to comment https://forums.kleientertainment.com/forums/topic/69629-ocuvigil-is-not-working/#findComment-804669 Share on other sites More sharing options...
AnonymousKoala Posted August 18, 2016 Share Posted August 18, 2016 1 hour ago, EuedeAdodooedoe said: So then crafting Ocuvigil doesn't have much of a point; just craft a moonlens and that's it, cause why make the ocuvigil, really? V('^')V I mean people would anyway because it looks pretty(aka why Potted Ferns are a thing). But yeah it feels too weak for what it is. Link to comment https://forums.kleientertainment.com/forums/topic/69629-ocuvigil-is-not-working/#findComment-804675 Share on other sites More sharing options...
EuedeAdodooedoe Posted August 18, 2016 Share Posted August 18, 2016 15 minutes ago, AnonymousKoala said: I mean people would anyway because it looks pretty(aka why Potted Ferns are a thing). But yeah it feels too weak for what it is. For what it is, I wouldn't say so, but in comparison to just Moonlens it is. Although, it's just added 2 boards and a compass... Well, THAT and the fact that it needs to be a yellow gem placed inside the dead moon pool. Link to comment https://forums.kleientertainment.com/forums/topic/69629-ocuvigil-is-not-working/#findComment-804678 Share on other sites More sharing options...
AnonymousKoala Posted August 18, 2016 Share Posted August 18, 2016 11 minutes ago, EuedeAdodooedoe said: For what it is, I wouldn't say so, but in comparison to just Moonlens it is. Although, it's just added 2 boards and a compass... Well, THAT and the fact that it needs to be a yellow gem placed inside the dead moon pool. "what it is" what it is a yellow gem(ruins tier, ruins are hard, the gems are worth it for quite a few things, so why waste em on an ocuvigil), moon lens(moon rocks are still rare, aren't they?) and boards. When you could settle down for just moon lens and a common gem for the same effect. Link to comment https://forums.kleientertainment.com/forums/topic/69629-ocuvigil-is-not-working/#findComment-804685 Share on other sites More sharing options...
GuyNamedChris Posted August 18, 2016 Share Posted August 18, 2016 55 minutes ago, AnonymousKoala said: "what it is" what it is a yellow gem(ruins tier, ruins are hard, the gems are worth it for quite a few things, so why waste em on an ocuvigil), moon lens(moon rocks are still rare, aren't they?) and boards. When you could settle down for just moon lens and a common gem for the same effect. 1) The ocuvigil refreshes the area around which it is placed. I don't think it's that great either, but it's pretty good griefer protection since it reveals players around it and updates the map around it. This way no one has a doubt that someone else is a griefer in a public server. 2) Nah, the moon rocks seemed to be a lot more common in the beta. I made like 3 cratered moonrocks in the first autumn. 3) A moon lens + gem does do its job pretty well, but it doesn't keep your map updated. I think the moon lenses are better suited to just point out anything of interest in the world (pk, mactusk, ruins, etc.) since it can be moved easily, while the ocuvigil is a straight upgrade to that by offering slight protection to your base and shows who is in base lazing around. Link to comment https://forums.kleientertainment.com/forums/topic/69629-ocuvigil-is-not-working/#findComment-804696 Share on other sites More sharing options...
AnonymousKoala Posted August 18, 2016 Share Posted August 18, 2016 7 minutes ago, Chris1488 said: 1) The ocuvigil refreshes the area around which it is placed. I don't think it's that great either, but it's pretty good griefer protection since it reveals players around it and updates the map around it. This way no one has a doubt that someone else is a griefer in a public server. 2) Nah, the moon rocks seemed to be a lot more common in the beta. I made like 3 cratered moonrocks in the first autumn. 3) A moon lens + gem does do its job pretty well, but it doesn't keep your map updated. I think the moon lenses are better suited to just point out anything of interest in the world (pk, mactusk, ruins, etc.) since it can be moved easily, while the ocuvigil is a straight upgrade to that by offering slight protection to your base. 1) good enough. Radius is too small i feel though. 2) Oooh that's great. 3) Wait how does this protect? Link to comment https://forums.kleientertainment.com/forums/topic/69629-ocuvigil-is-not-working/#findComment-804697 Share on other sites More sharing options...
GuyNamedChris Posted August 18, 2016 Share Posted August 18, 2016 11 minutes ago, AnonymousKoala said: 3) Wait how does this protect? It's not direct protection, but it shows players and updates the map every 5 seconds. So if you see a Wilson waltz into base and your structures gone 5 seconds later, it's pretty obvious what happened so you know without a shadow of a doubt who to kick. EDIT: I realized I already stated that in my 1st point whoops. Link to comment https://forums.kleientertainment.com/forums/topic/69629-ocuvigil-is-not-working/#findComment-804698 Share on other sites More sharing options...
Arlesienne Posted August 18, 2016 Share Posted August 18, 2016 So an admin should build/spawn ocuvigils in whatever points griefing poses the biggest threat? I have only played on my friend's world on the beta branch so far, hence the question. Link to comment https://forums.kleientertainment.com/forums/topic/69629-ocuvigil-is-not-working/#findComment-804728 Share on other sites More sharing options...
QooQoo Posted August 25, 2016 Share Posted August 25, 2016 If that's the use of ocuvigils, shouldn't the area that it reveals be larger? Link to comment https://forums.kleientertainment.com/forums/topic/69629-ocuvigil-is-not-working/#findComment-806975 Share on other sites More sharing options...
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