Quyzbuk Posted June 2, 2016 Share Posted June 2, 2016 Whipped up this little piece for show The game is afoot! Link to comment https://forums.kleientertainment.com/forums/topic/67835-devmode-art/ Share on other sites More sharing options...
Arlesienne Posted June 2, 2016 Share Posted June 2, 2016 If anyone still is not sure if Wes is awesome... I imagine how much time it must have taken. Is it a photomanipulation or a screenshot? I wonder how you kept the clockworks in place. Link to comment https://forums.kleientertainment.com/forums/topic/67835-devmode-art/#findComment-778936 Share on other sites More sharing options...
Quyzbuk Posted June 2, 2016 Author Share Posted June 2, 2016 I was out of aggro range, so they stayed put while I spawned them, this is a pure screenshot, no sleight of hand here. Wasn't quite sure what to put for the white (overworld) side queen since we don't have a charlie statue yet, so I added another ruins one. Was also gonna put the Ancient Guardian for the black (Ruins) side King, but aside from getting him to sit still to get a good shot, I figured it would be more appropriate to just have another Maxwell king. Link to comment https://forums.kleientertainment.com/forums/topic/67835-devmode-art/#findComment-778937 Share on other sites More sharing options...
Developer jamesl Posted June 2, 2016 Developer Share Posted June 2, 2016 Awesome shot. Next up is the Fischermerm Random variant. Link to comment https://forums.kleientertainment.com/forums/topic/67835-devmode-art/#findComment-778950 Share on other sites More sharing options...
GiddyGuy Posted June 2, 2016 Share Posted June 2, 2016 2 hours ago, jamesl said: Awesome shot. Next up is the Fischermerm Random variant. You mean that easy source of food in shipwrecked? I bet Wigfrid mains can't wait. Link to comment https://forums.kleientertainment.com/forums/topic/67835-devmode-art/#findComment-778971 Share on other sites More sharing options...
CarlZalph Posted June 2, 2016 Share Posted June 2, 2016 3 hours ago, Quyzbuk said: I was out of aggro range, so they stayed put while I spawned them, this is a pure screenshot, no sleight of hand here. ThePlayer:AddTag("debugnoattack") Link to comment https://forums.kleientertainment.com/forums/topic/67835-devmode-art/#findComment-778978 Share on other sites More sharing options...
Quyzbuk Posted June 2, 2016 Author Share Posted June 2, 2016 4 hours ago, CarlZalph said: ThePlayer:AddTag("debugnoattack") Not needed (not that it would've been the problem anyway). My concern was the Ancient Guardian if I used him. Like the Deerclops, it is hostile to everything you see there as are they to him. The clockworks are rather forgiving with their aggro range, the guardian will aggro from offscreen. Rather than set up a dozen times for that perfect shot, I just used something I knew wouldn't start a fight amongst the clockworks or myself. Link to comment https://forums.kleientertainment.com/forums/topic/67835-devmode-art/#findComment-779025 Share on other sites More sharing options...
Quyzbuk Posted June 11, 2016 Author Share Posted June 11, 2016 Poor Wes, even in a small park production he can't get no respect. Link to comment https://forums.kleientertainment.com/forums/topic/67835-devmode-art/#findComment-782245 Share on other sites More sharing options...
GiddyGuy Posted June 11, 2016 Share Posted June 11, 2016 @Quyzbuk I think the crow to the right flew away from the terrible performance, perhaps Wes is having an off day. :c Link to comment https://forums.kleientertainment.com/forums/topic/67835-devmode-art/#findComment-782247 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.