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It's been while since we had a chance to see what others are working on in their worlds so here's a new base showcase thread. This could be megabases, efficiency bases, aesthetic bases, automated bases, landscaping or turf changes, or any other project you think is neat and want to share.
Well, this week has been a fun one. Infinite power, then matter conversion. While Stinky was searching for El Dorado (he found it - then got bored), he thought, "Why not make a machine that will take in every possible gas, and return back whatever gas you want?" Here's the latest contraption (automation and liquid in the spoilers). What are you looking at? All floors are 4 tiles high, just to help the OCD in each of us. Could easily be compacted. Pump any gas you want in at the bottom (current max in is 2kg/s per gas). This can easily be expanded. I know many people already make these kinds of rooms, so this just adds to those rooms. -- Opps, I forgot to add a spot for chlorine. Just set up a liquid over vent system in the middle room. The pressure sensor in each bottom room opens the doors for matter conversion whenever the pressure exceeds 1kg in the room. At 1kg, the machine turns off. The two mechanical doors push the gases in the correct direction. One of the doors covers the converter space, no gas can get trapped inside. When the doors open, both gases must race the exact same distance to the converter tile, so no slippage occurs. Simple automation of the matter converter. All gases are converted to chlorine. Why chlorine? It kills all disease, and is the easiest to change temperature (more later). The middle chamber should be filled with lots of chlorine. Just dump all your unwanted, or even wanted, gasses into the bottom. Pressure will build in the middle. In the current picture there is 2000kg per tile of chlorine. This is easy to achieve with off gassing PO2, storing gas from all over map, etc. The upper chamber doors open if the gas pressure in the room ever drops below 20kg. This ensures you always have plenty of each type of gas. Pump stuff out as fast as you want. As long as the pressure is high enough in the middle room, you'll see your <20kg pressure shoot up past 20kg in the 6 seconds or so your doors are open (at 2000kg pressures, I go from 20kg to 60kg in a few seconds). No door pumps needed, just let the 10% conversion rate do the work. As long as you can keep that middle area above 20kg pressure near each converter tile, you can pump out at 2kg/s from every room. I'd aim for at least 40kg pressure in the middle area before I start using the outgoing pumps. If you are worried that you might drain gas from this faster than you pump it in, then add sensors to stop the conversion and/or pumps in the top region. This build assumes that your net intake of gas will exceed your net outflow. If wanted (not tested), add a temp sensor in the upper chambers, before the chlorine gas is converted back to your wanted gas. Add radiant pipes, tempshift plates, and a cooling system, and you've got cheap easy cooling/heating as well. Chlorine has the lowest SCH of any gas, so best for this purpose. Add a sour gas room if you want your sour gas to convert to methane at 1:1 (though you will need to fiddle around with petro and fine tuning the on/off automation of the matter converter. I've currently got my oxygen on a 2kg/s loop (out the top, in the bottom). I'll leave it on all night and see if the gasses ever slip. Edit: Done. Not a single slip. I also set it up so all 5 gases would pump all night long. The doors opened and closed hundred of times overnight. This was all done on 3x speed. Seems to work just fine on 1x, 2x, and even Alt+Z speed. Haven't bothered with Ctrl+U speed. This build is completely doable in survival. The mechanical doors will make building matter converters much simpler. Happy tinkering.
I haven't seen any thread as this, so why not make one? I bet I'm blind and it's tons of threads as this out there. Oh well. Hello! I think the thread topic pretty much tells everything about it. Show us your camp! my new camp can be found here Now It's your turn! Show us your magnificent camps! I bet they're better than mine...
I thought having a thread dedicated to OC's in general might be useful. Let the world see your original characters! To start it off, here are two of mine (pictures when I install my art software onto this new laptop): Wynat Nickname: The Childish Motto: "Let's play a game!" Perks: *Innocent (0.75x sanity drain) *Runs fast (1.25x running speed) Flaws: *Small stomach (less hunger) * Frail (less health) Appearance: A small girl with chin-length, light brown hair. She wears a white and blue lacy dress, with a blue bow on her head. Age: 19 Backstory: Wynat made a deal with Maxwell because he promised her a life free from the mundane and adult responsibility. Quotes when examining: A tree - "Maybe I should make a treehouse!" A grave - "Eep! Dead people!" A bee - "Do you think it'll let me have some honey?" Wake Nickname: The Cynic Motto: *Snarks* Perks: * Hardy (0.85x damage taken) * Javelin expert (1.25x damage dealt with Spear) Flaws: * Afraid of the dark (1.5x sanity drain at night) * Tragic past (less sanity) Appearance: A boy with blonde, bed-head hair and tired eyes. He wears a white t-shirt and orange jacket with black trousers. Age: 22 Backstory: Wake made a deal with Maxwell because he was promised the chance to find, and apologize to, his childhood friend. (His friend disappeared after he left her for a more popular crowd.) Quotes when examining: A tree - "Thank you for your oxygen, tree." A grave - "Well, that's depressing." A bee - "If you sting me, it'll kill you. Revenge!"