Deltin Posted May 27, 2016 Share Posted May 27, 2016 20 days is a lot to tame a beefalo. I thought it would be much easier to get the food for the beefalo beforehand. So, does anyone know how much twigs/grass is needed to tame a beefalo, and how much I should give the beefalo per day? Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/ Share on other sites More sharing options...
AnonymousKoala Posted May 27, 2016 Share Posted May 27, 2016 Use ratatouile instead. Crock pot dishes have a higher value and Ratatouile is lame for you so you're not losing anything important Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-776883 Share on other sites More sharing options...
Deltin Posted May 27, 2016 Author Share Posted May 27, 2016 23 minutes ago, AnonymousKoala said: Use ratatouile instead. Crock pot dishes have a higher value and Ratatouile is lame for you so you're not losing anything important Doesn't seem that hard to make, thanks. How much should I feed the beefalo per day? Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-776886 Share on other sites More sharing options...
AnonymousKoala Posted May 27, 2016 Share Posted May 27, 2016 2 minutes ago, Deltin said: Doesn't seem that hard to make, thanks. How much should I feed the beefalo per day? I have to show you this thread: (go to page number 1 though) Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-776887 Share on other sites More sharing options...
Deltin Posted May 27, 2016 Author Share Posted May 27, 2016 12 minutes ago, AnonymousKoala said: I have to show you this thread: (go to page number 1 though) Very helpful. Last thing. what is the food value for ratatouille for beefalo? Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-776891 Share on other sites More sharing options...
rezecib Posted May 27, 2016 Share Posted May 27, 2016 On 5/27/2016 at 0:29 PM, AnonymousKoala said: Ratatouile is lame for you so you're not losing anything important You're losing the ingredients that went into it. But really the issue is that beefalo drain so much hunger per day that it's tough to do without stockpiling, and crock pot recipes don't last forever like twigs do. It takes 12 ratatouille per day, I'd say it's much easier to come up with 4 dragonpies per day, although even that is a bit of an undertaking. Also, in the spirit of the thread I updated the wiki article on this to have current information. While looking into this, I also realized that the brush is pretty hard to get. Anyone else think that it would be a more reasonable item if it had fewer uses, but could be repaired with a sewing kit? Steel wool is pretty hard to come by intentionally. It also seems like maintaining domestication is extremely high-maintenance as well... I'm somewhat okay with it being hard to achieve, but also being hard to maintain? If my calculations are right, it's literally 2 dragonpies and either a brushing or two twigs per day. Ain't nobody got time for that. Imo a brushing per day should be enough. Edit: The maintenance turns out to actually be pretty reasonable if you're using it as your primary form of transportation, that is, riding it for around half of every day and feeding it a few twigs. Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-776968 Share on other sites More sharing options...
Mday Posted May 28, 2016 Share Posted May 28, 2016 I have not try this out yet, but I am thinking that a bunnyman/carrot farm may make this slightly easier. A beefalo need 24 carrot a day. If you build 12 bunnyman house and kill all 12 every night, you get just enough carrot for the job. You can also use the meat for jerky which solve sanity/health/hunger needs. In practice you won't be able to kill all 12 every night. Also some carrot will be eatten by the bunnyman. So you are gona need to build more bunnyman hutch. I am thinking at least 30 just to be sure. Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-777429 Share on other sites More sharing options...
Arlesienne Posted May 29, 2016 Share Posted May 29, 2016 On 05/28/2016 at 8:26 PM, Mday said: you build 12 bunnyman house and kill all 12 every night On the first day of bunny farming My true loveMiss Charlie gave to me One Krampus in a pear tree... Seriously, nobody tames beefies before having enough sources of food to literally drown in it. I use ratatouille as I save better dishes for my players. One red cap and three cubes of ice - is that so hard? Generally you want to brush your beefie once a day. It also gives you a nice chunk of wool wwithout having to wait like you have to after shaving. Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-777920 Share on other sites More sharing options...
MrNaxeros Posted May 29, 2016 Share Posted May 29, 2016 I tamed Beefalo once... It was frustrating. At first, my Beef was constantly begging for food, despite me giving it dragonpies every day... after giving four of them it stopped for maybe 2 minutes. I was playing on 1000+ day old world, and thankfully there was enough food to maintain both Beef and about 3 players. I'm sure though, that I wouldn't be able to domesticate a Beefalo on like 100 day old world... especially if it was dedicated server, because either the server would reset by the time I come back, or my Beef would undomesticate (which happened with my first Beef). So in short... Domesticating is not worth the effort. You would need a lot of Dragonfruit farms and pretty much a chest full of twigs, or ice box with ice. Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-777935 Share on other sites More sharing options...
Arlesienne Posted May 29, 2016 Share Posted May 29, 2016 I can tame a beefie in two days (crockpot food and a brush). At least pudgy. Because pudgies are the cutest. It will puke though. Too bad Maxwell's puppets accidentally attacked the beefie after I rode it for the first time. Binky... requiescat in pace. Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-777938 Share on other sites More sharing options...
rezecib Posted May 30, 2016 Share Posted May 30, 2016 56 minutes ago, Arlesienne said: I can tame a beefie in two days Are you sure you're actually taming it? From the files this should not be possible. When a beefalo is tamed its fur changes (it starts looking more "groomed"), a pudgy should look like this (notice the tufts going out to the sides, which are common to all tamed beefalo-- the mouth and eyes are what distinguish tendencies): Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-777953 Share on other sites More sharing options...
Faintly Macabre Posted May 30, 2016 Share Posted May 30, 2016 It's not possible to fully domesticate a beefalo in 2 days. A while back they fixed facial expressions so that they change as you fulfill the requirements for a particular tendency, but until full domestication (which is a minimum of 15 days) you don't get any of the benefits of the tendency. Also On 5/27/2016 at 3:51 PM, rezecib said: Also, in the spirit of the thread I updated the wiki article on this to have current information. thanks, but Quote domesticated Beefalo are extremely high-maintenance for fairly small benefit. >=T Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-778018 Share on other sites More sharing options...
rezecib Posted May 30, 2016 Share Posted May 30, 2016 2 hours ago, TheHalcyonOne said: >=T Well, first of all, it's a wiki. I'm not the only one that can edit it. That was my pretty strong impression from the math I did. To reevaluate that position... Small benefit... Here are their potential benefits: Tanking: Not useful; if I had a two dragon pies and any piece of armor, I'd get much more out of that than a single day worth of tanking. Sanity: Not useful. A tam is easier to get, gives a bit more, has other benefits, and requires almost zero maintenance (one sewing kit every 25 days of wear...). Yes, they stack, but you only need so much sanity, and it's not like the other sources are that hard either. Damage: ornery only gets 50 damage. I would rather have a ham bat. The rest are garbag. Speed: A rider beefalo with a glossamer saddle is fast. Let's take player movement, 6 base speed, you'd definitely get a walking cane before you could domesticate, and you're probably on roads about 30% of the time, so that's 7.5*(1*.7 + 1.3*.3) = 8.175 expected run speed. A rider beefalo has a base run speed of 8, and a glossamer saddle gives 25% more, for 10. So you're 18.25% slower without the beefalo. Is the beefalo maintenance taking up less than 18.25% of your time? Then you're getting something out of it. As for extremely high-maintenance... On more thorough analysis, it looks like if you're actually using it as your primary means of transportation (which is basically the only reason to use it at all), then it might not be so bad. If you're riding it 270s out of every day (56.25% of the day), assuming that it's all in one go and then none for the rest, then you maintain your domestication level. Add a brushing in saves you 50s. A fully-domesticated beefalo will let you ride for 800s, so that should be enough for a full day, although if I understand the bucking mechanics correctly you have to saddlehorn it off each time, so you have a maintenance cost mainly consisting of saddlehorns, with 2 twigs, a jet feather, and a bone shard per 10 days. That seems pretty reasonable to me, although the most effective way of farming bone shards sustainably as far as I know is just dying, reviving, and hammering the skeleton, which isn't great. Actually, you can just feed it a twig a few times per day to make sure the obedience stays up. 5 twigs a day or one brushing and 1 twig per day is enough to maintain obedience. The feeding resets the buck cooldown, so the saddle can stay one pretty much indefinitely. Edit: Another major consideration is what happens when you leave. It's not like you can keep a beefalo for each player on the server, unless they're all on pretty much all the time. Domestication is fully lost in just 9 days, which doesn't give you a big window, and because riding is such an integral part of making them not incredibly high-maintenance, it would be difficult for other players to keep your beefalo domesticated. Perhaps some system for saving and loading a beefalo currently being ridden on leaving and rejoining? Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-778050 Share on other sites More sharing options...
Arlesienne Posted May 30, 2016 Share Posted May 30, 2016 9 hours ago, rezecib said: Are you sure you're actually taming it? From the files this should not be possible. When a beefalo is tamed its fur changes (it starts looking more "groomed"), a pudgy should look like this (notice the tufts going out to the sides, which are common to all tamed beefalo-- the mouth and eyes are what distinguish tendencies): I got this tendency skin. But it was throwing up rot at some point. Not that it stopped begging for food. And it could be ridden, so either it was a particularly pliable one or something is a bit different. I can try to reproduce it on another specimen if you want me to. I just waited for my players to join, with food, clothes, weapons, armour, resources and so on, felt bored and ganged up on one poor beefie. It more or less went like this... Me: O ye mighty example of the venerated even-toed ungulates, thine delicious beefiness hath smitten me. Thou art the pinnacle of the game. And now, thy diligence shalt be rewarded. Feasting time! Binky: Food? Me: You know how to ruin a good narrative? Like my players. Binky: Food! Me: Whatever. Food and brushing. Binky: Love! Devotion! Poop! (Several dishes and one brushing later...) Binky: Food leaves the wrong side. Me: Really? Let's investigate. (Another round of food.) Binky: You mommy? Me: ...? Binky: Mommy overfeeds. Me: ... Binky: MOMMY!!! Glommer: Bzzt! Chester: (slobbers) Me: ...I get a lot of this. (Next day...) Me: Remind me never to do those sleepover things again. Binky: Mommy! Food time! Me: Yep. Stuff yourself full. (Several dishes and one brushing later...) Binky: You mommy, no doubt (pukes). Me: I aim to please. And this is the story of how the Amazing Arlesienne and Her Educated Even-Toed Ungulates pursued the pudgy tendency and got to ride Binky after two (long and eventful) days. The end. Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-778073 Share on other sites More sharing options...
Faintly Macabre Posted May 30, 2016 Share Posted May 30, 2016 8 hours ago, rezecib said: Tanking: Not useful; if I had a two dragon pies and any piece of armor, I'd get much more out of that than a single day worth of tanking. Those two dragonpies are 320 health to your beefalo, and your armor doesn't mend itself over time or shield you from 100% of melee damage. 8 hours ago, rezecib said: Sanity: Not useful. A tam is easier to get, gives a bit more, has other benefits, and requires almost zero maintenance (one sewing kit every 25 days of wear...). Yes, they stack, but you only need so much sanity, and it's not like the other sources are that hard either. No, I'm with you on this one, but as I mentioned in another thread, I'm pretty sure pudgy tendency is a booby prize. 8 hours ago, rezecib said: Damage: ornery only gets 50 damage. I would rather have a ham bat. The rest are garbag. If you slap on a war saddle, you get another 16 damage, for 66 damage with ornery. Just shy of Dark Sword's damage, without its sanity drain or limited durability. It's also worth noting that this damage isn't affected by character multipliers. That makes them less useful for Wigfrid and Wolfgang, of course, but very useful for Wendy or Wes. 8 hours ago, rezecib said: Another major consideration is what happens when you leave. It's not like you can keep a beefalo for each player on the server, unless they're all on pretty much all the time. Domestication is fully lost in just 9 days, which doesn't give you a big window, and because riding is such an integral part of making them not incredibly high-maintenance, it would be difficult for other players to keep your beefalo domesticated. Perhaps some system for saving and loading a beefalo currently being ridden on leaving and rejoining? This is indeed an issue, and I'm hoping Klei will make some adjustments as it's discussed more. @Arlesienne: All you need to do to be able to ride a beefalo is give it 5 twigs and put a saddle on. It's not fully domesticated until the end of the aforementioned 15 day+ process, and you won't see any sanity aura from it until then. Not familiar with them puking rot but I guess maybe pudgy ones never stop begging and you were overfeeding him? Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-778175 Share on other sites More sharing options...
rezecib Posted May 30, 2016 Share Posted May 30, 2016 2 minutes ago, TheHalcyonOne said: Those two dragonpies are 320 health to your beefalo, and your armor doesn't mend itself over time or shield you from 100% of melee damage. Yeah, but if you consider that most armor reduces by 80%, then you're getting a 5x multiplier on health gained back from the dragonpies, for 400 effective health regained. Football helmets, log suits, battle helms, these are all incredibly cheap, and the cost of making one every few days is pretty similar to the cost of maintaining a beefalo; most of the time you don't even have to make one every few days. Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-778177 Share on other sites More sharing options...
Mday Posted May 30, 2016 Share Posted May 30, 2016 18 hours ago, Arlesienne said: On the first day of bunny farming My true loveMiss Charlie gave to me One Krampus in a pear tree... One red cap and three cubes of ice - is that so hard? Why would charlie give me Krampus thou? Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-778187 Share on other sites More sharing options...
Arlesienne Posted May 30, 2016 Share Posted May 30, 2016 57 minutes ago, TheHalcyonOne said: All you need to do to be able to ride a beefalo is give it 5 twigs and put a saddle on. It's not fully domesticated until the end of the aforementioned 15 day+ process, and you won't see any sanity aura from it until then. Not familiar with them puking rot but I guess maybe pudgy ones never stop begging and you were overfeeding him? Then I wonder how come was my sanity recovering. After dumping Glommer in the base to fend off and with no sanity-increasing stuff, during the evening, it ought to be decreasing. Or I am doing something wrong. It just feels odd. And... Riding a whole day without being kicked off? Not on a tamed beefie? 26 minutes ago, Mday said: Why would charlie give me Krampus thou? A lot of bunnyman kills in a short time (naughtiness skyrockets). Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-778191 Share on other sites More sharing options...
Mday Posted May 30, 2016 Share Posted May 30, 2016 3 minutes ago, Arlesienne said: A lot of bunnyman kills in a short time (naughtiness skyrockets). There is a way to kill the bunnyman without raising naughtiness thou. Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-778193 Share on other sites More sharing options...
Arlesienne Posted May 30, 2016 Share Posted May 30, 2016 3 minutes ago, Mday said: There is a way to kill the bunnyman without raising naughtiness thou. If you use traps or get it killed through other mobs, naturally. But you will want to point this out. I had the impression you were talking about the "obvious" bunnyman-hunting (with melee or ranged weapons). Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-778194 Share on other sites More sharing options...
Mday Posted May 30, 2016 Share Posted May 30, 2016 18 hours ago, Arlesienne said: Seriously, nobody tames beefies before having enough sources of food to literally drown in it. I use ratatouille as I save better dishes for my players. One red cap and three cubes of ice - is that so hard? Generally you want to brush your beefie once a day. It also gives you a nice chunk of wool wwithout having to wait like you have to after shaving. If I am reading the wiki correctly, "Brushing also increases domestication by 1.7%" While brushing is a good thing to do, it is best to keep the beefalo's hunger >0 at all time. "Every 10 seconds, if the Beefalo is being ridden or has hunger above 0, it gains 0.1% (1/960) domestication." Now, the hunger drain of beefalo is 300/day. A day is 8 mins long. than equals to 8*60*0.1%/10 = 4.8% gains in domestication/day. "Otherwise, it loses up to 0.52% (1/192) (per 10 secs ) domestication; how much is lost depends on the last time it gained domestication, with full loss rate occurring after 10 days; this results in a 100% loss of domestication in just under 9 days." So, if you just bush the beefalo daily and let it starve, its domestication can never reach 100%. Why? Because 9 days * 1.7%= 15.3%. If a staving beefalo loss 100% domestication in under 9 days, you aren't really building up the domestication. Also, as far as I know, it doesn't take too much of domestication process to be able to ride a beefalo for a long while. From the information you've given us I don't think you have a beefalo that is 100% domesticated. Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-778198 Share on other sites More sharing options...
Faintly Macabre Posted May 30, 2016 Share Posted May 30, 2016 5 minutes ago, Arlesienne said: Then I wonder how come was my sanity recovering. After dumping Glommer in the base to fend off and with no sanity-increasing stuff, during the evening, it ought to be decreasing. Or I am doing something wrong. It just feels odd. And... Riding a whole day without being kicked off? Not on a tamed beefie? If all that happened in just two days from first feeding to last, then something weird is going on. It sounds like you broke something; if I'm looking at the code right it should be protected against this, but all I can figure out is that somehow you're getting the domestication value to go down far enough to turn over, instantly domesticating it. Overfeeding reduces domestication by 1%. Do you get the "pop" sound effect and stuff, the beefalo's coat changes, etc.? Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-778199 Share on other sites More sharing options...
Mday Posted May 30, 2016 Share Posted May 30, 2016 11 minutes ago, Arlesienne said: If you use traps or get it killed through other mobs, naturally. But you will want to point this out. I had the impression you were talking about the "obvious" bunnyman-hunting (with melee or ranged weapons). I am sorry if I have not make it clear on my first post. 100%/(4.8%+1.7%)=15.38 ~= 16 days. So if you do it right and the daily feeding/brushing aren't interrupted, you can fully domesticate a beefalo in 15~16 days. If you don't have the brush, then its gona take you 21 days of feeding to finish the domesticating process. So on my first post I was actually talking about 30 bunnyman kills/day for 16 ~ 21 days continuously. I can suggest an ice flingomatic/bunnyman farm but that will be way too much work when comparing to the usual bunnyman war method. 2 minutes ago, TheHalcyonOne said: If all that happened in just two days from first feeding to last, then something weird is going on. It sounds like you broke something; if I'm looking at the code right it should be protected against this, but all I can figure out is that somehow you're getting the domestication value to go down far enough to turn over, instantly domesticating it. Overfeeding reduces domestication by 1%. Do you get the "pop" sound effect and stuff, the beefalo's coat changes, etc.? May be dat sanity gain had come from elsewhere? Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-778207 Share on other sites More sharing options...
Faintly Macabre Posted May 30, 2016 Share Posted May 30, 2016 2 minutes ago, Mday said: May be dat sanity gain had come from elsewhere? That wouldn't explain being able to ride the beefalo around for an entire day, though. Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-778208 Share on other sites More sharing options...
Faintly Macabre Posted May 30, 2016 Share Posted May 30, 2016 1 hour ago, rezecib said: Yeah, but if you consider that most armor reduces by 80%, then you're getting a 5x multiplier on health gained back from the dragonpies, for 400 effective health regained. Belatedly (sorry, didn't see the reply) I can't follow this logic at all. The damage you're not taking is taken from the armor, and those pies won't recover any of that. At the end of the day, two dragonpies and a log suit is 480 HP, period, with the equivalent to your beefalo being three dragonpies. I guess you could say that 8 logs and 6 grass is cheaper than a dragonfruit and three twigs, and it should certainly be more readily available, but you could just stick with the two dragonpies and spend 3-4 minutes doing something completely unrelated and that 160 health comes back entirely on its own. Link to comment https://forums.kleientertainment.com/forums/topic/67673-approximately-how-much-twigs-do-i-need-to-tame-a-beefalo/#findComment-778212 Share on other sites More sharing options...
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