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Approximately how much twigs do I need to tame a beefalo?


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1 hour ago, TheHalcyonOne said:

If all that happened in just two days from first feeding to last, then something weird is going on. It sounds like you broke something; if I'm looking at the code right it should be protected against this, but all I can figure out is that somehow you're getting the domestication value to go down far enough to turn over, instantly domesticating it. Overfeeding reduces domestication by 1%. Do you get the "pop" sound effect and stuff, the beefalo's coat changes, etc.?

Then it has to be broken, because I got the sprite change and so on. Could be. There is still not much informationabout the whole domestication. For instance getting the tendency sprites with a not-yet-fully-tamed beefalo. No idea HOW it ended up like this though. And no, without Glommer, sanity ought to be going down. After all the football helmet and the logsuit do not carry any sanity boost (unless I am mistaken). This was all I was wearing while standing very close to Binky.

But, @Mday, I'm afraid you misunderstood me. There are three elements to tame a beefalo: feeding, brushing and riding. Feeding is compulsory. Brushing and riding make it easier.

24 minutes ago, TheHalcyonOne said:

That wouldn't explain being able to ride the beefalo around for an entire day, though.

1) "Entire day" = 480 secs. 

"When riding Beefalo, the amount of time before it bucks the player off is determined by the amount of domestication it has, from 50 seconds at 0 domestication to 800 seconds (1.67 days) at full domestication (however, there are also multipliers for this: a Beefalo that has not been fully tamed has a 0.3 multiplier, a shaved Beefalo has a 0.2 multiplier, and a Beefalo in heat has a 0.2 multiplier)."

So that doesn't proof anything.

3 minutes ago, Arlesienne said:

Then it has to be broken, because I got the sprite change and so on. Could be. There is still not much information about the whole domestication. For instance getting the tendency sprites with a not-yet-fully-tamed beefalo. But you misunderstood me. There are three elements to tame a beefalo: feeding, brushing and riding. Feeding is compulsory. Brushing and riding make it easier. No idea HOW it ended up like this though. And no, without Glommer, sanity ought to be going down. After all the football helmet and the logsuit do not carry any sanity boost (unless I am mistaken). This was all I was wearing while standing very close to Binky.

I didn't misunderstand. I didn't say you did nothing but feed, I was just talking about the time frame. As for getting tendency sprites, that was the way it was supposed to be all along, but a bug (that was fixed) caused the facial expression to only update either upon full domestication or when the server was restarted.

2 minutes ago, TheHalcyonOne said:

I didn't misunderstand. I didn't say you did nothing but feed, I was just talking about the time frame. As for getting tendency sprites, that was the way it was supposed to be all along, but a bug (that was fixed) caused the facial expression to only update either upon full domestication or when the server was restarted.

That was to @Mday, sorry for any confusion. I think the entire thing just proves I ran into a glitch, benevolent or otherwise. Because "riding for an entire day" was followed by getting down on my own (not being kicked) for the night. I should check how long I can keep on riding with a torch equipped.

11 minutes ago, Mday said:

1) "Entire day" = 480 secs. 

"When riding Beefalo, the amount of time before it bucks the player off is determined by the amount of domestication it has, from 50 seconds at 0 domestication to 800 seconds (1.67 days) at full domestication (however, there are also multipliers for this: a Beefalo that has not been fully tamed has a 0.3 multiplier, a shaved Beefalo has a 0.2 multiplier, and a Beefalo in heat has a 0.2 multiplier)."

So that doesn't proof anything.

If you're at 99.9% domestication, the math would be ~800 * 0.3 = ~240 seconds, half a day. And we're talking about a time span of two days here, in which you shouldn't normally be anywhere near 99%; we're talking less than 14% at the absolute best. It proves everything.

3 minutes ago, TheHalcyonOne said:

If you're at 99% domestication, the math would be 800 * 0.3 = 240 seconds, half a day. And we're talking about a time span of two days here, in which you shouldn't normally be anywhere near 99%; we're talking less than 7% at the absolute best. It proves everything.

Except

" If obedience increases while the Beefalo is being ridden, the amount of time until it bucks the player off is reset."

How can one increase the obedience while riding? How often does this get triggered? There aren't any information out there on the wiki. But the possibility is there. glitched or not.

4 minutes ago, Mday said:

Except

" If obedience increases while the Beefalo is being ridden, the amount of time until it bucks the player off is reset."

How can one increase the obedience while riding? How often does this get triggered? There aren't any information out there on the wiki. But the possibility is there. glitched or not.

 

Quote

Obedience constantly decays at a rate of 50% per day, but is increased by 40% on being brushed, and 10% on being fed.

From the wiki. There's also the topic linked on the first page where DarkXero breaks the entire thing down. So the only way obedience increases could reset the timer is if for some bizarre reason someone was following him around on his beefalo feeding it. He also says he got the domestication animation, i.e. the "pop" and the coat change. What else do you want here?

Even if beefalo stayed domesticated until death, people would just get a walking cane and a ham bat / dark sword.

This is after telling the same people the tanking health of the beef, the riding speed of the rider with glossamer saddle, and the damage of the ornery one with war saddle.

 

Personally, I can't enter wormholes or caves with the beefalo, and I can strategically place cobblestone and use wormholes accordingly.

If the damage difference really bothered me, then I wouldn't be playing Wes.

I'm not missing a lot, really.

The upkeep needed to keep the beefalo is an unnecessary drain that matches a noob player.

 

5 minutes ago, Mday said:

How can one increase the obedience while riding? How often does this get triggered? There aren't any information out there on the wiki. But the possibility is there. glitched or not.

The obedience rises when given food or being brushed. Don't think it's really a factor here.

 

If you dismount the beefalo, then mount it again, the timer resets.

So you could ride it the full 480 without being bucked, by dismounting it for a second between time periods of 120 seconds.

The "This was all I was wearing while standing very close to Binky." makes me think she dismounted Binky in short bursts.

Enough to avoid getting bucked off.

 

15 minutes ago, TheHalcyonOne said:

 

From the wiki. There's also the topic linked on the first page where DarkXero breaks the entire thing down. So the only way obedience increases could reset the timer is if for some bizarre reason someone was following him around on his beefalo feeding it. He also says he got the domestication animation, i.e. the "pop" and the coat change. What else do you want here?

Dude, the issue is that, even if he is able to ride longer than he should be, it still doesn't extend to 1.64 days automatically. All we know is that it is longer than 240 sec. We don't really know if he can actually ride for 1.64 days. If he got bucked off at 1.60 days, will you still say it is close enough and call it domesticated?

11 minutes ago, DarkXero said:

The upkeep needed to keep the beefalo is an unnecessary drain that matches a noob player.

You guys are so amazingly negative sometimes. I'm sure you could set up a precise layout that generates exactly as much light and food as you need without having to go anywhere at all, but is that fun?

14 minutes ago, DarkXero said:

If you dismount the beefalo, then mount it again, the timer resets.

So you could ride it the full 480 without being bucked, by dismounting it for a second between time periods of 120 seconds.

The "This was all I was wearing while standing very close to Binky." makes me think she dismounted Binky in short bursts.

Enough to avoid getting bucked off.

I'm almost certain Arlesienne isn't an idiot, so I'm pretty sure this is not what's happening. All they were saying is that they weren't experiencing sanity drain while they were near it; didn't say this was going on in the time frame in which they were riding it.

13 minutes ago, Mday said:

Dude, the issue is that, even if he is able to ride longer than he should be, it still doesn't extend to 1.64 days automatically. All we know is that it is longer than 240 sec. We don't really know if he can actually ride for 1.64 days. If he got bucked off at 1.60 days, will you still say it is close enough and call it domesticated?

I'm giving up on my discussion with you because I have no idea what you're even talking about anymore. They say they rode it for a day. In 2 days time it should not under any circumstances be possible to fully domesticate a beefalo, and the theoretical maximum you could ride a beefalo not yet fully domesticated uninterrupted is something in the area of 240 seconds, even tossing the time-elapsed issue out. They don't get sanity drain at night and they've got the froofy coat. The damned thing is SOMEHOW fully domesticated. I don't understand what's keeping you from processing this, but if this isn't getting through to you then you'll have to have someone else help you with it.

 

3 minutes ago, TheHalcyonOne said:

I'm giving up on my discussion with you because I have no idea what you're even talking about anymore. They say they rode it for a day. In 2 days time it should not under any circumstances be possible to fully domesticate a beefalo, and the theoretical maximum you could ride a beefalo uninterrupted is something in the area of 240 seconds, even tossing the time-elapsed issue out. They don't get sanity drain at night and they've got the froofy coat. The damned thing is SOMEHOW fully domesticated. I don't understand what's keeping you from processing this, but if this isn't getting through to you then you'll have to have someone else help you with it.

It sounds like you are more willing to believe that, a glitch has occurred and the beefalo is fully domesticated.

My view is that, there could be a glitch on the buck off time. There could be something else giving the sanity. The buck off time may not even reach 1.64 days. To prove that the beefalo is fully domesticated in two days I need solid proof. That means the case has to match all of the following conditions:

1) Proof that the sanity was indeed come form the beefalo. (e.g not playing as willow/moded willow, not next to befriended pigs/bunnyman, not near any star etc). Merely saying "I'm wearing a football helmet and logsuit" isn't gona cut.

2) Proof that the beefalo had indeed only began its domestication process for 2 days.

3) Proof that the beefalo can be ride continuously for 1.64 days and not any longer than that.

4) and most importantly, the glitch can be reliably repleted.

Otherwise, even if there was a glitch somewhere it won't necessary means a beefalo was domesticated unintentionally.

9 minutes ago, Mday said:

 

It sounds like you are more willing to believe that, a glitch has occurred and the beefalo is fully domesticated.

My view is that, there could be a glitch on the buck off time. There could be something else giving the sanity. The buck off time may not even reach 1.64 days. To prove that the beefalo is fully domesticated in two days I need solid proof. That means the case has to match all of the following conditions:

1) Proof that the sanity was indeed come form the beefalo. (e.g not playing as willow/moded willow, not next to befriended pigs/bunnyman, not near any star etc). Merely saying "I'm wearing a football helmet and logsuit" isn't gona cut.

2) Proof that the beefalo had indeed only began its domestication process for 2 days.

3) Proof that the beefalo can be ride continuously for 1.64 days and not any longer than that.

4) and most importantly, the glitch can be reliably repleted.

Otherwise, even if there was a glitch somewhere it won't necessary means a beefalo was domesticated unintentionally.

I am indeed more willing to believe that a single something weird happened that would easily explain everything and on good faith assume that Arlesienne is not a dummy and is giving a reasonably accurate account of what happened, than to believe that somehow, some way, a perfect storm of unlikely/obvious circumstances has bred a situation that looks exactly like it. Also, a glitch does not have to be reliably reproduced to exist; a freak, one in a million accident could have caused it all. But by all means, wait for this forensic breakdown you're looking for.

1 hour ago, Arlesienne said:

But, @Mday, I'm afraid you misunderstood me. There are three elements to tame a beefalo: feeding, brushing and riding. Feeding is compulsory. Brushing and riding make it easier.

Then why did you ask me this:

"One red cap and three cubes of ice - is that so hard?"

It takes 12 ratatouilles per day, or 192 ratatouilles to fully domesticate a beefalo (with brushing). That is like 192 mushroom cap and  576 ices + 64 mins of cooking time.

If I can use carrot instead, I will need 384 carrots. Tbh I think I would rather be doing bunnyman wars and picking up carrots as I need it.

Was it because you believe 2 days is all it takes to fully domesticate a beefalo so its only a matter of a few ratatouilles?

13 minutes ago, TheHalcyonOne said:

I am indeed more willing to believe that a single something weird happened that would easily explain everything and on good faith assume that Arlesienne is not a dummy and is giving a reasonably accurate account of what happened, than to believe that somehow, some way, a perfect storm of unlikely/obvious circumstances has bred a situation that looks exactly like it. Also, a glitch does not have to be reliably reproduced to exist; a freak, one in a million accident could have caused it all. But by all means, wait for this forensic breakdown you're looking for.

Just wana add this for the record.

I am not saying the beefalo "couldn't be by some glitch got fully domesitcated". I am just saying Arlesienne hasn't given enough information to guaranty such a glitch to be the only possible explanation.

18 minutes ago, TheHalcyonOne said:

 Also, a glitch does not have to be reliably reproduced to exist;

The sad thing thou is that if a glitch can not be reproduce or doesn't occurs frequent enough, the devs may not spend the time trying to fix it.

On 5/27/2016 at 3:51 PM, rezecib said:

You're losing the ingredients that went into it. But really the issue is that beefalo drain so much hunger per day that it's tough to do without stockpiling, and crock pot recipes don't last forever like twigs do. It takes 12 ratatouille per day, I'd say it's much easier to come up with 4 dragonpies per day, although even that is a bit of an undertaking.

Also, in the spirit of the thread I updated the wiki article on this to have current information.

While looking into this, I also realized that the brush is pretty hard to get. Anyone else think that it would be a more reasonable item if it had fewer uses, but could be repaired with a sewing kit? Steel wool is pretty hard to come by intentionally.

It also seems like maintaining domestication is extremely high-maintenance as well... I'm somewhat okay with it being hard to achieve, but also being hard to maintain?  If my calculations are right, it's literally 2 dragonpies and either a brushing or two twigs per day. Ain't nobody got time for that. Imo a brushing per day should be enough.

Strictly agree: maintenance shouldn't be a PITA. Taming beef gives advantages that literally sounds like a joke, which is fine if you are end game and have nothing else to do. But don't ask me to do it forever. Or I'll get frustrated someday, and eat Noodles (name is the beef, @SinisterSmiles). 

On 5/27/2016 at 3:51 PM, rezecib said:

You're losing the ingredients that went into it. But really the issue is that beefalo drain so much hunger per day that it's tough to do without stockpiling, and crock pot recipes don't last forever like twigs do. It takes 12 ratatouille per day, I'd say it's much easier to come up with 4 dragonpies per day, although even that is a bit of an undertaking.

Also, in the spirit of the thread I updated the wiki article on this to have current information.

While looking into this, I also realized that the brush is pretty hard to get. Anyone else think that it would be a more reasonable item if it had fewer uses, but could be repaired with a sewing kit? Steel wool is pretty hard to come by intentionally.

It also seems like maintaining domestication is extremely high-maintenance as well... I'm somewhat okay with it being hard to achieve, but also being hard to maintain?  If my calculations are right, it's literally 2 dragonpies and either a brushing or two twigs per day. Ain't nobody got time for that. Imo a brushing per day should be enough.

Edit: The maintenance turns out to actually be pretty reasonable if you're using it as your primary form of transportation, that is, riding it for around half of every day and feeding it a few twigs.

Edit:

By the time I have a speedy beef tamed,i would have stacks of nightmare fuel, lazy explorer and magiluminescence. They do a much better job for going from A to B, esp. considering wormholes and sinkhole connections in the world.

On 5/28/2016 at 2:26 PM, Mday said:

I have not try this out yet, but I am thinking that a bunnyman/carrot farm may make this slightly easier. A beefalo need 24 carrot a day. If you build 12 bunnyman house and kill all 12 every night, you get just enough carrot for the job. You can also use the meat for jerky which solve sanity/health/hunger needs. In practice you won't be able to kill all 12 every night. Also some carrot will be eatten by the bunnyman. So you are gona need to build more bunnyman hutch. I am thinking at least 30 just to be sure. 

For a ducking cow? I would go nuts to Boulder a huge village for a stupid cow.

3 hours ago, TheHalcyonOne said:

You guys are so amazingly negative sometimes. I'm sure you could set up a precise layout that generates exactly as much light and food as you need without having to go anywhere at all, but is that fun?

Well, depends who you ask.

To me, that's no fun either. I prefer going around hitting stuff.

Taming and caring for a beefalo isn't fun, either. Sitting and waiting and feeding and carrying the thing around, or you lose it.

When I could just have a ham bat and lazy explorers.

I would rather turn it into stews.

 

 

In other news, I tried replicating the story, so I tried keeping the beefalo overfed.

I gave him dragonpies until it reached 370 hunger, but never gave him enough food to vomit.

Also brushed it on both days.

Ended up with a pudgy beefalo that had a 50 seconds buck timer.

I tried replicating the "Binky: Food leaves the wrong side." so I made the beefalo vomit his guts out.

Like make him vomit 50 rot out.

This only tanked his domestication from 15% and obedience from 1, both to 0, and raised its pudgy points a lot.

Not sure what to try next. Maybe overfeeding with ratatouille and red caps.

What is fun about this beefalo domestication feature.

1) Riding beefalo.

2) Hit stuff and kill spiders riding the beefalo.

3) Riding beefalo while my friends are running on foot

4) Riding beefalos with my friends.

5) Kill a boss riding the beefalo.

What is not fun about it.

1) Gathering 2 chest of twigs/ 192 mushroom and 576 ices/ 384 carrots and etc.

2) Feeding 24 carrot, cooking  12 ratatouilles, or producing 4 dragonpie per day.

3) A noob come around, ask for permission to ride your beefalo. When the permission is granted, he send the beefalo to a level 3 spider den.

4) A noob ride your beefalo without asking and get lost in the forest.

The whole domestication thing looks more like something I would be doing in my years long private world. 

It is stupidly unworthy of all these trouble. However its something that help extend the life of a years long game. When I've own everything and have build everything in the game available to me, I may consider doing this last achievement as well.

If they can reduce the upkeep by half, I may start doing domestication again on public server. I may even share the beefalo with noobs.

@Mday I think a decent amount of that could be addressed by making beefalo domestication have more "ownership". That is, they only behave domesticated for the player that's been domesticating them. And like I suggested earlier, having them get saved and loaded with your character if you leave the server while riding them.

If you're primarily approaching domestication by riding, then it's not so bad, although the low initial buck timer makes this hard at first. Perhaps raising the minimum buck timer a bit would help. That being said, I don't really see why they need such a huge hunger rate, and dropping that would make taming them in general substantially more practical.

17 minutes ago, rezecib said:

That being said, I don't really see why they need such a huge hunger rate, and dropping that would make taming them in general substantially more practical.

May be the intention is that a group of players can work together and domesticate 1 beefalo.

Usually when you have a group of players that knows the game well enough, the ice box will be packed with food. So the whole beefalo domestication thing serves as a trash can for spoiling food and excessive twigs/grass.

13 minutes ago, Mday said:

Usually when you have a group of players that knows the game well enough, the ice box will be packed with food. So the whole beefalo domestication thing serves as a trash can for spoiling food and excessive twigs/grass.

And it's a babysitting chore.

"Hey guise, lets go spelunking." "Ugh, who stays to feed the fatso?"

"Hey guise, lets go pick some cactus, mine some rocks, and get some trinkets." "Ugh, who stays to feed the fatso?" "Bring it along, Tim!" "But I can't pick the cactus then." "Just dismount it and mount it 100 times." "Ugh." "We will just give you stuff to carry then." "Then why I am going anyways? Use a backpack." "Just come and act as our bodyguard." "But this beefalo is a rider one." "Goddammit."

3 hours ago, DarkXero said:

And it's a babysitting chore.

"Hey guise, lets go spelunking." "Ugh, who stays to feed the fatso?"

"Hey guise, lets go pick some cactus, mine some rocks, and get some trinkets." "Ugh, who stays to feed the fatso?" "Bring it along, Tim!" "But I can't pick the cactus then." "Just dismount it and mount it 100 times." "Ugh." "We will just give you stuff to carry then." "Then why I am going anyways? Use a backpack." "Just come and act as our bodyguard." "But this beefalo is a rider one." "Goddammit."

This I can agree with. Made a topic about it, even. It's very problematic.

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